*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
\r
\r
-void fghSetCursor ( SFG_Window *window, int cursorID )\r
+void fgPlatformSetCursor ( SFG_Window *window, int cursorID )\r
{\r
/*\r
* Joe Krahn is re-writing the following code.\r
}\r
\r
\r
-void fghWarpPointer ( int x, int y )\r
+void fgPlatformWarpPointer ( int x, int y )\r
{\r
POINT coords;\r
coords.x = x;\r