* Chooses a visual basing on the current display mode settings\r
*/\r
\r
-GLXFBConfig* fgChooseFBConfig( int *numcfgs )\r
+GLXFBConfig* fgPlatformChooseFBConfig( int *numcfgs )\r
{\r
GLboolean wantIndexedMode = GL_FALSE;\r
int attributes[ 100 ];\r
if( window->IsMenu && ( ! fgStructure.MenuContext ) )\r
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ;\r
\r
- window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );\r
+ window->Window.pContext.FBConfig = fgPlatformChooseFBConfig( &num_FBConfigs );\r
\r
if( window->IsMenu && ( ! fgStructure.MenuContext ) )\r
fgState.DisplayMode = current_DisplayMode ;\r
if( ! window->Window.pContext.FBConfig )\r
{\r
/*\r
- * The "fgChooseFBConfig" returned a null meaning that the visual\r
+ * The "fgPlatformChooseFBConfig" returned a null meaning that the visual\r
* context is not available.\r
* Try a couple of variations to see if they will work.\r
*/\r
if( !( fgState.DisplayMode & GLUT_DOUBLE ) )\r
{\r
fgState.DisplayMode |= GLUT_DOUBLE ;\r
- window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );\r
+ window->Window.pContext.FBConfig = fgPlatformChooseFBConfig( &num_FBConfigs );\r
fgState.DisplayMode &= ~GLUT_DOUBLE;\r
}\r
\r
if( fgState.DisplayMode & GLUT_MULTISAMPLE )\r
{\r
fgState.DisplayMode &= ~GLUT_MULTISAMPLE ;\r
- window->Window.pContext.FBConfig = fgChooseFBConfig( &num_FBConfigs );\r
+ window->Window.pContext.FBConfig = fgPlatformChooseFBConfig( &num_FBConfigs );\r
fgState.DisplayMode |= GLUT_MULTISAMPLE;\r
}\r
}\r