Setting the line endings and keywords on a bunch of new text files
[freeglut] / src / mswin / freeglut_main_mswin.c
index e69de29..290f161 100644 (file)
+/*
+ * freeglut_main_mswin.c
+ *
+ * The Windows-specific mouse cursor related stuff.
+ *
+ * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
+ * Written by John F. Fay, <fayjf@sourceforge.net>
+ * Creation date: Sat Jan 21, 2012
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+
+extern void fghRedrawWindow ( SFG_Window *window );
+
+extern void fgNewWGLCreateContext( SFG_Window* window );
+extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
+                                     unsigned char layer_type );
+
+#ifdef WM_TOUCH
+typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);
+typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT);
+static pGetTouchInputInfo fghGetTouchInputInfo = (pGetTouchInputInfo)0xDEADBEEF;
+static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF;
+#endif
+
+/* 
+ * Helper functions for getting client area from the window rect
+ * and the window rect from the client area given the style of the window
+ * (or a valid window pointer from which the style can be queried).
+ */
+extern void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside );
+extern RECT fghGetClientArea                              ( const SFG_Window *window,                   BOOL wantPosOutside );
+
+
+void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
+{
+    RECT windowRect;
+
+    /*
+     * For windowed mode, get the current position of the
+     * window and resize taking the size of the frame
+     * decorations into account.
+     */
+
+    /* "GetWindowRect" returns the pixel coordinates of the outside of the window */
+    GetWindowRect( window->Window.Handle, &windowRect );
+
+    /* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */
+    windowRect.right    = windowRect.left+width;
+    windowRect.bottom   = windowRect.top+height;
+
+    if (window->Parent == NULL)
+        /* get the window rect from this to feed to SetWindowPos, correct for window decorations */
+        fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);
+    else
+    {
+        /* correct rect for position client area of parent window
+         * (SetWindowPos input for child windows is in coordinates
+         * relative to the parent's client area).
+         * Child windows don't have decoration, so no need to correct
+         * for them.
+         */
+        RECT parentRect;
+        parentRect = fghGetClientArea( window->Parent, FALSE );
+        windowRect.left   -= parentRect.left;
+        windowRect.right  -= parentRect.left;
+        windowRect.top    -= parentRect.top;
+        windowRect.bottom -= parentRect.top;
+    }
+    
+    /* Do the actual resizing */
+    SetWindowPos( window->Window.Handle,
+                  HWND_TOP,
+                  windowRect.left, windowRect.top,
+                  windowRect.right - windowRect.left,
+                  windowRect.bottom- windowRect.top,
+                  SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
+                  SWP_NOZORDER
+    );
+}
+
+
+void fgPlatformDisplayWindow ( SFG_Window *window )
+{
+    RedrawWindow(
+        window->Window.Handle, NULL, NULL,
+        RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
+    );
+}
+
+
+unsigned long fgPlatformSystemTime ( void )
+{
+#if defined(_WIN32_WCE)
+    return GetTickCount();
+#else
+    return timeGetTime();
+#endif
+}
+
+
+void fgPlatformSleepForEvents( long msec )
+{
+    MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLINPUT );
+}
+
+
+void fgPlatformProcessSingleEvent ( void )
+{
+    MSG stMsg;
+
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" );
+
+    while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) )
+    {
+        if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 )
+        {
+            if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT )
+            {
+                fgDeinitialize( );
+                exit( 0 );
+            }
+            else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS )
+                fgState.ExecState = GLUT_EXEC_STATE_STOP;
+
+            return;
+        }
+
+        TranslateMessage( &stMsg );
+        DispatchMessage( &stMsg );
+    }
+}
+
+
+
+void fgPlatformMainLoopPreliminaryWork ( void )
+{
+    SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
+
+    /*
+     * Processing before the main loop:  If there is a window which is open and
+     * which has a visibility callback, call it.  I know this is an ugly hack,
+     * but I'm not sure what else to do about it.  Ideally we should leave
+     * something uninitialized in the create window code and initialize it in
+     * the main loop, and have that initialization create a "WM_ACTIVATE"
+     * message.  Then we would put the visibility callback code in the
+     * "case WM_ACTIVATE" block below.         - John Fay -- 10/24/02
+     */
+    while( window )
+    {
+        if ( FETCH_WCB( *window, Visibility ) )
+        {
+            SFG_Window *current_window = fgStructure.CurrentWindow ;
+
+            INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );
+            fgSetWindow( current_window );
+        }
+
+        window = (SFG_Window *)window->Node.Next ;
+    }
+}
+
+
+/*
+ * Determine a GLUT modifer mask based on MS-WINDOWS system info.
+ */
+static int fgPlatformGetModifiers (void)
+{
+    return
+        ( ( ( GetKeyState( VK_LSHIFT   ) < 0 ) ||
+            ( GetKeyState( VK_RSHIFT   ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |
+        ( ( ( GetKeyState( VK_LCONTROL ) < 0 ) ||
+            ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL  : 0 ) |
+        ( ( ( GetKeyState( VK_LMENU    ) < 0 ) ||
+            ( GetKeyState( VK_RMENU    ) < 0 )) ? GLUT_ACTIVE_ALT   : 0 );
+}
+
+/*
+ * The window procedure for handling Win32 events
+ */
+LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
+                                       LPARAM lParam )
+{
+    static unsigned char lControl = 0, rControl = 0, lShift = 0,
+                         rShift = 0, lAlt = 0, rAlt = 0;
+
+    SFG_Window* window;
+    PAINTSTRUCT ps;
+    LRESULT lRet = 1;
+
+    FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;
+
+    window = fgWindowByHandle( hWnd );
+
+    if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
+      return DefWindowProc( hWnd, uMsg, wParam, lParam );
+
+    /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
+             uMsg, wParam, lParam ); */
+
+    if ( window )
+    {
+      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Down! */
+      if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )
+      {
+          INVOKE_WCB   ( *window, Special,
+                        ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
+                      );
+
+          lControl = 1;
+      }
+
+      if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )
+      {
+          INVOKE_WCB ( *window, Special,
+                       ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
+                     );
+
+          rControl = 1;
+      }
+
+      if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )
+      {
+          INVOKE_WCB ( *window, Special,
+                       ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
+                     );
+
+          lShift = 1;
+      }
+
+      if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )
+      {
+          INVOKE_WCB ( *window, Special,
+                       ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
+                     );
+
+          rShift = 1;
+      }
+
+      if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )
+      {
+          INVOKE_WCB ( *window, Special,
+                       ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
+                     );
+
+          lAlt = 1;
+      }
+
+      if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )
+      {
+          INVOKE_WCB ( *window, Special,
+                       ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
+                     );
+
+          rAlt = 1;
+      }
+
+      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Up! */
+      if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )
+      {
+          INVOKE_WCB ( *window, SpecialUp,
+                       ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
+                     );
+
+          lControl = 0;
+      }
+
+      if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )
+      {
+          INVOKE_WCB ( *window, SpecialUp,
+                       ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
+                     );
+
+          rControl = 0;
+      }
+
+      if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )
+      {
+          INVOKE_WCB ( *window, SpecialUp,
+                       ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
+                     );
+
+          lShift = 0;
+      }
+
+      if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )
+      {
+          INVOKE_WCB ( *window, SpecialUp,
+                       ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
+                     );
+
+          rShift = 0;
+      }
+
+      if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )
+      {
+          INVOKE_WCB ( *window, SpecialUp,
+                       ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
+                     );
+
+          lAlt = 0;
+      }
+
+      if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )
+      {
+          INVOKE_WCB ( *window, SpecialUp,
+                       ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
+                     );
+
+          rAlt = 0;
+      }
+    }
+
+    switch( uMsg )
+    {
+    case WM_CREATE:
+        /* The window structure is passed as the creation structure parameter... */
+        window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);
+        FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window",
+                                       "fgPlatformWindowProc" );
+
+        window->Window.Handle = hWnd;
+        window->Window.pContext.Device = GetDC( hWnd );
+        if( window->IsMenu )
+        {
+            unsigned int current_DisplayMode = fgState.DisplayMode;
+            fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
+#if !defined(_WIN32_WCE)
+            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
+#endif
+            fgState.DisplayMode = current_DisplayMode;
+
+            if( fgStructure.MenuContext )
+                wglMakeCurrent( window->Window.pContext.Device,
+                                fgStructure.MenuContext->MContext
+                );
+            else
+            {
+                fgStructure.MenuContext =
+                    (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
+                fgStructure.MenuContext->MContext =
+                    wglCreateContext( window->Window.pContext.Device );
+            }
+
+            /* window->Window.Context = wglGetCurrentContext ();   */
+            window->Window.Context = wglCreateContext( window->Window.pContext.Device );
+        }
+        else
+        {
+#if !defined(_WIN32_WCE)
+            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
+#endif
+
+            if( ! fgState.UseCurrentContext )
+                window->Window.Context =
+                    wglCreateContext( window->Window.pContext.Device );
+            else
+            {
+                window->Window.Context = wglGetCurrentContext( );
+                if( ! window->Window.Context )
+                    window->Window.Context =
+                        wglCreateContext( window->Window.pContext.Device );
+            }
+
+#if !defined(_WIN32_WCE)
+            fgNewWGLCreateContext( window );
+#endif
+        }
+
+        window->State.NeedToResize = GL_TRUE;
+        /* if we used CW_USEDEFAULT (thats a negative value) for the size
+         * of the window, query the window now for the size at which it
+         * was created.
+         */
+        if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
+        {
+            SFG_Window *current_window = fgStructure.CurrentWindow;
+
+            fgSetWindow( window );
+            window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
+            window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
+            fgSetWindow( current_window );
+        }
+
+        ReleaseDC( window->Window.Handle, window->Window.pContext.Device );
+
+#if defined(_WIN32_WCE)
+        /* Take over button handling */
+        {
+            HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));
+            if (dxDllLib)
+            {
+                GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z"));
+                GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ"));
+            }
+
+            if(GXOpenInput_)
+                (*GXOpenInput_)();
+            if(GXGetDefaultKeys_)
+                gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);
+        }
+
+#endif /* defined(_WIN32_WCE) */
+        break;
+
+    case WM_SIZE:
+        /*
+         * If the window is visible, then it is the user manually resizing it.
+         * If it is not, then it is the system sending us a dummy resize with
+         * zero dimensions on a "glutIconifyWindow" call.
+         */
+        if( window->State.Visible )
+        {
+            window->State.NeedToResize = GL_TRUE;
+#if defined(_WIN32_WCE)
+            window->State.Width  = HIWORD(lParam);
+            window->State.Height = LOWORD(lParam);
+#else
+            window->State.Width  = LOWORD(lParam);
+            window->State.Height = HIWORD(lParam);
+#endif /* defined(_WIN32_WCE) */
+        }
+
+        break;
+
+    case WM_SETFOCUS:
+/*        printf("WM_SETFOCUS: %p\n", window ); */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
+
+               UpdateWindow ( hWnd );
+        break;
+
+    case WM_KILLFOCUS:
+/*        printf("WM_KILLFOCUS: %p\n", window ); */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
+
+        if( window->IsMenu &&
+            window->ActiveMenu && window->ActiveMenu->IsActive )
+            fgUpdateMenuHighlight( window->ActiveMenu );
+
+        break;
+
+#if 0
+    case WM_ACTIVATE:
+        if (LOWORD(wParam) != WA_INACTIVE)
+        {
+/*            printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
+                   window->State.Cursor ); */
+            fgSetCursor( window, window->State.Cursor );
+        }
+
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        break;
+#endif
+
+    case WM_SETCURSOR:
+/*      printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */
+        if( LOWORD( lParam ) == HTCLIENT )
+            fgSetCursor ( window, window->State.Cursor ) ;
+        else
+            lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        break;
+
+    case WM_SHOWWINDOW:
+        window->State.Visible = GL_TRUE;
+        window->State.Redisplay = GL_TRUE;
+        break;
+
+    case WM_PAINT:
+        /* Turn on the visibility in case it was turned off somehow */
+        window->State.Visible = GL_TRUE;
+        BeginPaint( hWnd, &ps );
+        fghRedrawWindow( window );
+        EndPaint( hWnd, &ps );
+        break;
+
+    case WM_CLOSE:
+        fgDestroyWindow ( window );
+        if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION )
+            PostQuitMessage(0);
+        break;
+
+    case WM_DESTROY:
+        /*
+         * The window already got destroyed, so don't bother with it.
+         */
+        return 0;
+
+    case WM_MOUSEMOVE:
+    {
+#if defined(_WIN32_WCE)
+        window->State.MouseX = 320-HIWORD( lParam );
+        window->State.MouseY = LOWORD( lParam );
+#else
+        window->State.MouseX = LOWORD( lParam );
+        window->State.MouseY = HIWORD( lParam );
+#endif /* defined(_WIN32_WCE) */
+        /* Restrict to [-32768, 32767] to match X11 behaviour       */
+        /* See comment in "freeglut_developer" mailing list 10/4/04 */
+        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
+        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;
+
+        if ( window->ActiveMenu )
+        {
+            fgUpdateMenuHighlight( window->ActiveMenu );
+            break;
+        }
+        SetFocus(window->Window.Handle);
+
+        fgState.Modifiers = fgPlatformGetModifiers( );
+
+        if( ( wParam & MK_LBUTTON ) ||
+            ( wParam & MK_MBUTTON ) ||
+            ( wParam & MK_RBUTTON ) )
+            INVOKE_WCB( *window, Motion, ( window->State.MouseX,
+                                           window->State.MouseY ) );
+        else
+            INVOKE_WCB( *window, Passive, ( window->State.MouseX,
+                                            window->State.MouseY ) );
+
+        fgState.Modifiers = INVALID_MODIFIERS;
+    }
+    break;
+
+    case WM_LBUTTONDOWN:
+    case WM_MBUTTONDOWN:
+    case WM_RBUTTONDOWN:
+    case WM_LBUTTONUP:
+    case WM_MBUTTONUP:
+    case WM_RBUTTONUP:
+    {
+        GLboolean pressed = GL_TRUE;
+        int button;
+
+#if defined(_WIN32_WCE)
+        window->State.MouseX = 320-HIWORD( lParam );
+        window->State.MouseY = LOWORD( lParam );
+#else
+        window->State.MouseX = LOWORD( lParam );
+        window->State.MouseY = HIWORD( lParam );
+#endif /* defined(_WIN32_WCE) */
+
+        /* Restrict to [-32768, 32767] to match X11 behaviour       */
+        /* See comment in "freeglut_developer" mailing list 10/4/04 */
+        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
+        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;
+
+        switch( uMsg )
+        {
+        case WM_LBUTTONDOWN:
+            pressed = GL_TRUE;
+            button = GLUT_LEFT_BUTTON;
+            break;
+        case WM_MBUTTONDOWN:
+            pressed = GL_TRUE;
+            button = GLUT_MIDDLE_BUTTON;
+            break;
+        case WM_RBUTTONDOWN:
+            pressed = GL_TRUE;
+            button = GLUT_RIGHT_BUTTON;
+            break;
+        case WM_LBUTTONUP:
+            pressed = GL_FALSE;
+            button = GLUT_LEFT_BUTTON;
+            break;
+        case WM_MBUTTONUP:
+            pressed = GL_FALSE;
+            button = GLUT_MIDDLE_BUTTON;
+            break;
+        case WM_RBUTTONUP:
+            pressed = GL_FALSE;
+            button = GLUT_RIGHT_BUTTON;
+            break;
+        default:
+            pressed = GL_FALSE;
+            button = -1;
+            break;
+        }
+
+#if !defined(_WIN32_WCE)
+        if( GetSystemMetrics( SM_SWAPBUTTON ) )
+        {
+            if( button == GLUT_LEFT_BUTTON )
+                button = GLUT_RIGHT_BUTTON;
+            else
+                if( button == GLUT_RIGHT_BUTTON )
+                    button = GLUT_LEFT_BUTTON;
+        }
+#endif /* !defined(_WIN32_WCE) */
+
+        if( button == -1 )
+            return DefWindowProc( hWnd, uMsg, lParam, wParam );
+
+        /*
+         * Do not execute the application's mouse callback if a menu
+         * is hooked to this button.  In that case an appropriate
+         * private call should be generated.
+         */
+        if( fgCheckActiveMenu( window, button, pressed,
+                               window->State.MouseX, window->State.MouseY ) )
+            break;
+
+        /* Set capture so that the window captures all the mouse messages */
+        /*
+         * XXX - Multiple button support:  Under X11, the mouse is not released
+         * XXX - from the window until all buttons have been released, even if the
+         * XXX - user presses a button in another window.  This will take more
+         * XXX - code changes than I am up to at the moment (10/5/04).  The present
+         * XXX - is a 90 percent solution.
+         */
+        if ( pressed == GL_TRUE )
+          SetCapture ( window->Window.Handle ) ;
+        else
+          ReleaseCapture () ;
+
+        if( ! FETCH_WCB( *window, Mouse ) )
+            break;
+
+        fgSetWindow( window );
+        fgState.Modifiers = fgPlatformGetModifiers( );
+
+        INVOKE_WCB(
+            *window, Mouse,
+            ( button,
+              pressed ? GLUT_DOWN : GLUT_UP,
+              window->State.MouseX,
+              window->State.MouseY
+            )
+        );
+
+        fgState.Modifiers = INVALID_MODIFIERS;
+    }
+    break;
+
+    case 0x020a:
+        /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */
+    {
+        int wheel_number = LOWORD( wParam );
+        short ticks = ( short )HIWORD( wParam );
+               fgState.MouseWheelTicks += ticks;
+
+        /*
+         * XXX Should use WHEEL_DELTA instead of 120
+         */
+               if ( abs ( fgState.MouseWheelTicks ) > 120 )
+               {
+                       int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;
+
+            if( ! FETCH_WCB( *window, MouseWheel ) &&
+                ! FETCH_WCB( *window, Mouse ) )
+                break;
+
+            fgSetWindow( window );
+            fgState.Modifiers = fgPlatformGetModifiers( );
+
+            /*
+             * XXX Should use WHEEL_DELTA instead of 120
+             */
+            while( abs ( fgState.MouseWheelTicks ) > 120 )
+                       {
+                if( FETCH_WCB( *window, MouseWheel ) )
+                    INVOKE_WCB( *window, MouseWheel,
+                                ( wheel_number,
+                                  direction,
+                                  window->State.MouseX,
+                                  window->State.MouseY
+                                )
+                    );
+                else  /* No mouse wheel, call the mouse button callback twice */
+                               {
+                    /*
+                     * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4
+                     *  "    "   one                     +1 to 5, -1 to 6, ...
+                     *
+                     * XXX The below assumes that you have no more than 3 mouse
+                     * XXX buttons.  Sorry.
+                     */
+                    int button = wheel_number * 2 + 3;
+                    if( direction < 0 )
+                        ++button;
+                    INVOKE_WCB( *window, Mouse,
+                                ( button, GLUT_DOWN,
+                                  window->State.MouseX, window->State.MouseY )
+                    );
+                    INVOKE_WCB( *window, Mouse,
+                                ( button, GLUT_UP,
+                                  window->State.MouseX, window->State.MouseY )
+                    );
+                               }
+
+                /*
+                 * XXX Should use WHEEL_DELTA instead of 120
+                 */
+                               fgState.MouseWheelTicks -= 120 * direction;
+                       }
+
+            fgState.Modifiers = INVALID_MODIFIERS;
+               }
+    }
+    break ;
+
+    case WM_SYSKEYDOWN:
+    case WM_KEYDOWN:
+    {
+        int keypress = -1;
+        POINT mouse_pos ;
+
+        if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
+            break;
+
+        /*
+         * Remember the current modifiers state. This is done here in order
+         * to make sure the VK_DELETE keyboard callback is executed properly.
+         */
+        fgState.Modifiers = fgPlatformGetModifiers( );
+
+        GetCursorPos( &mouse_pos );
+        ScreenToClient( window->Window.Handle, &mouse_pos );
+
+        window->State.MouseX = mouse_pos.x;
+        window->State.MouseY = mouse_pos.y;
+
+        /* Convert the Win32 keystroke codes to GLUTtish way */
+#       define KEY(a,b) case a: keypress = b; break;
+
+        switch( wParam )
+        {
+            KEY( VK_F1,     GLUT_KEY_F1        );
+            KEY( VK_F2,     GLUT_KEY_F2        );
+            KEY( VK_F3,     GLUT_KEY_F3        );
+            KEY( VK_F4,     GLUT_KEY_F4        );
+            KEY( VK_F5,     GLUT_KEY_F5        );
+            KEY( VK_F6,     GLUT_KEY_F6        );
+            KEY( VK_F7,     GLUT_KEY_F7        );
+            KEY( VK_F8,     GLUT_KEY_F8        );
+            KEY( VK_F9,     GLUT_KEY_F9        );
+            KEY( VK_F10,    GLUT_KEY_F10       );
+            KEY( VK_F11,    GLUT_KEY_F11       );
+            KEY( VK_F12,    GLUT_KEY_F12       );
+            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );
+            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );
+            KEY( VK_HOME,   GLUT_KEY_HOME      );
+            KEY( VK_END,    GLUT_KEY_END       );
+            KEY( VK_LEFT,   GLUT_KEY_LEFT      );
+            KEY( VK_UP,     GLUT_KEY_UP        );
+            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );
+            KEY( VK_DOWN,   GLUT_KEY_DOWN      );
+            KEY( VK_INSERT, GLUT_KEY_INSERT    );
+            KEY( VK_LCONTROL, GLUT_KEY_CTRL_L  );
+            KEY( VK_RCONTROL, GLUT_KEY_CTRL_R  );
+            KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L   );
+            KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R   );
+            KEY( VK_LMENU,  GLUT_KEY_ALT_L     );
+            KEY( VK_RMENU,  GLUT_KEY_ALT_R     );
+
+        case VK_DELETE:
+            /* The delete key should be treated as an ASCII keypress: */
+            INVOKE_WCB( *window, Keyboard,
+                        ( 127, window->State.MouseX, window->State.MouseY )
+            );
+        }
+
+#if defined(_WIN32_WCE)
+        if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
+        {
+            if(wParam==(unsigned)gxKeyList.vkRight)
+                keypress = GLUT_KEY_RIGHT;
+            else if(wParam==(unsigned)gxKeyList.vkLeft)
+                keypress = GLUT_KEY_LEFT;
+            else if(wParam==(unsigned)gxKeyList.vkUp)
+                keypress = GLUT_KEY_UP;
+            else if(wParam==(unsigned)gxKeyList.vkDown)
+                keypress = GLUT_KEY_DOWN;
+            else if(wParam==(unsigned)gxKeyList.vkA)
+                keypress = GLUT_KEY_F1;
+            else if(wParam==(unsigned)gxKeyList.vkB)
+                keypress = GLUT_KEY_F2;
+            else if(wParam==(unsigned)gxKeyList.vkC)
+                keypress = GLUT_KEY_F3;
+            else if(wParam==(unsigned)gxKeyList.vkStart)
+                keypress = GLUT_KEY_F4;
+        }
+#endif
+
+        if( keypress != -1 )
+            INVOKE_WCB( *window, Special,
+                        ( keypress,
+                          window->State.MouseX, window->State.MouseY )
+            );
+
+        fgState.Modifiers = INVALID_MODIFIERS;
+    }
+    break;
+
+    case WM_SYSKEYUP:
+    case WM_KEYUP:
+    {
+        int keypress = -1;
+        POINT mouse_pos;
+
+        /*
+         * Remember the current modifiers state. This is done here in order
+         * to make sure the VK_DELETE keyboard callback is executed properly.
+         */
+        fgState.Modifiers = fgPlatformGetModifiers( );
+
+        GetCursorPos( &mouse_pos );
+        ScreenToClient( window->Window.Handle, &mouse_pos );
+
+        window->State.MouseX = mouse_pos.x;
+        window->State.MouseY = mouse_pos.y;
+
+        /*
+         * Convert the Win32 keystroke codes to GLUTtish way.
+         * "KEY(a,b)" was defined under "WM_KEYDOWN"
+         */
+
+        switch( wParam )
+        {
+            KEY( VK_F1,     GLUT_KEY_F1        );
+            KEY( VK_F2,     GLUT_KEY_F2        );
+            KEY( VK_F3,     GLUT_KEY_F3        );
+            KEY( VK_F4,     GLUT_KEY_F4        );
+            KEY( VK_F5,     GLUT_KEY_F5        );
+            KEY( VK_F6,     GLUT_KEY_F6        );
+            KEY( VK_F7,     GLUT_KEY_F7        );
+            KEY( VK_F8,     GLUT_KEY_F8        );
+            KEY( VK_F9,     GLUT_KEY_F9        );
+            KEY( VK_F10,    GLUT_KEY_F10       );
+            KEY( VK_F11,    GLUT_KEY_F11       );
+            KEY( VK_F12,    GLUT_KEY_F12       );
+            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );
+            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );
+            KEY( VK_HOME,   GLUT_KEY_HOME      );
+            KEY( VK_END,    GLUT_KEY_END       );
+            KEY( VK_LEFT,   GLUT_KEY_LEFT      );
+            KEY( VK_UP,     GLUT_KEY_UP        );
+            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );
+            KEY( VK_DOWN,   GLUT_KEY_DOWN      );
+            KEY( VK_INSERT, GLUT_KEY_INSERT    );
+            KEY( VK_LCONTROL, GLUT_KEY_CTRL_L  );
+            KEY( VK_RCONTROL, GLUT_KEY_CTRL_R  );
+            KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L   );
+            KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R   );
+            KEY( VK_LMENU,  GLUT_KEY_ALT_L     );
+            KEY( VK_RMENU,  GLUT_KEY_ALT_R     );
+
+          case VK_DELETE:
+              /* The delete key should be treated as an ASCII keypress: */
+              INVOKE_WCB( *window, KeyboardUp,
+                          ( 127, window->State.MouseX, window->State.MouseY )
+              );
+              break;
+
+        default:
+        {
+#if !defined(_WIN32_WCE)
+            BYTE state[ 256 ];
+            WORD code[ 2 ];
+
+            GetKeyboardState( state );
+
+            if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
+                wParam=code[ 0 ];
+
+            INVOKE_WCB( *window, KeyboardUp,
+                        ( (char)wParam,
+                          window->State.MouseX, window->State.MouseY )
+            );
+#endif /* !defined(_WIN32_WCE) */
+        }
+        }
+
+        if( keypress != -1 )
+            INVOKE_WCB( *window, SpecialUp,
+                        ( keypress,
+                          window->State.MouseX, window->State.MouseY )
+            );
+
+        fgState.Modifiers = INVALID_MODIFIERS;
+    }
+    break;
+
+    case WM_SYSCHAR:
+    case WM_CHAR:
+    {
+      if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
+            break;
+
+        fgState.Modifiers = fgPlatformGetModifiers( );
+        INVOKE_WCB( *window, Keyboard,
+                    ( (char)wParam,
+                      window->State.MouseX, window->State.MouseY )
+        );
+        fgState.Modifiers = INVALID_MODIFIERS;
+    }
+    break;
+
+    case WM_CAPTURECHANGED:
+        /* User has finished resizing the window, force a redraw */
+        INVOKE_WCB( *window, Display, ( ) );
+
+        /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */
+        break;
+
+        /* Other messages that I have seen and which are not handled already */
+    case WM_SETTEXT:  /* 0x000c */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        /* Pass it on to "DefWindowProc" to set the window text */
+        break;
+
+    case WM_GETTEXT:  /* 0x000d */
+        /* Ideally we would copy the title of the window into "lParam" */
+        /* strncpy ( (char *)lParam, "Window Title", wParam );
+           lRet = ( wParam > 12 ) ? 12 : wParam;  */
+        /* the number of characters copied */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        break;
+
+    case WM_GETTEXTLENGTH:  /* 0x000e */
+        /* Ideally we would get the length of the title of the window */
+        lRet = 12;
+        /* the number of characters in "Window Title\0" (see above) */
+        break;
+
+    case WM_ERASEBKGND:  /* 0x0014 */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        break;
+
+#if !defined(_WIN32_WCE)
+    case WM_SYNCPAINT:  /* 0x0088 */
+        /* Another window has moved, need to update this one */
+        window->State.Redisplay = GL_TRUE;
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        /* Help screen says this message must be passed to "DefWindowProc" */
+        break;
+
+    case WM_NCPAINT:  /* 0x0085 */
+      /* Need to update the border of this window */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        /* Pass it on to "DefWindowProc" to repaint a standard border */
+        break;
+
+    case WM_SYSCOMMAND :  /* 0x0112 */
+        {
+          /*
+           * We have received a system command message.  Try to act on it.
+           * The commands are passed in through the "wParam" parameter:
+           * The least significant digit seems to be which edge of the window
+           * is being used for a resize event:
+           *     4  3  5
+           *     1     2
+           *     7  6  8
+           * Congratulations and thanks to Richard Rauch for figuring this out..
+           */
+            switch ( wParam & 0xfff0 )
+            {
+            case SC_SIZE       :
+                break ;
+
+            case SC_MOVE       :
+                break ;
+
+            case SC_MINIMIZE   :
+                /* User has clicked on the "-" to minimize the window */
+                /* Turn off the visibility */
+                window->State.Visible = GL_FALSE ;
+
+                break ;
+
+            case SC_MAXIMIZE   :
+                break ;
+
+            case SC_NEXTWINDOW :
+                break ;
+
+            case SC_PREVWINDOW :
+                break ;
+
+            case SC_CLOSE      :
+                /* Followed very closely by a WM_CLOSE message */
+                break ;
+
+            case SC_VSCROLL    :
+                break ;
+
+            case SC_HSCROLL    :
+                break ;
+
+            case SC_MOUSEMENU  :
+                break ;
+
+            case SC_KEYMENU    :
+                break ;
+
+            case SC_ARRANGE    :
+                break ;
+
+            case SC_RESTORE    :
+                break ;
+
+            case SC_TASKLIST   :
+                break ;
+
+            case SC_SCREENSAVE :
+                break ;
+
+            case SC_HOTKEY     :
+                break ;
+
+#if(WINVER >= 0x0400)
+            case SC_DEFAULT    :
+                break ;
+
+            case SC_MONITORPOWER    :
+                break ;
+
+            case SC_CONTEXTHELP    :
+                break ;
+#endif /* WINVER >= 0x0400 */
+
+            default:
+#if _DEBUG
+                fgWarning( "Unknown wParam type 0x%x", wParam );
+#endif
+                break;
+            }
+        }
+#endif /* !defined(_WIN32_WCE) */
+
+        /* We need to pass the message on to the operating system as well */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        break;
+
+#ifdef WM_TOUCH
+       /* handle multi-touch messages */
+       case WM_TOUCH:
+       {
+               unsigned int numInputs = (unsigned int)wParam;
+               unsigned int i = 0;
+               TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs);
+
+               if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) {
+                   fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo");
+                   fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle");
+               }
+
+               if (!fghGetTouchInputInfo) { 
+                       free( (void*)ti );
+                       break;
+               }
+
+               if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) {
+                       /* Handle each contact point */
+                       for (i = 0; i < numInputs; ++i ) {
+
+                               POINT tp;
+                               tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x);
+                               tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y);
+                               ScreenToClient( hWnd, &tp );
+
+                               ti[i].dwID = ti[i].dwID * 2;
+
+                               if (ti[i].dwFlags & TOUCHEVENTF_DOWN) {
+                                       INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_ENTERED ) );
+                                       INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) );
+                               } else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) {
+                                       INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) );
+                               } else if (ti[i].dwFlags & TOUCHEVENTF_UP)   { 
+                                       INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) );
+                                       INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_LEFT ) );
+                               }
+                       }
+               }
+               fghCloseTouchInputHandle((HTOUCHINPUT)lParam);
+               free( (void*)ti );
+               lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/
+               break;
+       }
+#endif
+    default:
+        /* Handle unhandled messages */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        break;
+    }
+
+    return lRet;
+}