enum {
OBJ_NULL,
- OBJ_SPHERE
+ OBJ_SPHERE,
+ OBJ_CSG
};
#define OBJ_COMMON_ATTR \
char *name; \
cgm_vec3 pos, scale, pivot; \
cgm_quat rot; \
- float xform[16]
+ float xform[16], inv_xform[16]
struct object {
OBJ_COMMON_ATTR;
float rad;
};
+struct csgnode {
+ OBJ_COMMON_ATTR;
+ int op;
+ struct object *subobj; /* darr */
+};
+
struct scene {
struct object **objects; /* darr */
};
+struct rayhit; /* declared in rt.h */
+
struct scene *create_scene(void);
void free_scene(struct scene *scn);
int scn_add_object(struct scene *scn, struct object *obj);
-int scn_num_objects(struct scene *scn);
+int scn_rm_object(struct scene *scn, int idx);
+int scn_num_objects(const struct scene *scn);
+int scn_object_index(const struct scene *scn, const struct object *obj);
+
+int scn_intersect(const struct scene *scn, const cgm_ray *ray, struct rayhit *hit);
struct object *create_object(int type);
void free_object(struct object *obj);