MacOSX doesn't define HOST_NAME_MAX in unistd.h, which made freeglut fail to
[freeglut] / src / x11 / fg_window_x11.c
index 1b90bf5..90f1966 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * freeglut_window_x11.c
+ * fg_window_x11.c
  *
  * Window management methods for X11
  *
@@ -28,8 +28,9 @@
 
 #define FREEGLUT_BUILDING_LIB
 #include <GL/freeglut.h>
-#include <limits.h>  /* LONG_MAX */
-#include <unistd.h>  /* usleep */
+#include <limits.h>     /* LONG_MAX */
+#include <unistd.h>     /* usleep, gethostname, getpid */
+#include <sys/types.h>  /* pid_t */
 #include "../fg_internal.h"
 
 #ifdef EGL_VERSION_1_0
 #include "x11/fg_window_x11_glx.h"
 #endif
 
+#ifndef HOST_NAME_MAX
+#define HOST_NAME_MAX  255
+#endif
+
+/* Motif window hints, only define needed ones */
+typedef struct
+{
+    unsigned long flags;
+    unsigned long functions;
+    unsigned long decorations;
+    long input_mode;
+    unsigned long status;
+} MotifWmHints;
+#define MWM_HINTS_DECORATIONS         (1L << 1)
+#define MWM_DECOR_BORDER              (1L << 1)
+
 static int fghResizeFullscrToggle(void)
 {
     XWindowAttributes attributes;
+    SFG_Window *win = fgStructure.CurrentWindow;
 
     if(glutGet(GLUT_FULL_SCREEN)) {
         /* restore original window size */
-        SFG_Window *win = fgStructure.CurrentWindow;
-        fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
-        fgStructure.CurrentWindow->State.Width  = win->State.pWState.OldWidth;
-        fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight;
+        fgStructure.CurrentWindow->State.WorkMask = GLUT_SIZE_WORK;
+        fgStructure.CurrentWindow->State.DesiredWidth  = win->State.pWState.OldWidth;
+        fgStructure.CurrentWindow->State.DesiredHeight = win->State.pWState.OldHeight;
 
     } else {
+        fgStructure.CurrentWindow->State.pWState.OldWidth  = win->State.Width;
+        fgStructure.CurrentWindow->State.pWState.OldHeight = win->State.Height;
+
         /* resize the window to cover the entire screen */
         XGetWindowAttributes(fgDisplay.pDisplay.Display,
                 fgStructure.CurrentWindow->Window.Handle,
@@ -133,6 +153,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
     XEvent eventReturnBuffer; /* return buffer required for a call */
     unsigned long mask;
     unsigned int current_DisplayMode = fgState.DisplayMode ;
+    XEvent fakeEvent = {0};
 
     /* Save the display mode if we are creating a menu window */
     if( window->IsMenu && ( ! fgStructure.MenuContext ) )
@@ -239,6 +260,18 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
         &winAttr
     );
 
+    /* Fake configure event to force viewport setup
+     * even with no window manager.
+     */
+    fakeEvent.xconfigure.type = ConfigureNotify;
+    fakeEvent.xconfigure.display = fgDisplay.pDisplay.Display;
+    fakeEvent.xconfigure.window = window->Window.Handle;
+    fakeEvent.xconfigure.x = x;
+    fakeEvent.xconfigure.y = y;
+    fakeEvent.xconfigure.width = w;
+    fakeEvent.xconfigure.height = h;
+    XPutBackEvent(fgDisplay.pDisplay.Display, &fakeEvent);
+
     /*
      * The GLX context creation, possibly trying the direct context rendering
      *  or else use the current context if the user has so specified
@@ -284,12 +317,6 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
     }
 #endif
 
-    /*
-     * XXX Assume the new window is visible by default
-     * XXX Is this a  safe assumption?
-     */
-    window->State.Visible = GL_TRUE;
-
     sizeHints.flags = 0;
     if ( positionUse )
         sizeHints.flags |= USPosition;
@@ -330,6 +357,60 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
     XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle,
                      &fgDisplay.pDisplay.DeleteWindow, 1 );
 
+    if (!isSubWindow && !window->IsMenu &&
+        ((fgState.DisplayMode & GLUT_BORDERLESS) || (fgState.DisplayMode & GLUT_CAPTIONLESS)))
+    {
+        /* _MOTIF_WM_HINTS is replaced by _NET_WM_WINDOW_TYPE, but that property does not allow precise
+         * control over the visual style of the window, which is what we are trying to achieve here.
+         * Stick with Motif and hope for the best... */
+        MotifWmHints hints = {0};
+        hints.flags = MWM_HINTS_DECORATIONS;
+        hints.decorations = (fgState.DisplayMode & GLUT_CAPTIONLESS) ? MWM_DECOR_BORDER:0;
+
+        XChangeProperty(fgDisplay.pDisplay.Display, window->Window.Handle,
+                        XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS", False ),
+                        XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS", False ), 32,
+                        PropModeReplace,
+                        (unsigned char*) &hints,
+                        sizeof(MotifWmHints) / sizeof(long));
+    }
+
+
+    if (fgDisplay.pDisplay.NetWMSupported
+        && fgDisplay.pDisplay.NetWMPid != None
+        && fgDisplay.pDisplay.ClientMachine != None)
+    {
+      char hostname[HOST_NAME_MAX];
+      pid_t pid = getpid();
+
+      if (pid > 0 && gethostname(hostname, sizeof(hostname)) > -1)
+      {
+        hostname[sizeof(hostname) - 1] = '\0';
+
+        XChangeProperty(
+            fgDisplay.pDisplay.Display,
+            window->Window.Handle,
+            fgDisplay.pDisplay.NetWMPid,
+            XA_CARDINAL,
+            32,
+            PropModeReplace,
+            (unsigned char *) &pid,
+            1
+        );
+
+        XChangeProperty(
+            fgDisplay.pDisplay.Display,
+            window->Window.Handle,
+            fgDisplay.pDisplay.ClientMachine,
+            XA_STRING,
+            8,
+            PropModeReplace,
+            (unsigned char *) hostname,
+            strlen(hostname)
+        );
+      }
+    }
+
 #ifdef EGL_VERSION_1_0
     fghPlatformOpenWindowEGL(window);
 #else
@@ -346,17 +427,33 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
        fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) );
     #endif
 
-    XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
+    if (!window->IsMenu)    /* Don't show window after creation if its a menu */
+    {
+        XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
+        window->State.Visible = GL_TRUE;
+    }
 
     XFree(visualInfo);
 
-    if( !isSubWindow)
+    /* wait till window visible */
+    if( !isSubWindow && !window->IsMenu)
         XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) );
 #undef WINDOW_CONFIG
 }
 
 
 /*
+ * Request a window resize
+ */
+void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
+{
+    XResizeWindow( fgDisplay.pDisplay.Display, window->Window.Handle,
+                   width, height );
+    XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
+}
+
+
+/*
  * Closes a window, destroying the frame and OpenGL context
  */
 void fgPlatformCloseWindow( SFG_Window* window )
@@ -377,37 +474,39 @@ void fgPlatformCloseWindow( SFG_Window* window )
 
 
 /*
- * This function makes the current window visible
+ * This function makes the specified window visible
  */
-void fgPlatformGlutShowWindow( void )
+void fgPlatformShowWindow( SFG_Window *window )
 {
-    XMapWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
+    XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
     XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
 }
 
 /*
- * This function hides the current window
+ * This function hides the specified window
  */
-void fgPlatformGlutHideWindow( void )
+void fgPlatformHideWindow( SFG_Window *window )
 {
-    if( fgStructure.CurrentWindow->Parent == NULL )
+    if( window->Parent == NULL )
         XWithdrawWindow( fgDisplay.pDisplay.Display,
-                         fgStructure.CurrentWindow->Window.Handle,
+                         window->Window.Handle,
                          fgDisplay.pDisplay.Screen );
     else
         XUnmapWindow( fgDisplay.pDisplay.Display,
-                      fgStructure.CurrentWindow->Window.Handle );
+                      window->Window.Handle );
     XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
 }
 
 /*
- * Iconify the current window (top-level windows only)
+ * Iconify the specified window (top-level windows only)
  */
-void fgPlatformGlutIconifyWindow( void )
+void fgPlatformIconifyWindow( SFG_Window *window )
 {
-    XIconifyWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
+    XIconifyWindow( fgDisplay.pDisplay.Display, window->Window.Handle,
                     fgDisplay.pDisplay.Screen );
     XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
+
+    fgStructure.CurrentWindow->State.Visible   = GL_FALSE;
 }
 
 /*
@@ -453,59 +552,35 @@ void fgPlatformGlutSetIconTitle( const char* title )
 }
 
 /*
- * Change the current window's position
+ * Change the specified window's position
  */
-void fgPlatformGlutPositionWindow( int x, int y )
+void fgPlatformPositionWindow( SFG_Window *window, int x, int y )
 {
-    XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle,
+    XMoveWindow( fgDisplay.pDisplay.Display, window->Window.Handle,
                  x, y );
     XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */
 }
 
 /*
- * Lowers the current window (by Z order change)
- */
-void fgPlatformGlutPushWindow( void )
-{
-    XLowerWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
-}
-
-/*
- * Raises the current window (by Z order change)
+ * Lowers the specified window (by Z order change)
  */
-void fgPlatformGlutPopWindow( void )
+void fgPlatformPushWindow( SFG_Window *window )
 {
-    XRaiseWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
+    XLowerWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
 }
 
 /*
- * Resize the current window so that it fits the whole screen
+ * Raises the specified window (by Z order change)
  */
-void fgPlatformGlutFullScreen( SFG_Window *win )
+void fgPlatformPopWindow( SFG_Window *window )
 {
-    if(!glutGet(GLUT_FULL_SCREEN)) {
-        if(fghToggleFullscreen() != -1) {
-            win->State.IsFullscreen = GL_TRUE;
-        }
-    }
-}
-
-/*
- * If we are fullscreen, resize the current window back to its original size
- */
-void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
-{
-    if(glutGet(GLUT_FULL_SCREEN)) {
-        if(fghToggleFullscreen() != -1) {
-            win->State.IsFullscreen = GL_FALSE;
-        }
-    }
+    XRaiseWindow( fgDisplay.pDisplay.Display, window->Window.Handle );
 }
 
 /*
  * Toggle the window's full screen state.
  */
-void fgPlatformGlutFullScreenToggle( SFG_Window *win )
+void fgPlatformFullScreenToggle( SFG_Window *win )
 {
     if(fghToggleFullscreen() != -1) {
         win->State.IsFullscreen = !win->State.IsFullscreen;