ppfd->cDepthBits = 24;
ppfd->cStencilBits = 8;
- ppfd->cAuxBuffers = fghNumberOfAuxBuffersRequested();
+ ppfd->cAuxBuffers = (BYTE) fghNumberOfAuxBuffersRequested();
ppfd->iLayerType = layer_type;
ppfd->bReserved = 0;
ppfd->dwLayerMask = 0;
}
+void fghGetDefaultWindowStyle(DWORD *flags)
+{
+ if ( fgState.DisplayMode & GLUT_BORDERLESS )
+ {
+ /* no window decorations needed, no-op */
+ }
+ else if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
+ /* only window decoration is a border, no title bar or buttons */
+ (*flags) |= WS_DLGFRAME;
+ else
+ /* window decoration are a border, title bar and buttons. */
+ (*flags) |= WS_OVERLAPPEDWINDOW;
+}
+
/* Get window style and extended window style of a FreeGLUT window
* If the window pointer or the window handle is NULL, a fully
* decorated window (caption and border) is assumed.
}
else
{
+ *windowStyle = 0;
+ fghGetDefaultWindowStyle(windowStyle);
/* WindowExStyle==0 is fine/default, exStyle is currently only used for menu windows */
- *windowStyle = WS_OVERLAPPEDWINDOW;
*windowExStyle = 0;
}
}
-
/* Computes position of corners of window Rect (outer position including
* decorations) based on the provided client rect and based on the style
* of the window in question.
fghComputeWindowRectFromClientArea_UseStyle(clientRect, windowStyle, windowExStyle, posIsOutside);
}
-
/* Gets the rect describing the client area (drawable area) of the
* specified window. Output is position of corners of client area (drawable area) on the screen.
- * Returns an empty rect if window pointer or window handle is NULL.
- * If wantPosOutside is set to true, the output client Rect
- * will follow freeGLUT's window specification convention in which the
- * top-left corner is at the outside of the window, while the size
- * (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
- * area.
+ * Does not touch clientRect if window pointer or window handle is NULL.
+ * (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable area.
+ * if posIsOutside is true, the output client Rect will follow freeGLUT's window
+ * specification convention in which the top-left corner is at the outside of
+ * the window, while the size (rect.right-rect.left,rect.bottom-rect.top) remains to be the
+ * size of the drawable area.
*/
-void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL wantPosOutside )
+void fghGetClientArea( RECT *clientRect, const SFG_Window *window, BOOL posIsOutside )
{
POINT topLeftClient = {0,0};
- POINT topLeftWindow = {0,0};
freeglut_return_if_fail((window && window->Window.Handle));
- /*
- * call GetWindowRect()
- * (this returns the pixel coordinates of the outside of the window)
- * cannot use GetClientRect as it returns a rect relative to
- * the top-left point of the client area (.top and .left are thus always 0)
- * and is thus only useful for querying the size of the client area, not
- * its position.
- */
- GetWindowRect( window->Window.Handle, clientRect );
- topLeftWindow.x = clientRect->top;
- topLeftWindow.y = clientRect->left;
-
/* Get size of client rect */
GetClientRect(window->Window.Handle, clientRect);
- /* Get position of top-left of client area on the screen */
- ClientToScreen(window->Window.Handle,&topLeftClient);
- /* Add top-left offset */
- OffsetRect(clientRect,topLeftClient.x,topLeftClient.y);
-
- /* replace top and left with top and left of window, if wanted */
- if (wantPosOutside)
+ if (posIsOutside)
{
- clientRect->left = topLeftWindow.x;
- clientRect->top = topLeftWindow.y;
+ RECT windowRect;
+ /* Get position of outside of window, including decorations */
+ GetWindowRect(window->Window.Handle,&windowRect);
+ /* Add top-left offset */
+ OffsetRect(clientRect,windowRect.left,windowRect.top);
+ }
+ else
+ {
+ /* Get position of top-left of client area on the screen */
+ ClientToScreen(window->Window.Handle,&topLeftClient);
+ /* Add top-left offset */
+ OffsetRect(clientRect,topLeftClient.x,topLeftClient.y);
}
}
+
#if(WINVER >= 0x500)
typedef struct
{
WNDCLASS wc;
DWORD flags = 0;
DWORD exFlags = 0;
- ATOM atom;
+ BOOL atom;
/* Grab the window class we have registered on glutInit(): */
atom = GetClassInfo( fgDisplay.pDisplay.Instance, _T("FREEGLUT"), &wc );
#if defined(_WIN32_WCE)
/* no decorations for windows CE */
#else
- /* if this is not a subwindow (child), set its style based on the requested display mode */
+ /* if this is not a subwindow (child), set its style based on the requested window decorations */
else if( window->Parent == NULL )
- if ( fgState.DisplayMode & GLUT_BORDERLESS )
- {
- /* no window decorations needed */
- }
- else if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
- /* only window decoration is a border, no title bar or buttons */
- flags |= WS_DLGFRAME;
- else
- /* window decoration are a border, title bar and buttons.
- * NB: we later query whether the window has a title bar or
- * not by testing for the maximize button, as the test for
- * WS_CAPTION can be true without the window having a title
- * bar. This style WS_OVERLAPPEDWINDOW gives you a maximize
- * button. */
- flags |= WS_OVERLAPPEDWINDOW;
+ fghGetDefaultWindowStyle(&flags);
#endif
else
/* subwindows always have no decoration, but are marked as a child window to the OS */
}
if( !sizeUse )
{
- if( ! window->IsMenu )
- {
- w = CW_USEDEFAULT;
- h = CW_USEDEFAULT;
- }
- else /* fail safe - Windows can make a window of size (0, 0) */
- w = h = 300; /* default window size */
+ w = CW_USEDEFAULT;
+ h = CW_USEDEFAULT;
}
- /* store requested client area width and height */
- window->State.Width = w;
- window->State.Height = h;
-
-#if !defined(_WIN32_WCE) /* no decorations for windows CE */
- if( sizeUse )
+#if !defined(_WIN32_WCE) /* no decorations for windows CE, so nothing to do */
+ else
{
RECT windowRect;
/*
);
#endif /* defined(_WIN32_WCE) */
+ /* WM_CREATE message got sent and was handled by window proc */
+
if( !( window->Window.Handle ) )
fgError( "Failed to create a window (%s)!", title );
+ /* Store title */
+ window->State.pWState.WindowTitle = strdup(title);
+
#if !defined(_WIN32_WCE)
/* Need to set requested style again, apparently Windows doesn't listen when requesting windows without title bar or borders */
SetWindowLong(window->Window.Handle, GWL_STYLE, flags);
#if defined(_WIN32_WCE)
ShowWindow( window->Window.Handle, SW_SHOW );
#else
- ShowWindow( window->Window.Handle,
- fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
+ if (!window->IsMenu) /* Don't show window after creation if its a menu */
+ {
+ BOOL iconic = fgState.ForceIconic && !gameMode && !isSubWindow;
+ ShowWindow( window->Window.Handle,
+ iconic ? SW_SHOWMINIMIZED : SW_SHOWNORMAL );
+ }
#endif /* defined(_WIN32_WCE) */
- UpdateWindow( window->Window.Handle );
- ShowCursor( TRUE ); /* XXX Old comments say "hide cursor"! */
+ ShowCursor( TRUE );
}
}
DestroyWindow( window->Window.Handle );
-}
-
-
-/*
- * This function makes the current window visible
- */
-void fgPlatformGlutShowWindow( void )
-{
- ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_SHOW );
+ /* clean up copied title text(s) */
+ if (window->State.pWState.WindowTitle)
+ free(window->State.pWState.WindowTitle);
+ if (window->State.pWState.IconTitle)
+ free(window->State.pWState.IconTitle);
}
/*
- * This function hides the current window
+ * Hide's specified window. For windows, currently only used
+ * to immediately hide menu windows...
*/
-void fgPlatformGlutHideWindow( void )
+void fgPlatformHideWindow( SFG_Window* window )
{
- ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_HIDE );
+ ShowWindow(window->Window.Handle, SW_HIDE);
}
-/*
- * Iconify the current window (top-level windows only)
- */
-void fgPlatformGlutIconifyWindow( void )
-{
- ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_MINIMIZE );
-}
/*
* Set the current window's title
free(wstr);
}
#else
- SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
+ if (!IsIconic(fgStructure.CurrentWindow->Window.Handle))
+ SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
#endif
+
+ /* Make copy of string to refer to later */
+ if (fgStructure.CurrentWindow->State.pWState.WindowTitle)
+ free(fgStructure.CurrentWindow->State.pWState.WindowTitle);
+ fgStructure.CurrentWindow->State.pWState.WindowTitle = strdup(title);
}
/*
* Set the current window's iconified title
- * There really isn't a way to set the icon name separate from the
- * windows name in Win32, so, just set the windows name.
*/
void fgPlatformGlutSetIconTitle( const char* title )
{
-#ifdef _WIN32_WCE
- {
- wchar_t* wstr = fghWstrFromStr(title);
- SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
- free(wstr);
- }
-#else
- SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
-#endif
-}
-
-/*
- * Change the current window's position
- */
-void fgPlatformGlutPositionWindow( int x, int y )
-{
- RECT winRect;
-
- /* "GetWindowRect" returns the pixel coordinates of the outside of the window */
- GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
- MoveWindow(
- fgStructure.CurrentWindow->Window.Handle,
- x,
- y,
- winRect.right - winRect.left,
- winRect.bottom - winRect.top,
- TRUE
- );
-}
-
-/*
- * Lowers the current window (by Z order change)
- */
-void fgPlatformGlutPushWindow( void )
-{
- SetWindowPos(
- fgStructure.CurrentWindow->Window.Handle,
- HWND_BOTTOM,
- 0, 0, 0, 0,
- SWP_NOSIZE | SWP_NOMOVE
- );
-}
-
-/*
- * Raises the current window (by Z order change)
- */
-void fgPlatformGlutPopWindow( void )
-{
- SetWindowPos(
- fgStructure.CurrentWindow->Window.Handle,
- HWND_TOP,
- 0, 0, 0, 0,
- SWP_NOSIZE | SWP_NOMOVE
- );
-}
-
-/*
- * Resize the current window so that it fits the whole screen
- */
-void fgPlatformGlutFullScreen( SFG_Window *win )
-{
-#if !defined(_WIN32_WCE) /* FIXME: what about WinCE */
-
- if (glutGet(GLUT_FULL_SCREEN))
- {
- /* Leave full screen state before entering fullscreen again (resizing?) */
- glutLeaveFullScreen();
- }
-
- {
-#if(WINVER >= 0x0500) /* Windows 2000 or later */
- DWORD s;
- RECT rect;
- HMONITOR hMonitor;
- MONITORINFO mi;
-
- /* For fullscreen mode, first remove all window decoration
- * and set style to popup so it will overlap the taskbar
- * then force to maximize on the screen on which it has the most
- * overlap.
- */
-
-
- /* store current window rect */
- GetWindowRect( win->Window.Handle, &win->State.pWState.OldRect );
-
- /* store current window style */
- win->State.pWState.OldStyle = s = GetWindowLong(win->Window.Handle, GWL_STYLE);
-
- /* remove decorations from style and add popup style*/
- s &= ~WS_OVERLAPPEDWINDOW;
- s |= WS_POPUP;
- SetWindowLong(win->Window.Handle, GWL_STYLE, s);
- SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
-
- /* For fullscreen mode, find the monitor that is covered the most
- * by the window and get its rect as the resize target.
- */
- hMonitor= MonitorFromRect(&win->State.pWState.OldRect, MONITOR_DEFAULTTONEAREST);
- mi.cbSize = sizeof(mi);
- GetMonitorInfo(hMonitor, &mi);
- rect = mi.rcMonitor;
-#else /* if (WINVER >= 0x0500) */
- RECT rect;
-
- /* For fullscreen mode, force the top-left corner to 0,0
- * and adjust the window rectangle so that the client area
- * covers the whole screen.
- */
-
- rect.left = 0;
- rect.top = 0;
- rect.right = fgDisplay.ScreenWidth;
- rect.bottom = fgDisplay.ScreenHeight;
-
- AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
- WS_CLIPCHILDREN, FALSE );
-#endif /* (WINVER >= 0x0500) */
-
- /*
- * then resize window
- * SWP_NOACTIVATE Do not activate the window
- * SWP_NOOWNERZORDER Do not change position in z-order
- * SWP_NOSENDCHANGING Suppress WM_WINDOWPOSCHANGING message
- * SWP_NOZORDER Retains the current Z order (ignore 2nd param)
- */
- SetWindowPos( fgStructure.CurrentWindow->Window.Handle,
- HWND_TOP,
- rect.left,
- rect.top,
- rect.right - rect.left,
- rect.bottom - rect.top,
- SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
- SWP_NOZORDER
- );
-
- win->State.IsFullscreen = GL_TRUE;
- }
-#endif
-}
-
-/*
- * If we are fullscreen, resize the current window back to its original size
- */
-void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
-{
-#if !defined(_WIN32_WCE) /* FIXME: what about WinCE */
- if (!glutGet(GLUT_FULL_SCREEN))
- {
- /* nothing to do */
- return;
- }
-
- /* restore style of window before making it fullscreen */
- SetWindowLong(win->Window.Handle, GWL_STYLE, win->State.pWState.OldStyle);
- SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
-
- /* Then resize */
- SetWindowPos(win->Window.Handle,
- HWND_TOP,
- win->State.pWState.OldRect.left,
- win->State.pWState.OldRect.top,
- win->State.pWState.OldRect.right - win->State.pWState.OldRect.left,
- win->State.pWState.OldRect.bottom - win->State.pWState.OldRect.top,
- SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
- SWP_NOZORDER
- );
-
- win->State.IsFullscreen = GL_FALSE;
+#ifndef _WIN32_WCE
+ if (IsIconic(fgStructure.CurrentWindow->Window.Handle))
+ SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
#endif
-}
-/*
- * Toggle the window's full screen state.
- */
-void fgPlatformGlutFullScreenToggle( SFG_Window *win )
-{
- if (!win->State.IsFullscreen)
- glutFullScreen();
- else
- glutLeaveFullScreen();
+ /* Make copy of string to refer to later */
+ if (fgStructure.CurrentWindow->State.pWState.IconTitle)
+ free(fgStructure.CurrentWindow->State.pWState.IconTitle);
+ fgStructure.CurrentWindow->State.pWState.IconTitle = strdup(title);
}