Setting the line endings and keywords on a bunch of new text files
[freeglut] / src / x11 / freeglut_init_x11.c
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+/*
+ * freeglut_init_x11.c
+ *
+ * Various freeglut initialization functions.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Copied for Platform code by Evan Felix <karcaw at gmail.com>
+ * Creation date: Thur Feb 2 2012
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define FREEGLUT_BUILDING_LIB
+#include <limits.h>  /* LONG_MAX */
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+/* Return the atom associated with "name". */
+static Atom fghGetAtom(const char * name)
+{
+  return XInternAtom(fgDisplay.pDisplay.Display, name, False);
+}
+
+/*
+ * Check if "property" is set on "window".  The property's values are returned
+ * through "data".  If the property is set and is of type "type", return the
+ * number of elements in "data".  Return zero otherwise.  In both cases, use
+ * "Xfree()" to free "data".
+ */
+static int fghGetWindowProperty(Window window,
+                               Atom property,
+                               Atom type,
+                               unsigned char ** data)
+{
+  /*
+   * Caller always has to use "Xfree()" to free "data", since
+   * "XGetWindowProperty() always allocates one extra byte in prop_return
+   * [i.e. "data"] (even if the property is zero length) [..]".
+   */
+
+  int status;  /*  Returned by "XGetWindowProperty". */
+
+  Atom          type_returned;
+  int           temp_format;             /*  Not used. */
+  unsigned long number_of_elements;
+  unsigned long temp_bytes_after;        /*  Not used. */
+
+
+  status = XGetWindowProperty(fgDisplay.pDisplay.Display,
+                             window,
+                             property,
+                             0,
+                             LONG_MAX,
+                             False,
+                             type,
+                             &type_returned,
+                             &temp_format,
+                             &number_of_elements,
+                             &temp_bytes_after,
+                             data);
+
+  FREEGLUT_INTERNAL_ERROR_EXIT(status == Success,
+                              "XGetWindowProperty failled",
+                              "fghGetWindowProperty");
+
+  if (type_returned != type)
+    {
+      number_of_elements = 0;
+    }
+
+  return number_of_elements;
+}
+
+/*  Check if the window manager is NET WM compliant. */
+static int fghNetWMSupported(void)
+{
+  Atom wm_check;
+  Window ** window_ptr_1;
+
+  int number_of_windows;
+  int net_wm_supported;
+
+
+  net_wm_supported = 0;
+
+  wm_check = fghGetAtom("_NET_SUPPORTING_WM_CHECK");
+  window_ptr_1 = malloc(sizeof(Window *));
+
+  /*
+   * Check that the window manager has set this property on the root window.
+   * The property must be the ID of a child window.
+   */
+  number_of_windows = fghGetWindowProperty(fgDisplay.pDisplay.RootWindow,
+                                           wm_check,
+                                           XA_WINDOW,
+                                           (unsigned char **) window_ptr_1);
+  if (number_of_windows == 1)
+    {
+      Window ** window_ptr_2;
+
+      window_ptr_2 = malloc(sizeof(Window *));
+
+      /* Check that the window has the same property set to the same value. */
+      number_of_windows = fghGetWindowProperty(**window_ptr_1,
+                                               wm_check,
+                                               XA_WINDOW,
+                                               (unsigned char **) window_ptr_2);
+      if ((number_of_windows == 1) && (**window_ptr_1 == **window_ptr_2))
+      {
+        /* NET WM compliant */
+        net_wm_supported = 1;
+      }
+
+      XFree(*window_ptr_2);
+      free(window_ptr_2);
+    }
+
+        XFree(*window_ptr_1);
+        free(window_ptr_1);
+
+        return net_wm_supported;
+}
+
+/*  Check if "hint" is present in "property" for "window". */
+int fgHintPresent(Window window, Atom property, Atom hint)
+{
+  Atom *atoms;
+  int number_of_atoms;
+  int supported;
+  int i;
+
+  supported = 0;
+
+  number_of_atoms = fghGetWindowProperty(window,
+                                        property,
+                                        XA_ATOM,
+                                        (unsigned char **) &atoms);
+  for (i = 0; i < number_of_atoms; i++)
+  {
+      if (atoms[i] == hint)
+      {
+          supported = 1;
+          break;
+      }
+  }
+
+  XFree(atoms);
+  return supported;
+}
+
+/*
+ * A call to this function should initialize all the display stuff...
+ */
+void fgPlatformInitialize( const char* displayName )
+{
+    fgDisplay.pDisplay.Display = XOpenDisplay( displayName );
+
+    if( fgDisplay.pDisplay.Display == NULL )
+        fgError( "failed to open display '%s'", XDisplayName( displayName ) );
+
+    if( !glXQueryExtension( fgDisplay.pDisplay.Display, NULL, NULL ) )
+        fgError( "OpenGL GLX extension not supported by display '%s'",
+            XDisplayName( displayName ) );
+
+    fgDisplay.pDisplay.Screen = DefaultScreen( fgDisplay.pDisplay.Display );
+    fgDisplay.pDisplay.RootWindow = RootWindow(
+        fgDisplay.pDisplay.Display,
+        fgDisplay.pDisplay.Screen
+    );
+
+    fgDisplay.ScreenWidth  = DisplayWidth(
+        fgDisplay.pDisplay.Display,
+        fgDisplay.pDisplay.Screen
+    );
+    fgDisplay.ScreenHeight = DisplayHeight(
+        fgDisplay.pDisplay.Display,
+        fgDisplay.pDisplay.Screen
+    );
+
+    fgDisplay.ScreenWidthMM = DisplayWidthMM(
+        fgDisplay.pDisplay.Display,
+        fgDisplay.pDisplay.Screen
+    );
+    fgDisplay.ScreenHeightMM = DisplayHeightMM(
+        fgDisplay.pDisplay.Display,
+        fgDisplay.pDisplay.Screen
+    );
+
+    fgDisplay.pDisplay.Connection = ConnectionNumber( fgDisplay.pDisplay.Display );
+
+    /* Create the window deletion atom */
+    fgDisplay.pDisplay.DeleteWindow = fghGetAtom("WM_DELETE_WINDOW");
+
+    /* Create the state and full screen atoms */
+    fgDisplay.pDisplay.State           = None;
+    fgDisplay.pDisplay.StateFullScreen = None;
+
+    if (fghNetWMSupported())
+    {
+      const Atom supported = fghGetAtom("_NET_SUPPORTED");
+      const Atom state     = fghGetAtom("_NET_WM_STATE");
+      
+      /* Check if the state hint is supported. */
+      if (fgHintPresent(fgDisplay.pDisplay.RootWindow, supported, state))
+      {
+        const Atom full_screen = fghGetAtom("_NET_WM_STATE_FULLSCREEN");
+        
+        fgDisplay.pDisplay.State = state;
+        
+        /* Check if the window manager supports full screen. */
+        /**  Check "_NET_WM_ALLOWED_ACTIONS" on our window instead? **/
+        if (fgHintPresent(fgDisplay.pDisplay.RootWindow, supported, full_screen))
+        {
+          fgDisplay.pDisplay.StateFullScreen = full_screen;
+        }
+      }
+    }
+
+
+    fgState.Initialised = GL_TRUE;
+
+    atexit(fgDeinitialize);
+
+    /* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
+    fgInitialiseInputDevices();
+}
+
+void fgPlatformDeinitialiseInputDevices ( void )
+{
+       fghCloseInputDevices ();
+
+    fgState.JoysticksInitialised = GL_FALSE;
+    fgState.InputDevsInitialised = GL_FALSE;
+}
+
+
+void fgPlatformCloseDisplay ( void )
+{
+    /*
+     * Make sure all X-client data we have created will be destroyed on
+     * display closing
+     */
+    XSetCloseDownMode( fgDisplay.pDisplay.Display, DestroyAll );
+
+    /*
+     * Close the display connection, destroying all windows we have
+     * created so far
+     */
+    XCloseDisplay( fgDisplay.pDisplay.Display );
+}
+
+
+void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext )
+{
+    /* Note that the MVisualInfo is not owned by the MenuContext! */
+    glXDestroyContext( pDisplay.Display, MContext );
+}
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