VKINIT_RAY = 0x100
};
+/* queue capability flags for vk_find_qfamily and vk_init_queue */
+enum {
+ VKQ_GFX = 1,
+ VKQ_COMPUTE = 2,
+ VKQ_PRESENT = 4,
+ VKQ_XFER = 8
+};
+
+/* shader types
+ * arranged so that: (1 << VKSDR_FOO) == VK_SHADER_STAGE_FOO_BIT
+ */
+enum {
+ VKSDR_VERTEX = 0,
+ VKSDR_TESS_CTL = 1,
+ VKSDR_TESS_EVAL = 2,
+ VKSDR_GEOM = 3,
+ VKSDR_PIXEL = 4,
+ VKSDR_COMPUTE = 5,
+
+ VKSDR_TASK = 6,
+ VKSDR_MESH = 7,
+
+ VKSDR_RAYGEN = 8,
+ VKSDR_ANYHIT = 9,
+ VKSDR_CLOSESTHIT = 10,
+ VKSDR_MISS = 11,
+ VKSDR_ISECT = 12,
+
+ VKSDR_MAX
+};
+#define VKSDR_STAGE(x) (1 << (x))
+
+/* primitives */
+enum {
+ VKPRIM_POINTS = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+ VKPRIM_LINES = VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
+ VKPRIM_TRIANGLES = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
+};
+
void vk_init_xwin(Display *dpy, Window win);
+void vk_init_queue(unsigned int qflags, int count);
int vk_init(unsigned int flags, unsigned int *usedflags);
void vk_cleanup(void);
int vk_reshape(int xsz, int ysz);
+/* returns the number of swapchain images */
+int vk_num_swap_images(void);
+VkImageView vk_swap_image(int idx);
+/* returns the image index, or -1 on failure. Pass optional semaphore to signal */
+int vk_next_swap_image(VkSemaphore sem);
+
+int vk_submit(VkQueue q, VkCommandBuffer cmdbuf, VkSemaphore semwait, VkSemaphore semsig);
+int vk_present(VkQueue q, int imgid, VkSemaphore semwait);
+
+int vk_find_qfamily(unsigned int flags);
+VkQueue vk_getq_fam(int fam, int n);
+VkQueue vk_getq(unsigned int flags, int n);
+
+VkCommandBuffer vk_create_cmdbuf_fam(int qfam, int level);
+VkCommandBuffer vk_create_cmdbuf(unsigned int qflags, int level);
+/* return one of the swap-chain command buffers */
+VkCommandBuffer vk_get_cmdbuf(int imgid);
+
int vk_create_rpass(void);
void vk_free_rpass(int rp);
void vk_rpass_colorbuf(int rp, int fmt, int n);
void vk_rpass_clear(int rp, int clear);
VkRenderPass vk_rpass(int rp);
+int vk_create_fb(void);
+void vk_free_fb(int fb);
+void vk_fb_size(int fb, int x, int y);
+void vk_fb_rpass(int fb, int rpass);
+void vk_fb_images(int fb, int n, ...);
+VkFramebuffer vk_fb(int fb);
+
+int vk_create_pipeln(void);
+void vk_free_pipeln(int pp);
+void vk_pipeln_rpass(int pp, VkRenderPass rp);
+void vk_pipeln_viewport(int pp, int x, int y, int width, int height);
+void vk_pipeln_scissor(int pp, int x, int y, int width, int height);
+void vk_pipeln_shader(int pp, int type, VkShaderModule sdr);
+/* TODO: vertex input */
+void vk_pipeln_prim(int pp, int prim);
+void vk_pipeln_polymode(int pp, int mode);
+void vk_pipeln_cull(int pp, int cull);
+void vk_pipeln_frontface(int pp, int ff);
+void vk_pipeln_linewidth(int pp, int w);
+void vk_pipeln_multisample(int pp, int nsamples);
+void vk_pipeln_colormask(int pp, int r, int g, int b, int a);
+void vk_pipeln_depthmask(int pp, int z);
+void vk_pipeln_stencilmask(int pp, int s);
+void vk_pipeln_zbuffer(int pp, int enable);
+void vk_pipeln_zbuffer_op(int pp, int op);
+void vk_pipeln_stencil(int pp, int enable);
+void vk_pipeln_stencil_op(int pp, int sfail, int zfail, int zpass);
+void vk_pipeln_stencil_func(int pp, int op, unsigned int ref, unsigned int mask);
+void vk_pipeln_blend(int pp, int enable);
+void vk_pipeln_blendfunc(int pp, int src, int dst);
+VkPipeline vk_pipeln(int pp);
+
+VkShaderModule vk_load_shader(const char *fname);
+void vk_free_shader(VkShaderModule sdr);
+
+VkSemaphore vk_create_sem(void);
+void vk_free_sem(VkSemaphore sem);
+
+/* random helpers */
+void vk_rect(VkRect2D *r, int x, int y, int w, int h);
#endif /* VK_H_ */