*/\r
\r
#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
+#include "../Common/freeglut_internal.h"\r
\r
\r
extern void fghRedrawWindow ( SFG_Window *window );\r
\r
+extern void fgNewWGLCreateContext( SFG_Window* window );\r
+extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,\r
+ unsigned char layer_type );\r
+\r
+#ifdef WM_TOUCH\r
+typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);\r
+typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT);\r
+static pGetTouchInputInfo fghGetTouchInputInfo = (pGetTouchInputInfo)0xDEADBEEF;\r
+static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF;\r
+#endif\r
+\r
+/* \r
+ * Helper functions for getting client area from the window rect\r
+ * and the window rect from the client area given the style of the window\r
+ * (or a valid window pointer from which the style can be queried).\r
+ */\r
+extern void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside );\r
+extern RECT fghGetClientArea ( const SFG_Window *window, BOOL wantPosOutside );\r
+\r
\r
void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )\r
{\r