#include "app.h"
#include "rtk.h"
#include "scene.h"
-#include "rt.h"
+#include "geom.h"
#include "cmesh.h"
#include "meshgen.h"
#include "font.h"
static void act_rmobj(void);
static void draw_rband(void);
-static void primray(cgm_ray *ray, int x, int y);
static void moveobj(struct object *obj, int px0, int py0, int px1, int py1);
}
}
-static void primray(cgm_ray *ray, int x, int y)
+void primray(cgm_ray *ray, int x, int y)
{
float nx, ny;
cgm_vec3 npos, farpt;