#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
-#include "../Common/freeglut_internal.h"
+#include "../fg_internal.h"
fgState.Initialised = GL_TRUE;
- /* Avoid registering atexit callback on Win32 as it results in an access
- * violation due to calling into a module which has been unloaded.
- * Any cleanup isn't needed on Windows anyway, the OS takes care of it.c
+ /* Avoid registering atexit callback on Win32 as it can result in an
+ * access violation due to calling into a module which has been
+ * unloaded.
+ * Any cleanup isn't needed on Windows anyway, the OS takes care of it.
* see: http://blogs.msdn.com/b/oldnewthing/archive/2012/01/05/10253268.aspx
*/
/* atexit(fgDeinitialize); */