}
-void fghPlatformGetMousePos(SFG_XYUse *mouse_pos)
-{
- POINT pos;
- GetCursorPos(&pos);
-
- mouse_pos->X = pos.x;
- mouse_pos->Y = pos.y;
- mouse_pos->Use = GL_TRUE;
-}
-
/* Returns the width of the window borders based on the window's style.
*/
void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth)
/*
* call GetWindowRect()
* (this returns the pixel coordinates of the outside of the window)
+ * cannot use GetClientRect as it seems to return a rect relative to
+ * the top-left point of the client area (.top and .left are thus always 0)
*/
GetWindowRect( window->Window.Handle, &windowRect );