GNU makefile and procdata
[deeprace] / src / scr_game.c
index 112b6ff..5b9f4bf 100644 (file)
@@ -51,11 +51,21 @@ static int ginit(void)
                        glEnableClientState(GL_VERTEX_ARRAY);
                        glVertexPointer(3, GL_FLOAT, 0, goat3d_get_mesh_attribs(mesh, GOAT3D_MESH_ATTR_VERTEX));
 
+                       if(goat3d_get_mesh_attrib_count(mesh, GOAT3D_MESH_ATTR_NORMAL)) {
+                               glEnableClientState(GL_NORMAL_ARRAY);
+                               glNormalPointer(GL_FLOAT, 0, goat3d_get_mesh_attribs(mesh, GOAT3D_MESH_ATTR_NORMAL));
+                       }
+                       if(goat3d_get_mesh_attrib_count(mesh, GOAT3D_MESH_ATTR_TEXCOORD)) {
+                               glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+                               glTexCoordPointer(2, GL_FLOAT, 0, goat3d_get_mesh_attribs(mesh, GOAT3D_MESH_ATTR_TEXCOORD));
+                       }
+
                        nfaces = goat3d_get_mesh_face_count(mesh) / 3;
                        glDrawElements(GL_TRIANGLES, nfaces * 3, GL_UNSIGNED_INT, goat3d_get_mesh_faces(mesh));
 
                        glDisableClientState(GL_VERTEX_ARRAY);
-
+                       glDisableClientState(GL_NORMAL_ARRAY);
+                       glDisableClientState(GL_TEXTURE_COORD_ARRAY);
                }
        }
        glEndList();