#include "vdp.h"
struct hwsprite spr_shadow[MAX_HWSPRITES];
-int spr_count;
+short spr_count;
void spr_begin(void)
{
void spr_add(int x, int y, unsigned int tile, int sprsz)
{
- int id;
+ short id;
struct hwsprite *spr;
if(spr_count >= MAX_HWSPRITES) {