--- /dev/null
+#ifndef SCENEFILE_H_
+#define SCENEFILE_H_
+
+#include "mesh.h"
+
+struct scenefile {
+ struct mesh *meshlist;
+ int num_meshes;
+
+ struct material *mtllist;
+ int num_mtl;
+};
+
+int load_scenefile(struct scenefile *scn, const char *fname);
+void destroy_scenefile(struct scenefile *scn);
+
+#endif /* SCENEFILE_H_ */