*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
-GLUTproc fgPlatformGlutGetProcAddress( const char* procName )\r
+GLUTproc fgPlatformGetGLUTProcAddress( const char* procName )\r
{\r
#if !defined(_WIN32_WCE)\r
/* optimization: quick initial check */\r
\r
\r
\r
-SFG_Proc fghGetProcAddress( const char *procName )\r
+SFG_Proc fgPlatformGetProcAddress( const char *procName )\r
{\r
return (SFG_Proc)wglGetProcAddress( ( LPCSTR )procName );\r
}\r