return returnValue;
case GLUT_WINDOW_BUFFER_SIZE:
- returnValue = 1 ; /* TODO????? */
- return returnValue;
+ {
+ PIXELFORMATDESCRIPTOR pfd;
+ HDC hdc = fgStructure.CurrentWindow->Window.pContext.Device;
+ int iPixelFormat = GetPixelFormat( hdc );
+ DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+
+ returnValue = pfd.cColorBits;
+ if (pfd.iPixelType==PFD_TYPE_RGBA)
+ returnValue += pfd.cAlphaBits;
+
+ return returnValue;
+ }
case GLUT_WINDOW_STENCIL_SIZE:
- returnValue = 0 ; /* TODO????? */
+ glGetIntegerv ( GL_STENCIL_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_X:
case GLUT_WINDOW_Y:
- case GLUT_WINDOW_WIDTH:
- case GLUT_WINDOW_HEIGHT:
{
/*
* There is considerable confusion about the "right thing to
* is happening here for Windows--"freeglut" will return
* the size of the drawable area--the (w,h) that you
* specified when you created the window--and the coordinates
- * of the upper left hand corner of the drawable
- * area--which is NOT the (x,y) you specified.
+ * of the upper left hand corner of the drawable area, i.e.
+ * of the client rect--which is NOT the (x,y) you specified.
*/
RECT winRect;
+ POINT topLeft = {0,0};
freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
#if defined(_WIN32_WCE)
- GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
+ GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect);
#else
- fghGetClientArea(&winRect,fgStructure.CurrentWindow, FALSE);
- if (fgStructure.CurrentWindow->Parent && (eWhat==GLUT_WINDOW_X || eWhat==GLUT_WINDOW_Y))
- {
+ ClientToScreen(fgStructure.CurrentWindow->Window.Handle, &topLeft);
+
+ if (fgStructure.CurrentWindow->Parent)
/* For child window, we should return relative to upper-left
- * of parent's client area.
+ * of parent's client area.
*/
- POINT topleft;
- topleft.x = winRect.left;
- topleft.y = winRect.top;
+ ScreenToClient(fgStructure.CurrentWindow->Parent->Window.Handle,&topLeft);
- ScreenToClient(fgStructure.CurrentWindow->Parent->Window.Handle,&topleft);
- winRect.left = topleft.x;
- winRect.top = topleft.y;
- }
+ winRect.left = topLeft.x;
+ winRect.top = topLeft.y;
#endif /* defined(_WIN32_WCE) */
switch( eWhat )
{
- case GLUT_WINDOW_X: return winRect.left ;
- case GLUT_WINDOW_Y: return winRect.top ;
- case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;
- case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;
+ case GLUT_WINDOW_X: return winRect.left;
+ case GLUT_WINDOW_Y: return winRect.top ;
}
}
break;
+ case GLUT_WINDOW_WIDTH:
+ freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
+ return fgStructure.CurrentWindow->State.Width;
+ case GLUT_WINDOW_HEIGHT:
+ freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
+ return fgStructure.CurrentWindow->State.Height;
+
case GLUT_WINDOW_BORDER_WIDTH :
- case GLUT_WINDOW_HEADER_HEIGHT :
+ case GLUT_WINDOW_BORDER_HEIGHT :
#if defined(_WIN32_WCE)
return 0;
#else
{
case GLUT_WINDOW_BORDER_WIDTH:
return borderWidth;
- case GLUT_WINDOW_HEADER_HEIGHT:
- /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
+ case GLUT_WINDOW_BORDER_HEIGHT:
return captionHeight;
}
}