static cgm_vec3 lookup_marble2d(const struct texture *btex, const struct rayhit *hit);
static cgm_vec3 lookup_marble3d(const struct texture *btex, const struct rayhit *hit);
-static const cgm_vec3 (*lookup[])(const struct texture*, const struct rayhit*) = {
+static cgm_vec3 (*lookup[])(const struct texture*, const struct rayhit*) = {
lookup_pixmap,
lookup_chess,
lookup_fbm2d,