/*\r
* A call to this function should initialize all the display stuff...\r
*/\r
-void fghInitialize( const char* displayName )\r
+void fgPlatformInitialize( const char* displayName )\r
{\r
WNDCLASS wc;\r
ATOM atom;\r
* XXX Old code had "| CS_DBCLCKS" commented out. Plans for the\r
* XXX future? Dead-end idea?\r
*/\r
- wc.lpfnWndProc = fgWindowProc;\r
+ wc.lpfnWndProc = fgPlatformWindowProc;\r
wc.cbClsExtra = 0;\r
wc.cbWndExtra = 0;\r
wc.hInstance = fgDisplay.Instance;\r
\r
/* Register the window class */\r
atom = RegisterClass( &wc );\r
- FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Not Registered", "fghInitialize" );\r
+ FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Not Registered", "fgPlatformInitialize" );\r
}\r
\r
/* The screen dimensions can be obtained via GetSystemMetrics() calls */\r
DeleteDC(context);\r
}\r
else\r
- fgWarning("fghInitialize: "\r
+ fgWarning("fgPlatformInitialize: "\r
"CreateDC failed, Screen size info may be incorrect\n"\r
"This is quite likely caused by a bad '-display' parameter");\r
\r
/* Platform-Specific Deinitialization Functions: */\r
extern void fghCloseInputDevices ( void );\r
\r
-void fghDeinitialiseInputDevices ( void )\r
+void fgPlatformDeinitialiseInputDevices ( void )\r
{\r
#if !defined(_WIN32_WCE)\r
fghCloseInputDevices ();\r
fgState.InputDevsInitialised = GL_FALSE;\r
}\r
\r
-void fghCloseDisplay ( void )\r
+void fgPlatformCloseDisplay ( void )\r
{\r
if( fgDisplay.DisplayName )\r
{\r