}
+void fgPlatformDisplayWindow ( SFG_Window *window )
+{
+ RedrawWindow(
+ window->Window.Handle, NULL, NULL,
+ RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
+ );
+}
+
+
+void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
+{
+ RECT windowRect;
+
+ /*
+ * For windowed mode, get the current position of the
+ * window and resize taking the size of the frame
+ * decorations into account.
+ *
+ * Note on maximizing behavior of Windows: the resize borders are off
+ * the screen such that the client area extends all the way from the
+ * leftmost corner to the rightmost corner to maximize screen real
+ * estate. A caption is still shown however to allow interaction with
+ * the window controls. This is default behavior of Windows that
+ * FreeGLUT sticks with. To alter, one would have to check if
+ * WS_MAXIMIZE style is set when a resize event is triggered, and
+ * then manually correct the windowRect to put the borders back on
+ * screen.
+ */
+
+ /* "GetWindowRect" returns the pixel coordinates of the outside of the window */
+ GetWindowRect( window->Window.Handle, &windowRect );
+
+ /* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */
+ windowRect.right = windowRect.left+width;
+ windowRect.bottom = windowRect.top+height;
+
+ if (window->Parent == NULL)
+ /* get the window rect from this to feed to SetWindowPos, correct for window decorations */
+ fghComputeWindowRectFromClientArea_QueryWindow(&windowRect,window,TRUE);
+ else
+ {
+ /* correct rect for position client area of parent window
+ * (SetWindowPos input for child windows is in coordinates
+ * relative to the parent's client area).
+ * Child windows don't have decoration, so no need to correct
+ * for them.
+ */
+ RECT parentRect;
+ fghGetClientArea( &parentRect, window->Parent, FALSE );
+ OffsetRect(&windowRect,-parentRect.left,-parentRect.top);
+ }
+
+ /* Do the actual resizing */
+ SetWindowPos( window->Window.Handle,
+ HWND_TOP,
+ windowRect.left, windowRect.top,
+ windowRect.right - windowRect.left,
+ windowRect.bottom- windowRect.top,
+ SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
+ SWP_NOZORDER
+ );
+
+ /* Set new width and height so we can test for that in WM_SIZE message handler and don't do anything if not needed */
+ window->State.Width = width;
+ window->State.Height = height;
+}
+
+
/*
* Closes a window, destroying the frame and OpenGL context
*/