now have 64bit internal time on Windows, as we deal with wrap of timeGetTime manually
[freeglut] / src / x11 / fg_init_x11.c
index 6cd6048..0df54f2 100644 (file)
@@ -238,6 +238,9 @@ void fgPlatformInitialize( const char* displayName )
       }
     }
 
+    /* Get start time */
+    fgState.Time = fgSystemTime();
+    
 
     fgState.Initialised = GL_TRUE;