#ifndef XGL_H_
#define XGL_H_
+#define X_PI 0x3243f
+#define X_2PI 0x6487f
+#define X_HPI 0x19220
+#define X_QPI 0xc910
+
+enum {
+ XGL_LIGHTING = 1,
+ XGL_DEPTH_TEST = 2,
+};
+
enum {
XGL_LINES = 2,
XGL_TRIANGLES = 3,
struct xvertex {
int32_t x, y, z;
+ int32_t nx, ny, nz;
unsigned char cidx;
};
void xgl_init(void);
+void xgl_enable(unsigned int opt);
+void xgl_disable(unsigned int opt);
+
void xgl_viewport(int x, int y, int w, int h);
void xgl_push_matrix(void);
void xgl_pop_matrix(void);
void xgl_load_identity(void);
void xgl_load_matrix(const int32_t *m);
+void xgl_get_matrix(int32_t *m);
void xgl_mult_matrix(const int32_t *m);
void xgl_translate(int32_t x, int32_t y, int32_t z);
void xgl_scale(int32_t x, int32_t y, int32_t z);
void xgl_draw(int prim, const struct xvertex *varr, int vcount);
+void xgl_transform(const struct xvertex *vin, int *x, int *y);
+
+void xgl_xyzzy(void);
#endif /* XGL_H_ */