#ifndef FREEGLUT_INTERNAL_MSWIN_H\r
#define FREEGLUT_INTERNAL_MSWIN_H\r
\r
+typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;\r
+struct tagSFG_PlatformDisplay\r
+{\r
+ HINSTANCE Instance; /* The application's instance */\r
+ DEVMODE DisplayMode; /* Desktop's display settings */\r
+ char *DisplayName; /* Display name for multi display support*/ \r
+};\r
+\r
+/*\r
+ * Make "freeglut" window handle and context types so that we don't need so\r
+ * much conditionally-compiled code later in the library.\r
+ */\r
+typedef HWND SFG_WindowHandleType ;\r
+typedef HGLRC SFG_WindowContextType ;\r
\r
\r
\r