+/*
+ * freeglut_init_x11.c
+ *
+ * Various freeglut initialization functions.
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Copied for Platform code by Evan Felix <karcaw at gmail.com>
+ * Creation date: Thur Feb 2 2012
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#define FREEGLUT_BUILDING_LIB
+#include <limits.h> /* LONG_MAX */
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+/* Return the atom associated with "name". */
+static Atom fghGetAtom(const char * name)
+{
+ return XInternAtom(fgDisplay.pDisplay.Display, name, False);
+}
+
+/*
+ * Check if "property" is set on "window". The property's values are returned
+ * through "data". If the property is set and is of type "type", return the
+ * number of elements in "data". Return zero otherwise. In both cases, use
+ * "Xfree()" to free "data".
+ */
+static int fghGetWindowProperty(Window window,
+ Atom property,
+ Atom type,
+ unsigned char ** data)
+{
+ /*
+ * Caller always has to use "Xfree()" to free "data", since
+ * "XGetWindowProperty() always allocates one extra byte in prop_return
+ * [i.e. "data"] (even if the property is zero length) [..]".
+ */
+
+ int status; /* Returned by "XGetWindowProperty". */
+
+ Atom type_returned;
+ int temp_format; /* Not used. */
+ unsigned long number_of_elements;
+ unsigned long temp_bytes_after; /* Not used. */
+
+
+ status = XGetWindowProperty(fgDisplay.pDisplay.Display,
+ window,
+ property,
+ 0,
+ LONG_MAX,
+ False,
+ type,
+ &type_returned,
+ &temp_format,
+ &number_of_elements,
+ &temp_bytes_after,
+ data);
+
+ FREEGLUT_INTERNAL_ERROR_EXIT(status == Success,
+ "XGetWindowProperty failled",
+ "fghGetWindowProperty");
+
+ if (type_returned != type)
+ {
+ number_of_elements = 0;
+ }
+
+ return number_of_elements;
+}
+
+/* Check if the window manager is NET WM compliant. */
+static int fghNetWMSupported(void)
+{
+ Atom wm_check;
+ Window ** window_ptr_1;
+
+ int number_of_windows;
+ int net_wm_supported;
+
+
+ net_wm_supported = 0;
+
+ wm_check = fghGetAtom("_NET_SUPPORTING_WM_CHECK");
+ window_ptr_1 = malloc(sizeof(Window *));
+
+ /*
+ * Check that the window manager has set this property on the root window.
+ * The property must be the ID of a child window.
+ */
+ number_of_windows = fghGetWindowProperty(fgDisplay.pDisplay.RootWindow,
+ wm_check,
+ XA_WINDOW,
+ (unsigned char **) window_ptr_1);
+ if (number_of_windows == 1)
+ {
+ Window ** window_ptr_2;
+
+ window_ptr_2 = malloc(sizeof(Window *));
+
+ /* Check that the window has the same property set to the same value. */
+ number_of_windows = fghGetWindowProperty(**window_ptr_1,
+ wm_check,
+ XA_WINDOW,
+ (unsigned char **) window_ptr_2);
+ if ((number_of_windows == 1) && (**window_ptr_1 == **window_ptr_2))
+ {
+ /* NET WM compliant */
+ net_wm_supported = 1;
+ }
+
+ XFree(*window_ptr_2);
+ free(window_ptr_2);
+ }
+
+ XFree(*window_ptr_1);
+ free(window_ptr_1);
+
+ return net_wm_supported;
+}
+
+/* Check if "hint" is present in "property" for "window". */
+int fgHintPresent(Window window, Atom property, Atom hint)
+{
+ Atom *atoms;
+ int number_of_atoms;
+ int supported;
+ int i;
+
+ supported = 0;
+
+ number_of_atoms = fghGetWindowProperty(window,
+ property,
+ XA_ATOM,
+ (unsigned char **) &atoms);
+ for (i = 0; i < number_of_atoms; i++)
+ {
+ if (atoms[i] == hint)
+ {
+ supported = 1;
+ break;
+ }
+ }
+
+ XFree(atoms);
+ return supported;
+}
+
+/*
+ * A call to this function should initialize all the display stuff...
+ */
+void fgPlatformInitialize( const char* displayName )
+{
+ fgDisplay.pDisplay.Display = XOpenDisplay( displayName );
+
+ if( fgDisplay.pDisplay.Display == NULL )
+ fgError( "failed to open display '%s'", XDisplayName( displayName ) );
+
+ if( !glXQueryExtension( fgDisplay.pDisplay.Display, NULL, NULL ) )
+ fgError( "OpenGL GLX extension not supported by display '%s'",
+ XDisplayName( displayName ) );
+
+ fgDisplay.pDisplay.Screen = DefaultScreen( fgDisplay.pDisplay.Display );
+ fgDisplay.pDisplay.RootWindow = RootWindow(
+ fgDisplay.pDisplay.Display,
+ fgDisplay.pDisplay.Screen
+ );
+
+ fgDisplay.ScreenWidth = DisplayWidth(
+ fgDisplay.pDisplay.Display,
+ fgDisplay.pDisplay.Screen
+ );
+ fgDisplay.ScreenHeight = DisplayHeight(
+ fgDisplay.pDisplay.Display,
+ fgDisplay.pDisplay.Screen
+ );
+
+ fgDisplay.ScreenWidthMM = DisplayWidthMM(
+ fgDisplay.pDisplay.Display,
+ fgDisplay.pDisplay.Screen
+ );
+ fgDisplay.ScreenHeightMM = DisplayHeightMM(
+ fgDisplay.pDisplay.Display,
+ fgDisplay.pDisplay.Screen
+ );
+
+ fgDisplay.pDisplay.Connection = ConnectionNumber( fgDisplay.pDisplay.Display );
+
+ /* Create the window deletion atom */
+ fgDisplay.pDisplay.DeleteWindow = fghGetAtom("WM_DELETE_WINDOW");
+
+ /* Create the state and full screen atoms */
+ fgDisplay.pDisplay.State = None;
+ fgDisplay.pDisplay.StateFullScreen = None;
+
+ if (fghNetWMSupported())
+ {
+ const Atom supported = fghGetAtom("_NET_SUPPORTED");
+ const Atom state = fghGetAtom("_NET_WM_STATE");
+
+ /* Check if the state hint is supported. */
+ if (fgHintPresent(fgDisplay.pDisplay.RootWindow, supported, state))
+ {
+ const Atom full_screen = fghGetAtom("_NET_WM_STATE_FULLSCREEN");
+
+ fgDisplay.pDisplay.State = state;
+
+ /* Check if the window manager supports full screen. */
+ /** Check "_NET_WM_ALLOWED_ACTIONS" on our window instead? **/
+ if (fgHintPresent(fgDisplay.pDisplay.RootWindow, supported, full_screen))
+ {
+ fgDisplay.pDisplay.StateFullScreen = full_screen;
+ }
+ }
+ }
+
+
+ fgState.Initialised = GL_TRUE;
+
+ atexit(fgDeinitialize);
+
+ /* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
+ fgInitialiseInputDevices();
+}
+
+void fgPlatformDeinitialiseInputDevices ( void )
+{
+ fghCloseInputDevices ();
+
+ fgState.JoysticksInitialised = GL_FALSE;
+ fgState.InputDevsInitialised = GL_FALSE;
+}
+
+
+void fgPlatformCloseDisplay ( void )
+{
+ /*
+ * Make sure all X-client data we have created will be destroyed on
+ * display closing
+ */
+ XSetCloseDownMode( fgDisplay.pDisplay.Display, DestroyAll );
+
+ /*
+ * Close the display connection, destroying all windows we have
+ * created so far
+ */
+ XCloseDisplay( fgDisplay.pDisplay.Display );
+}
+
+
+void fgPlatformDestroyContext ( SFG_PlatformDisplay pDisplay, SFG_WindowContextType MContext )
+{
+ /* Note that the MVisualInfo is not owned by the MenuContext! */
+ glXDestroyContext( pDisplay.Display, MContext );
+}
\ No newline at end of file