\r
extern void fghRedrawWindow ( SFG_Window *window );\r
\r
+extern void fgNewWGLCreateContext( SFG_Window* window );\r
+extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,\r
+ unsigned char layer_type );\r
+\r
+#ifdef WM_TOUCH\r
+typedef BOOL (WINAPI *pGetTouchInputInfo)(HTOUCHINPUT,UINT,PTOUCHINPUT,int);\r
+typedef BOOL (WINAPI *pCloseTouchInputHandle)(HTOUCHINPUT);\r
+static pGetTouchInputInfo fghGetTouchInputInfo = (pGetTouchInputInfo)0xDEADBEEF;\r
+static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF;\r
+#endif\r
+\r
+\r
\r
void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )\r
{\r