#define VK_H_
#include <X11/Xlib.h>
+#include <vulkan/vulkan.h>
enum {
VKINIT_DEPTH = 1,
VKINIT_RAY = 0x100
};
+/* queue capability flags for vk_find_qfamily and vk_init_queue */
+enum {
+ VKQ_GFX = 1,
+ VKQ_COMPUTE = 2,
+ VKQ_PRESENT = 4,
+ VKQ_XFER = 8
+};
+
+/* shader types */
+enum {
+ VKSDR_VERTEX,
+ VKSDR_PIXEL,
+ VKSDR_TESS_CTL,
+ VKSDR_TESS_EVAL,
+ VKSDR_GEOM
+};
+
+/* primitives */
+enum {
+ VKPRIM_POINTS,
+ VKPRIM_LINES,
+ VKPRIM_TRIANGLES
+};
+
void vk_init_xwin(Display *dpy, Window win);
+void vk_init_queue(unsigned int qflags, int count);
int vk_init(unsigned int flags, unsigned int *usedflags);
void vk_cleanup(void);
int vk_reshape(int xsz, int ysz);
+int vk_find_qfamily(unsigned int flags);
+VkQueue vk_getq_fam(int fam, int n);
+VkQueue vk_getq(unsigned int flags, int n);
+
+VkCommandBuffer vk_create_cmdbuf_fam(int qfam, int level);
+VkCommandBuffer vk_create_cmdbuf(unsigned int qflags, int level);
+
int vk_create_rpass(void);
void vk_free_rpass(int rp);
void vk_rpass_colorbuf(int rp, int fmt, int n);
void vk_rpass_msaa(int rp, int nsamp);
+void vk_rpass_clear(int rp, int clear);
VkRenderPass vk_rpass(int rp);
+int vk_create_fb(void);
+void vk_free_fb(int fb);
+void vk_fb_size(int fb, int x, int y);
+void vk_fb_rpass(int fb, int rpass);
+void vk_fb_images(int fb, int n, ...);
+VkFramebuffer vk_fb(int fb);
+
+int vk_create_pipeln(void);
+void vk_free_pipeln(int pp);
+void vk_viewport(int pp, int x, int y, int width, int height);
+void vk_scissor(int pp, int x, int y, int width, int height);
+void vk_pipeln_shader(int pp, int type, VkShaderModule sdr);
+/* TODO: vertex input */
+void vk_pipeln_prim(int pp, int prim);
+void vk_pipeln_polymode(int pp, int mode);
+void vk_pipeln_cull(int pp, int cull);
+void vk_pipeln_frontface(int pp, int ff);
+void vk_pipeln_linewidth(int pp, float w);
+void vk_pipeln_multisample(int pp, int nsamples);
+void vk_pipeln_colormask(int pp, int r, int g, int b);
+void vk_pipeln_depthmask(int pp, int z);
+void vk_pipeln_stencilmask(int pp, int s);
+void vk_pipeln_zbuffer(int pp, int enable);
+void vk_pipeln_stencil(int pp, int enable);
+void vk_pipeln_stencil_op(int pp, int sfail, int zfail, int zpass);
+void vk_pipeln_stencil_func(int pp, int op, unsigned int ref, unsigned int mask);
+void vk_pipeln_blend(int pp, int enable);
+void vk_pipeln_blendfunc(int pp, int src, int dst);
#endif /* VK_H_ */