Atom DeleteWindow; /* The window deletion atom */
Atom State; /* The state atom */
Atom StateFullScreen; /* The full screen atom */
+ int NetWMSupported; /* Flag for EWMH Window Managers */
+ Atom NetWMPid; /* The _NET_WM_PID atom */
+ Atom ClientMachine; /* The client machine name atom */
#ifdef HAVE_X11_EXTENSIONS_XRANDR_H
int prev_xsz, prev_ysz;
* Make "freeglut" window handle and context types so that we don't need so
* much conditionally-compiled code later in the library.
*/
+#ifndef EGL_VERSION_1_0
typedef Window SFG_WindowHandleType ;
-#ifdef EGL_VERSION_1_0
-typedef EGLContext SFG_WindowContextType ;
-#else
typedef GLXContext SFG_WindowContextType ;
#endif
typedef struct tagSFG_PlatformContext SFG_PlatformContext;
{
int OldWidth; /* Window width from before a resize */
int OldHeight; /* " height " " " " */
+ GLboolean KeyRepeating; /* Currently in repeat mode? */
};