#include "demo.h"
#include "noise.h"
+#include "cgmath/cgmath.h"
static int init(void);
static void destroy(void);
static void draw(void)
{
int i;
- float t = dsys_time / 1000.0f;
+ float t = dsys.tmsec / 1000.0f;
+ float gap = cgm_lerp(0, 0.01, scr.vis);
glUseProgram(sdr_foo);
gl_begin(GL_QUADS);
for(i=0; i<16; i++) {
- float x0 = i / 8.0f - 1.0f + 0.01;
- float x1 = (i + 1) / 8.0f - 1.0f - 0.01;
- float y = noise2((float)i * 1.24f, t);
+ float x0 = i / 8.0f - 1.0f + gap;
+ float x1 = (i + 1) / 8.0f - 1.0f - gap;
+ float y = cgm_lerp(1.0f, noise2((float)i * 1.24f, t), scr.vis);
gl_vertex2f(x0, -1);
gl_vertex2f(x1, -1);
gl_vertex2f(x1, y);