#include <GL/freeglut.h>\r
#include "freeglut_internal_mswin.h"\r
\r
-GLUTproc fghGetPlatformSpecificGLUTProcAddress( const char* procName )\r
+GLUTproc fgPlatformGlutGetProcAddress( const char* procName )\r
{\r
#if !defined(_WIN32_WCE)\r
/* optimization: quick initial check */\r