Moving the Windows platform-specific "SwapBuffers" calls into a Windows platform...
[freeglut] / src / mswin / freeglut_main_mswin.c
index e69de29..b4d1bc9 100644 (file)
+/*\r
+ * freeglut_main_mswin.c\r
+ *\r
+ * The Windows-specific mouse cursor related stuff.\r
+ *\r
+ * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.\r
+ * Written by John F. Fay, <fayjf@sourceforge.net>\r
+ * Creation date: Sat Jan 21, 2012\r
+ *\r
+ * Permission is hereby granted, free of charge, to any person obtaining a\r
+ * copy of this software and associated documentation files (the "Software"),\r
+ * to deal in the Software without restriction, including without limitation\r
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r
+ * and/or sell copies of the Software, and to permit persons to whom the\r
+ * Software is furnished to do so, subject to the following conditions:\r
+ *\r
+ * The above copyright notice and this permission notice shall be included\r
+ * in all copies or substantial portions of the Software.\r
+ *\r
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL\r
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\r
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
+ */\r
+\r
+#include <GL/freeglut.h>\r
+#include "../Common/freeglut_internal.h"\r
+\r
+\r
+extern void fghRedrawWindow ( SFG_Window *window );\r
+\r
+extern void fgNewWGLCreateContext( SFG_Window* window );\r
+extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,\r
+                                     unsigned char layer_type );\r
+\r
+#ifdef WM_TOUCH\r
+typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);\r
+typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT);\r
+static pGetTouchInputInfo fghGetTouchInputInfo = (pGetTouchInputInfo)0xDEADBEEF;\r
+static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF;\r
+#endif\r
+\r
+/* \r
+ * Helper functions for getting client area from the window rect\r
+ * and the window rect from the client area given the style of the window\r
+ * (or a valid window pointer from which the style can be queried).\r
+ */\r
+extern void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside );\r
+extern RECT fghGetClientArea                              ( const SFG_Window *window,                   BOOL wantPosOutside );\r
+\r
+\r
+void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )\r
+{\r
+    RECT windowRect;\r
+\r
+    /*\r
+     * For windowed mode, get the current position of the\r
+     * window and resize taking the size of the frame\r
+     * decorations into account.\r
+     */\r
+\r
+    /* "GetWindowRect" returns the pixel coordinates of the outside of the window */\r
+    GetWindowRect( window->Window.Handle, &windowRect );\r
+\r
+    /* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */\r
+    windowRect.right    = windowRect.left+width;\r
+    windowRect.bottom   = windowRect.top+height;\r
+\r
+    if (window->Parent == NULL)\r
+        /* get the window rect from this to feed to SetWindowPos, correct for window decorations */\r
+        fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);\r
+    else\r
+    {\r
+        /* correct rect for position client area of parent window\r
+         * (SetWindowPos input for child windows is in coordinates\r
+         * relative to the parent's client area).\r
+         * Child windows don't have decoration, so no need to correct\r
+         * for them.\r
+         */\r
+        RECT parentRect;\r
+        parentRect = fghGetClientArea( window->Parent, FALSE );\r
+        windowRect.left   -= parentRect.left;\r
+        windowRect.right  -= parentRect.left;\r
+        windowRect.top    -= parentRect.top;\r
+        windowRect.bottom -= parentRect.top;\r
+    }\r
+    \r
+    /* Do the actual resizing */\r
+    SetWindowPos( window->Window.Handle,\r
+                  HWND_TOP,\r
+                  windowRect.left, windowRect.top,\r
+                  windowRect.right - windowRect.left,\r
+                  windowRect.bottom- windowRect.top,\r
+                  SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |\r
+                  SWP_NOZORDER\r
+    );\r
+}\r
+\r
+\r
+void fgPlatformDisplayWindow ( SFG_Window *window )\r
+{\r
+    RedrawWindow(\r
+        window->Window.Handle, NULL, NULL,\r
+        RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW\r
+    );\r
+}\r
+\r
+\r
+void fgPlatformSleepForEvents( long msec )\r
+{\r
+    MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLINPUT );\r
+}\r
+\r
+\r
+void fgPlatformProcessSingleEvent ( void )\r
+{\r
+    MSG stMsg;\r
+\r
+    FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" );\r
+\r
+    while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) )\r
+    {\r
+        if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 )\r
+        {\r
+            if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT )\r
+            {\r
+                fgDeinitialize( );\r
+                exit( 0 );\r
+            }\r
+            else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS )\r
+                fgState.ExecState = GLUT_EXEC_STATE_STOP;\r
+\r
+            return;\r
+        }\r
+\r
+        TranslateMessage( &stMsg );\r
+        DispatchMessage( &stMsg );\r
+    }\r
+}\r
+\r
+\r
+\r
+void fgPlatformMainLoopPreliminaryWork ( void )\r
+{\r
+    SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;\r
+\r
+    /*\r
+     * Processing before the main loop:  If there is a window which is open and\r
+     * which has a visibility callback, call it.  I know this is an ugly hack,\r
+     * but I'm not sure what else to do about it.  Ideally we should leave\r
+     * something uninitialized in the create window code and initialize it in\r
+     * the main loop, and have that initialization create a "WM_ACTIVATE"\r
+     * message.  Then we would put the visibility callback code in the\r
+     * "case WM_ACTIVATE" block below.         - John Fay -- 10/24/02\r
+     */\r
+    while( window )\r
+    {\r
+        if ( FETCH_WCB( *window, Visibility ) )\r
+        {\r
+            SFG_Window *current_window = fgStructure.CurrentWindow ;\r
+\r
+            INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );\r
+            fgSetWindow( current_window );\r
+        }\r
+\r
+        window = (SFG_Window *)window->Node.Next ;\r
+    }\r
+}\r
+\r
+\r
+/*\r
+ * Determine a GLUT modifer mask based on MS-WINDOWS system info.\r
+ */\r
+static int fgPlatformGetModifiers (void)\r
+{\r
+    return\r
+        ( ( ( GetKeyState( VK_LSHIFT   ) < 0 ) ||\r
+            ( GetKeyState( VK_RSHIFT   ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |\r
+        ( ( ( GetKeyState( VK_LCONTROL ) < 0 ) ||\r
+            ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL  : 0 ) |\r
+        ( ( ( GetKeyState( VK_LMENU    ) < 0 ) ||\r
+            ( GetKeyState( VK_RMENU    ) < 0 )) ? GLUT_ACTIVE_ALT   : 0 );\r
+}\r
+\r
+/*\r
+ * The window procedure for handling Win32 events\r
+ */\r
+LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,\r
+                                       LPARAM lParam )\r
+{\r
+    static unsigned char lControl = 0, rControl = 0, lShift = 0,\r
+                         rShift = 0, lAlt = 0, rAlt = 0;\r
+\r
+    SFG_Window* window;\r
+    PAINTSTRUCT ps;\r
+    LRESULT lRet = 1;\r
+\r
+    FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;\r
+\r
+    window = fgWindowByHandle( hWnd );\r
+\r
+    if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )\r
+      return DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+\r
+    /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,\r
+             uMsg, wParam, lParam ); */\r
+\r
+    if ( window )\r
+    {\r
+      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Down! */\r
+      if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )\r
+      {\r
+          INVOKE_WCB   ( *window, Special,\r
+                        ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )\r
+                      );\r
+\r
+          lControl = 1;\r
+      }\r
+\r
+      if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )\r
+      {\r
+          INVOKE_WCB ( *window, Special,\r
+                       ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          rControl = 1;\r
+      }\r
+\r
+      if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )\r
+      {\r
+          INVOKE_WCB ( *window, Special,\r
+                       ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          lShift = 1;\r
+      }\r
+\r
+      if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )\r
+      {\r
+          INVOKE_WCB ( *window, Special,\r
+                       ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          rShift = 1;\r
+      }\r
+\r
+      if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )\r
+      {\r
+          INVOKE_WCB ( *window, Special,\r
+                       ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          lAlt = 1;\r
+      }\r
+\r
+      if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )\r
+      {\r
+          INVOKE_WCB ( *window, Special,\r
+                       ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          rAlt = 1;\r
+      }\r
+\r
+      /* Checking for CTRL, ALT, and SHIFT key positions:  Key Up! */\r
+      if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )\r
+      {\r
+          INVOKE_WCB ( *window, SpecialUp,\r
+                       ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          lControl = 0;\r
+      }\r
+\r
+      if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )\r
+      {\r
+          INVOKE_WCB ( *window, SpecialUp,\r
+                       ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          rControl = 0;\r
+      }\r
+\r
+      if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )\r
+      {\r
+          INVOKE_WCB ( *window, SpecialUp,\r
+                       ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          lShift = 0;\r
+      }\r
+\r
+      if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )\r
+      {\r
+          INVOKE_WCB ( *window, SpecialUp,\r
+                       ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          rShift = 0;\r
+      }\r
+\r
+      if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )\r
+      {\r
+          INVOKE_WCB ( *window, SpecialUp,\r
+                       ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          lAlt = 0;\r
+      }\r
+\r
+      if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )\r
+      {\r
+          INVOKE_WCB ( *window, SpecialUp,\r
+                       ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )\r
+                     );\r
+\r
+          rAlt = 0;\r
+      }\r
+    }\r
+\r
+    switch( uMsg )\r
+    {\r
+    case WM_CREATE:\r
+        /* The window structure is passed as the creation structure parameter... */\r
+        window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);\r
+        FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window",\r
+                                       "fgPlatformWindowProc" );\r
+\r
+        window->Window.Handle = hWnd;\r
+        window->Window.Device = GetDC( hWnd );\r
+        if( window->IsMenu )\r
+        {\r
+            unsigned int current_DisplayMode = fgState.DisplayMode;\r
+            fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;\r
+#if !defined(_WIN32_WCE)\r
+            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );\r
+#endif\r
+            fgState.DisplayMode = current_DisplayMode;\r
+\r
+            if( fgStructure.MenuContext )\r
+                wglMakeCurrent( window->Window.Device,\r
+                                fgStructure.MenuContext->MContext\r
+                );\r
+            else\r
+            {\r
+                fgStructure.MenuContext =\r
+                    (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );\r
+                fgStructure.MenuContext->MContext =\r
+                    wglCreateContext( window->Window.Device );\r
+            }\r
+\r
+            /* window->Window.Context = wglGetCurrentContext ();   */\r
+            window->Window.Context = wglCreateContext( window->Window.Device );\r
+        }\r
+        else\r
+        {\r
+#if !defined(_WIN32_WCE)\r
+            fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );\r
+#endif\r
+\r
+            if( ! fgState.UseCurrentContext )\r
+                window->Window.Context =\r
+                    wglCreateContext( window->Window.Device );\r
+            else\r
+            {\r
+                window->Window.Context = wglGetCurrentContext( );\r
+                if( ! window->Window.Context )\r
+                    window->Window.Context =\r
+                        wglCreateContext( window->Window.Device );\r
+            }\r
+\r
+#if !defined(_WIN32_WCE)\r
+            fgNewWGLCreateContext( window );\r
+#endif\r
+        }\r
+\r
+        window->State.NeedToResize = GL_TRUE;\r
+        /* if we used CW_USEDEFAULT (thats a negative value) for the size\r
+         * of the window, query the window now for the size at which it\r
+         * was created.\r
+         */\r
+        if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )\r
+        {\r
+            SFG_Window *current_window = fgStructure.CurrentWindow;\r
+\r
+            fgSetWindow( window );\r
+            window->State.Width = glutGet( GLUT_WINDOW_WIDTH );\r
+            window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );\r
+            fgSetWindow( current_window );\r
+        }\r
+\r
+        ReleaseDC( window->Window.Handle, window->Window.Device );\r
+\r
+#if defined(_WIN32_WCE)\r
+        /* Take over button handling */\r
+        {\r
+            HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));\r
+            if (dxDllLib)\r
+            {\r
+                GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z"));\r
+                GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ"));\r
+            }\r
+\r
+            if(GXOpenInput_)\r
+                (*GXOpenInput_)();\r
+            if(GXGetDefaultKeys_)\r
+                gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);\r
+        }\r
+\r
+#endif /* defined(_WIN32_WCE) */\r
+        break;\r
+\r
+    case WM_SIZE:\r
+        /*\r
+         * If the window is visible, then it is the user manually resizing it.\r
+         * If it is not, then it is the system sending us a dummy resize with\r
+         * zero dimensions on a "glutIconifyWindow" call.\r
+         */\r
+        if( window->State.Visible )\r
+        {\r
+            window->State.NeedToResize = GL_TRUE;\r
+#if defined(_WIN32_WCE)\r
+            window->State.Width  = HIWORD(lParam);\r
+            window->State.Height = LOWORD(lParam);\r
+#else\r
+            window->State.Width  = LOWORD(lParam);\r
+            window->State.Height = HIWORD(lParam);\r
+#endif /* defined(_WIN32_WCE) */\r
+        }\r
+\r
+        break;\r
+\r
+    case WM_SETFOCUS:\r
+/*        printf("WM_SETFOCUS: %p\n", window ); */\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );\r
+        break;\r
+\r
+    case WM_KILLFOCUS:\r
+/*        printf("WM_KILLFOCUS: %p\n", window ); */\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );\r
+\r
+        if( window->IsMenu &&\r
+            window->ActiveMenu && window->ActiveMenu->IsActive )\r
+            fgUpdateMenuHighlight( window->ActiveMenu );\r
+\r
+        break;\r
+\r
+#if 0\r
+    case WM_ACTIVATE:\r
+        if (LOWORD(wParam) != WA_INACTIVE)\r
+        {\r
+/*            printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,\r
+                   window->State.Cursor ); */\r
+            fgSetCursor( window, window->State.Cursor );\r
+        }\r
+\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        break;\r
+#endif\r
+\r
+    case WM_SETCURSOR:\r
+/*      printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */\r
+        if( LOWORD( lParam ) == HTCLIENT )\r
+            fgSetCursor ( window, window->State.Cursor ) ;\r
+        else\r
+            lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        break;\r
+\r
+    case WM_SHOWWINDOW:\r
+        window->State.Visible = GL_TRUE;\r
+        window->State.Redisplay = GL_TRUE;\r
+        break;\r
+\r
+    case WM_PAINT:\r
+        /* Turn on the visibility in case it was turned off somehow */\r
+        window->State.Visible = GL_TRUE;\r
+        BeginPaint( hWnd, &ps );\r
+        fghRedrawWindow( window );\r
+        EndPaint( hWnd, &ps );\r
+        break;\r
+\r
+    case WM_CLOSE:\r
+        fgDestroyWindow ( window );\r
+        if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION )\r
+            PostQuitMessage(0);\r
+        break;\r
+\r
+    case WM_DESTROY:\r
+        /*\r
+         * The window already got destroyed, so don't bother with it.\r
+         */\r
+        return 0;\r
+\r
+    case WM_MOUSEMOVE:\r
+    {\r
+#if defined(_WIN32_WCE)\r
+        window->State.MouseX = 320-HIWORD( lParam );\r
+        window->State.MouseY = LOWORD( lParam );\r
+#else\r
+        window->State.MouseX = LOWORD( lParam );\r
+        window->State.MouseY = HIWORD( lParam );\r
+#endif /* defined(_WIN32_WCE) */\r
+        /* Restrict to [-32768, 32767] to match X11 behaviour       */\r
+        /* See comment in "freeglut_developer" mailing list 10/4/04 */\r
+        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;\r
+        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;\r
+\r
+        if ( window->ActiveMenu )\r
+        {\r
+            fgUpdateMenuHighlight( window->ActiveMenu );\r
+            break;\r
+        }\r
+        SetFocus(window->Window.Handle);\r
+\r
+        fgState.Modifiers = fgPlatformGetModifiers( );\r
+\r
+        if( ( wParam & MK_LBUTTON ) ||\r
+            ( wParam & MK_MBUTTON ) ||\r
+            ( wParam & MK_RBUTTON ) )\r
+            INVOKE_WCB( *window, Motion, ( window->State.MouseX,\r
+                                           window->State.MouseY ) );\r
+        else\r
+            INVOKE_WCB( *window, Passive, ( window->State.MouseX,\r
+                                            window->State.MouseY ) );\r
+\r
+        fgState.Modifiers = INVALID_MODIFIERS;\r
+    }\r
+    break;\r
+\r
+    case WM_LBUTTONDOWN:\r
+    case WM_MBUTTONDOWN:\r
+    case WM_RBUTTONDOWN:\r
+    case WM_LBUTTONUP:\r
+    case WM_MBUTTONUP:\r
+    case WM_RBUTTONUP:\r
+    {\r
+        GLboolean pressed = GL_TRUE;\r
+        int button;\r
+\r
+#if defined(_WIN32_WCE)\r
+        window->State.MouseX = 320-HIWORD( lParam );\r
+        window->State.MouseY = LOWORD( lParam );\r
+#else\r
+        window->State.MouseX = LOWORD( lParam );\r
+        window->State.MouseY = HIWORD( lParam );\r
+#endif /* defined(_WIN32_WCE) */\r
+\r
+        /* Restrict to [-32768, 32767] to match X11 behaviour       */\r
+        /* See comment in "freeglut_developer" mailing list 10/4/04 */\r
+        if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;\r
+        if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;\r
+\r
+        switch( uMsg )\r
+        {\r
+        case WM_LBUTTONDOWN:\r
+            pressed = GL_TRUE;\r
+            button = GLUT_LEFT_BUTTON;\r
+            break;\r
+        case WM_MBUTTONDOWN:\r
+            pressed = GL_TRUE;\r
+            button = GLUT_MIDDLE_BUTTON;\r
+            break;\r
+        case WM_RBUTTONDOWN:\r
+            pressed = GL_TRUE;\r
+            button = GLUT_RIGHT_BUTTON;\r
+            break;\r
+        case WM_LBUTTONUP:\r
+            pressed = GL_FALSE;\r
+            button = GLUT_LEFT_BUTTON;\r
+            break;\r
+        case WM_MBUTTONUP:\r
+            pressed = GL_FALSE;\r
+            button = GLUT_MIDDLE_BUTTON;\r
+            break;\r
+        case WM_RBUTTONUP:\r
+            pressed = GL_FALSE;\r
+            button = GLUT_RIGHT_BUTTON;\r
+            break;\r
+        default:\r
+            pressed = GL_FALSE;\r
+            button = -1;\r
+            break;\r
+        }\r
+\r
+#if !defined(_WIN32_WCE)\r
+        if( GetSystemMetrics( SM_SWAPBUTTON ) )\r
+        {\r
+            if( button == GLUT_LEFT_BUTTON )\r
+                button = GLUT_RIGHT_BUTTON;\r
+            else\r
+                if( button == GLUT_RIGHT_BUTTON )\r
+                    button = GLUT_LEFT_BUTTON;\r
+        }\r
+#endif /* !defined(_WIN32_WCE) */\r
+\r
+        if( button == -1 )\r
+            return DefWindowProc( hWnd, uMsg, lParam, wParam );\r
+\r
+        /*\r
+         * Do not execute the application's mouse callback if a menu\r
+         * is hooked to this button.  In that case an appropriate\r
+         * private call should be generated.\r
+         */\r
+        if( fgCheckActiveMenu( window, button, pressed,\r
+                               window->State.MouseX, window->State.MouseY ) )\r
+            break;\r
+\r
+        /* Set capture so that the window captures all the mouse messages */\r
+        /*\r
+         * XXX - Multiple button support:  Under X11, the mouse is not released\r
+         * XXX - from the window until all buttons have been released, even if the\r
+         * XXX - user presses a button in another window.  This will take more\r
+         * XXX - code changes than I am up to at the moment (10/5/04).  The present\r
+         * XXX - is a 90 percent solution.\r
+         */\r
+        if ( pressed == GL_TRUE )\r
+          SetCapture ( window->Window.Handle ) ;\r
+        else\r
+          ReleaseCapture () ;\r
+\r
+        if( ! FETCH_WCB( *window, Mouse ) )\r
+            break;\r
+\r
+        fgSetWindow( window );\r
+        fgState.Modifiers = fgPlatformGetModifiers( );\r
+\r
+        INVOKE_WCB(\r
+            *window, Mouse,\r
+            ( button,\r
+              pressed ? GLUT_DOWN : GLUT_UP,\r
+              window->State.MouseX,\r
+              window->State.MouseY\r
+            )\r
+        );\r
+\r
+        fgState.Modifiers = INVALID_MODIFIERS;\r
+    }\r
+    break;\r
+\r
+    case 0x020a:\r
+        /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */\r
+    {\r
+        int wheel_number = LOWORD( wParam );\r
+        short ticks = ( short )HIWORD( wParam );\r
+               fgState.MouseWheelTicks += ticks;\r
+\r
+        /*\r
+         * XXX Should use WHEEL_DELTA instead of 120\r
+         */\r
+               if ( abs ( fgState.MouseWheelTicks ) > 120 )\r
+               {\r
+                       int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;\r
+\r
+            if( ! FETCH_WCB( *window, MouseWheel ) &&\r
+                ! FETCH_WCB( *window, Mouse ) )\r
+                break;\r
+\r
+            fgSetWindow( window );\r
+            fgState.Modifiers = fgPlatformGetModifiers( );\r
+\r
+            /*\r
+             * XXX Should use WHEEL_DELTA instead of 120\r
+             */\r
+            while( abs ( fgState.MouseWheelTicks ) > 120 )\r
+                       {\r
+                if( FETCH_WCB( *window, MouseWheel ) )\r
+                    INVOKE_WCB( *window, MouseWheel,\r
+                                ( wheel_number,\r
+                                  direction,\r
+                                  window->State.MouseX,\r
+                                  window->State.MouseY\r
+                                )\r
+                    );\r
+                else  /* No mouse wheel, call the mouse button callback twice */\r
+                               {\r
+                    /*\r
+                     * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4\r
+                     *  "    "   one                     +1 to 5, -1 to 6, ...\r
+                     *\r
+                     * XXX The below assumes that you have no more than 3 mouse\r
+                     * XXX buttons.  Sorry.\r
+                     */\r
+                    int button = wheel_number * 2 + 3;\r
+                    if( direction < 0 )\r
+                        ++button;\r
+                    INVOKE_WCB( *window, Mouse,\r
+                                ( button, GLUT_DOWN,\r
+                                  window->State.MouseX, window->State.MouseY )\r
+                    );\r
+                    INVOKE_WCB( *window, Mouse,\r
+                                ( button, GLUT_UP,\r
+                                  window->State.MouseX, window->State.MouseY )\r
+                    );\r
+                               }\r
+\r
+                /*\r
+                 * XXX Should use WHEEL_DELTA instead of 120\r
+                 */\r
+                               fgState.MouseWheelTicks -= 120 * direction;\r
+                       }\r
+\r
+            fgState.Modifiers = INVALID_MODIFIERS;\r
+               }\r
+    }\r
+    break ;\r
+\r
+    case WM_SYSKEYDOWN:\r
+    case WM_KEYDOWN:\r
+    {\r
+        int keypress = -1;\r
+        POINT mouse_pos ;\r
+\r
+        if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )\r
+            break;\r
+\r
+        /*\r
+         * Remember the current modifiers state. This is done here in order\r
+         * to make sure the VK_DELETE keyboard callback is executed properly.\r
+         */\r
+        fgState.Modifiers = fgPlatformGetModifiers( );\r
+\r
+        GetCursorPos( &mouse_pos );\r
+        ScreenToClient( window->Window.Handle, &mouse_pos );\r
+\r
+        window->State.MouseX = mouse_pos.x;\r
+        window->State.MouseY = mouse_pos.y;\r
+\r
+        /* Convert the Win32 keystroke codes to GLUTtish way */\r
+#       define KEY(a,b) case a: keypress = b; break;\r
+\r
+        switch( wParam )\r
+        {\r
+            KEY( VK_F1,     GLUT_KEY_F1        );\r
+            KEY( VK_F2,     GLUT_KEY_F2        );\r
+            KEY( VK_F3,     GLUT_KEY_F3        );\r
+            KEY( VK_F4,     GLUT_KEY_F4        );\r
+            KEY( VK_F5,     GLUT_KEY_F5        );\r
+            KEY( VK_F6,     GLUT_KEY_F6        );\r
+            KEY( VK_F7,     GLUT_KEY_F7        );\r
+            KEY( VK_F8,     GLUT_KEY_F8        );\r
+            KEY( VK_F9,     GLUT_KEY_F9        );\r
+            KEY( VK_F10,    GLUT_KEY_F10       );\r
+            KEY( VK_F11,    GLUT_KEY_F11       );\r
+            KEY( VK_F12,    GLUT_KEY_F12       );\r
+            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );\r
+            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );\r
+            KEY( VK_HOME,   GLUT_KEY_HOME      );\r
+            KEY( VK_END,    GLUT_KEY_END       );\r
+            KEY( VK_LEFT,   GLUT_KEY_LEFT      );\r
+            KEY( VK_UP,     GLUT_KEY_UP        );\r
+            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );\r
+            KEY( VK_DOWN,   GLUT_KEY_DOWN      );\r
+            KEY( VK_INSERT, GLUT_KEY_INSERT    );\r
+            KEY( VK_LCONTROL, GLUT_KEY_CTRL_L  );\r
+            KEY( VK_RCONTROL, GLUT_KEY_CTRL_R  );\r
+            KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L   );\r
+            KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R   );\r
+            KEY( VK_LMENU,  GLUT_KEY_ALT_L     );\r
+            KEY( VK_RMENU,  GLUT_KEY_ALT_R     );\r
+\r
+        case VK_DELETE:\r
+            /* The delete key should be treated as an ASCII keypress: */\r
+            INVOKE_WCB( *window, Keyboard,\r
+                        ( 127, window->State.MouseX, window->State.MouseY )\r
+            );\r
+        }\r
+\r
+#if defined(_WIN32_WCE)\r
+        if(!(lParam & 0x40000000)) /* Prevent auto-repeat */\r
+        {\r
+            if(wParam==(unsigned)gxKeyList.vkRight)\r
+                keypress = GLUT_KEY_RIGHT;\r
+            else if(wParam==(unsigned)gxKeyList.vkLeft)\r
+                keypress = GLUT_KEY_LEFT;\r
+            else if(wParam==(unsigned)gxKeyList.vkUp)\r
+                keypress = GLUT_KEY_UP;\r
+            else if(wParam==(unsigned)gxKeyList.vkDown)\r
+                keypress = GLUT_KEY_DOWN;\r
+            else if(wParam==(unsigned)gxKeyList.vkA)\r
+                keypress = GLUT_KEY_F1;\r
+            else if(wParam==(unsigned)gxKeyList.vkB)\r
+                keypress = GLUT_KEY_F2;\r
+            else if(wParam==(unsigned)gxKeyList.vkC)\r
+                keypress = GLUT_KEY_F3;\r
+            else if(wParam==(unsigned)gxKeyList.vkStart)\r
+                keypress = GLUT_KEY_F4;\r
+        }\r
+#endif\r
+\r
+        if( keypress != -1 )\r
+            INVOKE_WCB( *window, Special,\r
+                        ( keypress,\r
+                          window->State.MouseX, window->State.MouseY )\r
+            );\r
+\r
+        fgState.Modifiers = INVALID_MODIFIERS;\r
+    }\r
+    break;\r
+\r
+    case WM_SYSKEYUP:\r
+    case WM_KEYUP:\r
+    {\r
+        int keypress = -1;\r
+        POINT mouse_pos;\r
+\r
+        /*\r
+         * Remember the current modifiers state. This is done here in order\r
+         * to make sure the VK_DELETE keyboard callback is executed properly.\r
+         */\r
+        fgState.Modifiers = fgPlatformGetModifiers( );\r
+\r
+        GetCursorPos( &mouse_pos );\r
+        ScreenToClient( window->Window.Handle, &mouse_pos );\r
+\r
+        window->State.MouseX = mouse_pos.x;\r
+        window->State.MouseY = mouse_pos.y;\r
+\r
+        /*\r
+         * Convert the Win32 keystroke codes to GLUTtish way.\r
+         * "KEY(a,b)" was defined under "WM_KEYDOWN"\r
+         */\r
+\r
+        switch( wParam )\r
+        {\r
+            KEY( VK_F1,     GLUT_KEY_F1        );\r
+            KEY( VK_F2,     GLUT_KEY_F2        );\r
+            KEY( VK_F3,     GLUT_KEY_F3        );\r
+            KEY( VK_F4,     GLUT_KEY_F4        );\r
+            KEY( VK_F5,     GLUT_KEY_F5        );\r
+            KEY( VK_F6,     GLUT_KEY_F6        );\r
+            KEY( VK_F7,     GLUT_KEY_F7        );\r
+            KEY( VK_F8,     GLUT_KEY_F8        );\r
+            KEY( VK_F9,     GLUT_KEY_F9        );\r
+            KEY( VK_F10,    GLUT_KEY_F10       );\r
+            KEY( VK_F11,    GLUT_KEY_F11       );\r
+            KEY( VK_F12,    GLUT_KEY_F12       );\r
+            KEY( VK_PRIOR,  GLUT_KEY_PAGE_UP   );\r
+            KEY( VK_NEXT,   GLUT_KEY_PAGE_DOWN );\r
+            KEY( VK_HOME,   GLUT_KEY_HOME      );\r
+            KEY( VK_END,    GLUT_KEY_END       );\r
+            KEY( VK_LEFT,   GLUT_KEY_LEFT      );\r
+            KEY( VK_UP,     GLUT_KEY_UP        );\r
+            KEY( VK_RIGHT,  GLUT_KEY_RIGHT     );\r
+            KEY( VK_DOWN,   GLUT_KEY_DOWN      );\r
+            KEY( VK_INSERT, GLUT_KEY_INSERT    );\r
+            KEY( VK_LCONTROL, GLUT_KEY_CTRL_L  );\r
+            KEY( VK_RCONTROL, GLUT_KEY_CTRL_R  );\r
+            KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L   );\r
+            KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R   );\r
+            KEY( VK_LMENU,  GLUT_KEY_ALT_L     );\r
+            KEY( VK_RMENU,  GLUT_KEY_ALT_R     );\r
+\r
+          case VK_DELETE:\r
+              /* The delete key should be treated as an ASCII keypress: */\r
+              INVOKE_WCB( *window, KeyboardUp,\r
+                          ( 127, window->State.MouseX, window->State.MouseY )\r
+              );\r
+              break;\r
+\r
+        default:\r
+        {\r
+#if !defined(_WIN32_WCE)\r
+            BYTE state[ 256 ];\r
+            WORD code[ 2 ];\r
+\r
+            GetKeyboardState( state );\r
+\r
+            if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )\r
+                wParam=code[ 0 ];\r
+\r
+            INVOKE_WCB( *window, KeyboardUp,\r
+                        ( (char)wParam,\r
+                          window->State.MouseX, window->State.MouseY )\r
+            );\r
+#endif /* !defined(_WIN32_WCE) */\r
+        }\r
+        }\r
+\r
+        if( keypress != -1 )\r
+            INVOKE_WCB( *window, SpecialUp,\r
+                        ( keypress,\r
+                          window->State.MouseX, window->State.MouseY )\r
+            );\r
+\r
+        fgState.Modifiers = INVALID_MODIFIERS;\r
+    }\r
+    break;\r
+\r
+    case WM_SYSCHAR:\r
+    case WM_CHAR:\r
+    {\r
+      if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )\r
+            break;\r
+\r
+        fgState.Modifiers = fgPlatformGetModifiers( );\r
+        INVOKE_WCB( *window, Keyboard,\r
+                    ( (char)wParam,\r
+                      window->State.MouseX, window->State.MouseY )\r
+        );\r
+        fgState.Modifiers = INVALID_MODIFIERS;\r
+    }\r
+    break;\r
+\r
+    case WM_CAPTURECHANGED:\r
+        /* User has finished resizing the window, force a redraw */\r
+        INVOKE_WCB( *window, Display, ( ) );\r
+\r
+        /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */\r
+        break;\r
+\r
+        /* Other messages that I have seen and which are not handled already */\r
+    case WM_SETTEXT:  /* 0x000c */\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        /* Pass it on to "DefWindowProc" to set the window text */\r
+        break;\r
+\r
+    case WM_GETTEXT:  /* 0x000d */\r
+        /* Ideally we would copy the title of the window into "lParam" */\r
+        /* strncpy ( (char *)lParam, "Window Title", wParam );\r
+           lRet = ( wParam > 12 ) ? 12 : wParam;  */\r
+        /* the number of characters copied */\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        break;\r
+\r
+    case WM_GETTEXTLENGTH:  /* 0x000e */\r
+        /* Ideally we would get the length of the title of the window */\r
+        lRet = 12;\r
+        /* the number of characters in "Window Title\0" (see above) */\r
+        break;\r
+\r
+    case WM_ERASEBKGND:  /* 0x0014 */\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        break;\r
+\r
+#if !defined(_WIN32_WCE)\r
+    case WM_SYNCPAINT:  /* 0x0088 */\r
+        /* Another window has moved, need to update this one */\r
+        window->State.Redisplay = GL_TRUE;\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        /* Help screen says this message must be passed to "DefWindowProc" */\r
+        break;\r
+\r
+    case WM_NCPAINT:  /* 0x0085 */\r
+      /* Need to update the border of this window */\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        /* Pass it on to "DefWindowProc" to repaint a standard border */\r
+        break;\r
+\r
+    case WM_SYSCOMMAND :  /* 0x0112 */\r
+        {\r
+          /*\r
+           * We have received a system command message.  Try to act on it.\r
+           * The commands are passed in through the "wParam" parameter:\r
+           * The least significant digit seems to be which edge of the window\r
+           * is being used for a resize event:\r
+           *     4  3  5\r
+           *     1     2\r
+           *     7  6  8\r
+           * Congratulations and thanks to Richard Rauch for figuring this out..\r
+           */\r
+            switch ( wParam & 0xfff0 )\r
+            {\r
+            case SC_SIZE       :\r
+                break ;\r
+\r
+            case SC_MOVE       :\r
+                break ;\r
+\r
+            case SC_MINIMIZE   :\r
+                /* User has clicked on the "-" to minimize the window */\r
+                /* Turn off the visibility */\r
+                window->State.Visible = GL_FALSE ;\r
+\r
+                break ;\r
+\r
+            case SC_MAXIMIZE   :\r
+                break ;\r
+\r
+            case SC_NEXTWINDOW :\r
+                break ;\r
+\r
+            case SC_PREVWINDOW :\r
+                break ;\r
+\r
+            case SC_CLOSE      :\r
+                /* Followed very closely by a WM_CLOSE message */\r
+                break ;\r
+\r
+            case SC_VSCROLL    :\r
+                break ;\r
+\r
+            case SC_HSCROLL    :\r
+                break ;\r
+\r
+            case SC_MOUSEMENU  :\r
+                break ;\r
+\r
+            case SC_KEYMENU    :\r
+                break ;\r
+\r
+            case SC_ARRANGE    :\r
+                break ;\r
+\r
+            case SC_RESTORE    :\r
+                break ;\r
+\r
+            case SC_TASKLIST   :\r
+                break ;\r
+\r
+            case SC_SCREENSAVE :\r
+                break ;\r
+\r
+            case SC_HOTKEY     :\r
+                break ;\r
+\r
+#if(WINVER >= 0x0400)\r
+            case SC_DEFAULT    :\r
+                break ;\r
+\r
+            case SC_MONITORPOWER    :\r
+                break ;\r
+\r
+            case SC_CONTEXTHELP    :\r
+                break ;\r
+#endif /* WINVER >= 0x0400 */\r
+\r
+            default:\r
+#if _DEBUG\r
+                fgWarning( "Unknown wParam type 0x%x", wParam );\r
+#endif\r
+                break;\r
+            }\r
+        }\r
+#endif /* !defined(_WIN32_WCE) */\r
+\r
+        /* We need to pass the message on to the operating system as well */\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        break;\r
+\r
+#ifdef WM_TOUCH\r
+       /* handle multi-touch messages */\r
+       case WM_TOUCH:\r
+       {\r
+               unsigned int numInputs = (unsigned int)wParam;\r
+               unsigned int i = 0;\r
+               TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs);\r
+\r
+               if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) {\r
+                   fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo");\r
+                   fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle");\r
+               }\r
+\r
+               if (!fghGetTouchInputInfo) { \r
+                       free( (void*)ti );\r
+                       break;\r
+               }\r
+\r
+               if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) {\r
+                       /* Handle each contact point */\r
+                       for (i = 0; i < numInputs; ++i ) {\r
+\r
+                               POINT tp;\r
+                               tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x);\r
+                               tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y);\r
+                               ScreenToClient( hWnd, &tp );\r
+\r
+                               ti[i].dwID = ti[i].dwID * 2;\r
+\r
+                               if (ti[i].dwFlags & TOUCHEVENTF_DOWN) {\r
+                                       INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_ENTERED ) );\r
+                                       INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) );\r
+                               } else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) {\r
+                                       INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) );\r
+                               } else if (ti[i].dwFlags & TOUCHEVENTF_UP)   { \r
+                                       INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) );\r
+                                       INVOKE_WCB( *window, MultiEntry,  ( ti[i].dwID, GLUT_LEFT ) );\r
+                               }\r
+                       }\r
+               }\r
+               fghCloseTouchInputHandle((HTOUCHINPUT)lParam);\r
+               free( (void*)ti );\r
+               lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/\r
+               break;\r
+       }\r
+#endif\r
+    default:\r
+        /* Handle unhandled messages */\r
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );\r
+        break;\r
+    }\r
+\r
+    return lRet;\r
+}\r