#include <assert.h>
#include "voxscape.h"
#include "debug.h"
+#include "data.h"
/* hardcoded dimensions for the GBA */
#define FBWIDTH 240
#define YMASK 0x1ff
#define HSCALE 40
+/* XXX */
+#define OBJ_STRIDE_SHIFT 5
#define NO_LERP
SLICELEN = 1
};
-struct voxscape {
- int xsz, ysz;
- unsigned char *height;
- unsigned char *color;
- int xshift, xmask, ymask;
+static unsigned char *vox_hmap;
+static unsigned char *vox_color;
+/* framebuffer */
+static uint16_t *vox_fb;
+static int *vox_coltop;
+static int vox_horizon;
+/* view */
+static int32_t vox_x, vox_y, vox_angle;
+static int vox_vheight;
+/* projection */
+static int vox_fov, vox_znear, vox_zfar;
+static int vox_nslices;
+static int32_t *vox_slicelen;
- int hfilt, cfilt;
+static unsigned int vox_valid;
- /* framebuffer */
- uint16_t *fb;
- int fbwidth, fbheight;
- int *coltop;
- int horizon;
+static struct vox_object *vox_obj;
+static int vox_num_obj, vox_obj_stride;
- /* view */
- int32_t x, y, angle;
- int vheight;
+int *projlut;
- /* projection */
- int fov, znear, zfar;
- int nslices;
- int32_t *slicelen;
- int proj_dist;
-
- int zfog; /* fog start Z (0: no fog) */
- uint8_t fogcolor;
-
- unsigned int valid;
-};
-
-int vox_quality = 1;
-
-struct voxscape *vox_create(int xsz, int ysz, uint8_t *himg, uint8_t *cimg)
+int vox_init(int xsz, int ysz, uint8_t *himg, uint8_t *cimg)
{
- struct voxscape *vox;
-
assert(xsz == XSZ && ysz == YSZ);
- if(!(vox = calloc(1, sizeof *vox))) {
- return 0;
- }
- vox->height = himg;
- vox->color = cimg;
- vox->xsz = xsz;
- vox->ysz = ysz;
-
- vox->xmask = vox->xsz - 1;
- vox->ymask = vox->ysz - 1;
-
- vox->xshift = -1;
- while(xsz) {
- xsz >>= 1;
- vox->xshift++;
- }
-
- vox->vheight = 80;
- vox->proj_dist = 4; /* TODO */
-
- return vox;
-}
-
-void vox_free(struct voxscape *vox)
-{
- if(!vox) return;
+ vox_hmap = himg;
+ vox_color = cimg;
- free(vox->color);
- free(vox->height);
- free(vox->coltop);
- free(vox->slicelen);
- free(vox);
-}
+ vox_fb = 0;
+ vox_coltop = 0;
+ vox_horizon = 0;
+ vox_x = vox_y = vox_angle = 0;
+ vox_fov = 0;
+ vox_znear = vox_zfar = 0;
+ vox_nslices = 0;
+ vox_slicelen = 0;
+ vox_valid = 0;
+ projlut = 0;
-uint8_t *vox_texture(struct voxscape *vox, uint8_t *data)
-{
- if(data) {
- memcpy(vox->color, data, vox->xsz * vox->ysz);
- }
- return vox->color;
-}
+ vox_vheight = 80;
-uint8_t *vox_heightmap(struct voxscape *vox, uint8_t *data)
-{
- if(data) {
- memcpy(vox->height, data, vox->xsz * vox->ysz);
- }
- return vox->height;
+ return 0;
}
-void vox_fog(struct voxscape *vox, int zstart, uint8_t color)
+void vox_destroy(void)
{
- vox->zfog = zstart;
- vox->fogcolor = color;
+ /* XXX we rely on the screen to clear up any allocated IWRAM */
}
#define H(x, y) \
- vox->height[((((y) >> 16) & YMASK) << XSHIFT) + (((x) >> 16) & XMASK)]
+ vox_hmap[((((y) >> 16) & YMASK) << XSHIFT) + (((x) >> 16) & XMASK)]
#define C(x, y) \
- vox->color[((((y) >> 16) & YMASK) << XSHIFT) + (((x) >> 16) & XMASK)]
-
-#ifdef NO_LERP
-#define vox_height(vox, x, y) H(x, y)
-#define vox_color(vox, x, y) C(x, y)
-
-#else
-
-int vox_height(struct voxscape *vox, int32_t x, int32_t y)
-{
- int32_t u, v;
- int h00, h01, h10, h11, h0, h1;
-
- if(!vox->hfilt) {
- return H(x, y);
- }
-
- h00 = H(x, y);
- h01 = H(x, y + 0x10000);
- h10 = H(x + 0x10000, y);
- h11 = H(x + 0x10000, y + 0x10000);
-
- u = x & 0xffff;
- v = y & 0xffff;
-
- h0 = XLERP(h00, h01, v, 16);
- h1 = XLERP(h10, h11, v, 16);
- return XLERP(h0, h1, u, 16);
-}
+ vox_color[((((y) >> 16) & YMASK) << XSHIFT) + (((x) >> 16) & XMASK)]
-int vox_color(struct voxscape *vox, int32_t x, int32_t y)
+void vox_framebuf(int xres, int yres, void *fb, int horizon)
{
- int32_t u, v;
- int c00, c01, c10, c11, c0, c1;
-
- if(!vox->cfilt) {
- return C(x, y);
- }
-
- c00 = C(x, y);
- c01 = C(x, y + 0x10000);
- c10 = C(x + 0x10000, y);
- c11 = C(x + 0x10000, y + 0x10000);
-
- u = x & 0xffff;
- v = y & 0xffff;
-
- c0 = XLERP(c00, c01, v, 16);
- c1 = XLERP(c10, c11, v, 16);
- return XLERP(c0, c1, u, 16);
-}
-#endif /* !NO_LERP */
-
-
-void vox_filter(struct voxscape *vox, int hfilt, int cfilt)
-{
- vox->hfilt = hfilt;
- vox->cfilt = cfilt;
-}
-
-void vox_framebuf(struct voxscape *vox, int xres, int yres, void *fb, int horizon)
-{
- if(xres != vox->fbwidth) {
- if(!(vox->coltop = iwram_sbrk(xres * sizeof *vox->coltop))) {
+ if(!vox_coltop) {
+ if(!(vox_coltop = iwram_sbrk(xres * sizeof *vox_coltop))) {
panic(get_pc(), "vox_framebuf: failed to allocate column table (%d)\n", xres);
- return;
}
}
- vox->fb = fb;
- vox->fbwidth = xres;
- vox->fbheight = yres;
- vox->horizon = horizon >= 0 ? horizon : (vox->fbheight >> 1);
+ vox_fb = fb;
+ vox_horizon = horizon >= 0 ? horizon : (FBHEIGHT >> 1);
}
-void vox_view(struct voxscape *vox, int32_t x, int32_t y, int h, int32_t angle)
+int vox_view(int32_t x, int32_t y, int h, int32_t angle)
{
if(h < 0) {
- h = vox_height(vox, x, y) - h;
+ h = H(x, y) - h;
}
- vox->x = x;
- vox->y = y;
- vox->vheight = h;
- vox->angle = angle;
+ vox_x = x;
+ vox_y = y;
+ vox_vheight = h;
+ vox_angle = angle;
+
+ vox_valid &= ~SLICELEN;
- vox->valid &= ~SLICELEN;
+ return h;
}
-void vox_proj(struct voxscape *vox, int fov, int znear, int zfar)
+void vox_proj(int fov, int znear, int zfar)
{
- vox->fov = fov;
- vox->znear = znear;
- vox->zfar = zfar;
-
- vox->nslices = vox->zfar - vox->znear;
- if(!vox->slicelen) {
- if(!(vox->slicelen = iwram_sbrk(vox->nslices * sizeof *vox->slicelen))) {
- panic(get_pc(), "vox_proj: failed to allocate slice length table (%d)\n", vox->nslices);
- return;
+ vox_fov = fov;
+ vox_znear = znear;
+ vox_zfar = zfar;
+
+ vox_nslices = vox_zfar - vox_znear;
+ if(!vox_slicelen) {
+ if(!(vox_slicelen = iwram_sbrk(vox_nslices * sizeof *vox_slicelen))) {
+ panic(get_pc(), "vox_proj: failed to allocate slice length table (%d)\n", vox_nslices);
+ }
+ if(!(projlut = iwram_sbrk(vox_nslices * sizeof *projlut))) {
+ panic(get_pc(), "vox_framebuf: failed to allocate projection table (%d)\n", vox_nslices);
}
}
- vox->valid &= ~SLICELEN;
+ vox_valid &= ~SLICELEN;
}
/* algorithm:
* fill the visible (top) part of each column
*/
ARM_IWRAM
-void vox_render(struct voxscape *vox)
+void vox_render(void)
{
int i;
- vox_begin(vox);
+ vox_begin();
- if(vox_quality) {
- for(i=0; i<vox->nslices; i++) {
- vox_render_slice(vox, i);
- }
- } else {
- for(i=0; i<vox->nslices; i++) {
- if(i >= 10 && (i & 1) == 0) {
- continue;
- }
- vox_render_slice(vox, i);
- }
+ for(i=0; i<vox_nslices; i++) {
+ vox_render_slice(i);
}
}
ARM_IWRAM
-void vox_begin(struct voxscape *vox)
+void vox_begin(void)
{
int i;
- memset(vox->coltop, 0, FBWIDTH * sizeof *vox->coltop);
+ memset(vox_coltop, 0, FBWIDTH * sizeof *vox_coltop);
- if(!(vox->valid & SLICELEN)) {
- float theta = (float)vox->fov * M_PI / 360.0f; /* half angle */
- for(i=0; i<vox->nslices; i++) {
- vox->slicelen[i] = (int32_t)((vox->znear + i) * tan(theta) * 4.0f * 65536.0f);
+ if(!(vox_valid & SLICELEN)) {
+ float theta = (float)vox_fov * M_PI / 360.0f; /* half angle */
+ for(i=0; i<vox_nslices; i++) {
+ vox_slicelen[i] = (int32_t)((vox_znear + i) * tan(theta) * 4.0f * 65536.0f);
+ projlut[i] = (HSCALE << 8) / (vox_znear + i);
}
- vox->valid |= SLICELEN;
+ vox_valid |= SLICELEN;
}
}
ARM_IWRAM
-void vox_render_slice(struct voxscape *vox, int n)
+void vox_render_slice(int n)
{
int i, j, hval, last_hval, colstart, colheight, col, z, offs, last_offs = -1;
int32_t x, y, len, xstep, ystep;
uint8_t color, last_col;
uint16_t *fbptr;
+ /*int proj;*/
+ struct vox_object *obj;
- z = vox->znear + n;
+ z = vox_znear + n;
- len = vox->slicelen[n] >> 8;
- xstep = (((COS(vox->angle) >> 4) * len) >> 4) / (FBWIDTH / 2);
- ystep = (((SIN(vox->angle) >> 4) * len) >> 4) / (FBWIDTH / 2);
+ len = vox_slicelen[n] >> 8;
+ xstep = (((COS(vox_angle) >> 4) * len) >> 4) / (FBWIDTH / 2);
+ ystep = (((SIN(vox_angle) >> 4) * len) >> 4) / (FBWIDTH / 2);
- x = vox->x - SIN(vox->angle) * z - xstep * (FBWIDTH / 4);
- y = vox->y + COS(vox->angle) * z - ystep * (FBWIDTH / 4);
+ x = vox_x - SIN(vox_angle) * z - xstep * (FBWIDTH / 4);
+ y = vox_y + COS(vox_angle) * z - ystep * (FBWIDTH / 4);
+
+ /*proj = (HSCALE << 8) / (vox_znear + n);*/
for(i=0; i<FBWIDTH/2; i++) {
col = i << 1;
hval = last_hval;
color = last_col;
} else {
- hval = vox->height[offs] - vox->vheight;
- hval = hval * HSCALE / (vox->znear + n) + vox->horizon;
+ hval = vox_hmap[offs] - vox_vheight;
+ hval = ((hval * projlut[n]) >> 8) + vox_horizon;
if(hval > FBHEIGHT) hval = FBHEIGHT;
- color = vox->color[offs];
+ color = vox_color[offs];
last_offs = offs;
last_hval = hval;
last_col = color;
}
- if(hval > vox->coltop[col]) {
+ if(hval >= vox_coltop[col]) {
colstart = FBHEIGHT - hval;
- colheight = hval - vox->coltop[col];
- fbptr = vox->fb + colstart * (FBPITCH / 2) + i;
+ colheight = hval - vox_coltop[col];
+ fbptr = vox_fb + colstart * (FBPITCH / 2) + i;
for(j=0; j<colheight; j++) {
*fbptr = color | ((uint16_t)color << 8);
fbptr += FBPITCH / 2;
}
- vox->coltop[col] = hval;
+ vox_coltop[col] = hval;
+
+ /* check to see if there's an object here */
+ if(color >= CMAP_SPAWN0) {
+ int idx = color - CMAP_SPAWN0;
+ obj = (struct vox_object*)((char*)vox_obj + (idx << OBJ_STRIDE_SHIFT));
+ obj->px = col;
+ obj->py = colstart;
+ obj->scale = projlut[n];
+ }
}
x += xstep;
y += ystep;
}
ARM_IWRAM
-void vox_sky_solid(struct voxscape *vox, uint8_t color)
+void vox_sky_solid(uint8_t color)
{
int i, j, colheight;
uint16_t *fbptr;
for(i=0; i<FBWIDTH / 2; i++) {
- fbptr = vox->fb + i;
- colheight = FBHEIGHT - vox->coltop[i << 1];
+ fbptr = vox_fb + i;
+ colheight = FBHEIGHT - vox_coltop[i << 1];
for(j=0; j<colheight; j++) {
*fbptr = color | ((uint16_t)color << 8);
}
ARM_IWRAM
-void vox_sky_grad(struct voxscape *vox, uint8_t chor, uint8_t ctop)
+void vox_sky_grad(uint8_t chor, uint8_t ctop)
{
int i, j, colheight, t;
- int d = FBHEIGHT - vox->horizon;
+ int d = FBHEIGHT - vox_horizon;
uint8_t grad[FBHEIGHT];
uint16_t *fbptr;
}
for(i=0; i<FBWIDTH / 2; i++) {
- fbptr = vox->fb + i;
- colheight = FBHEIGHT - vox->coltop[i << 1];
+ fbptr = vox_fb + i;
+ colheight = FBHEIGHT - vox_coltop[i << 1];
for(j=0; j<colheight; j++) {
*fbptr = grad[j] | ((uint16_t)grad[j] << 8);
}
}
}
+
+void vox_objects(struct vox_object *ptr, int count, int stride)
+{
+ int i;
+ struct vox_object *obj;
+
+ if(stride != 1 << OBJ_STRIDE_SHIFT) {
+ panic(get_pc(), "optimization requires %d byte vox obj (got %d)",
+ 1 << OBJ_STRIDE_SHIFT, stride);
+ }
+
+ vox_obj = ptr;
+ vox_num_obj = count;
+ vox_obj_stride = stride;
+
+ obj = ptr;
+ for(i=0; i<count; i++) {
+ obj->offs = obj->y * XSZ + obj->x;
+ obj = (struct vox_object*)((char*)obj + stride);
+ }
+}
+
+int vox_height(int x, int y)
+{
+ return H(x, y);
+}
+
+int vox_check_vis(int32_t x0, int32_t y0, int32_t x1, int32_t y1)
+{
+ /* TODO */
+ return 0;
+}