+#include <stdio.h>
+#include <string.h>
#include <math.h>
#include "miniglut.h"
int bnstate[8];
int anim;
float torus_pos[3], torus_rot[4] = {0, 0, 0, 1};
+int teapot, torus, cone, sphere;
+long nframes;
+#ifndef GL_FRAMEBUFFER_SRGB
+#define GL_FRAMEBUFFER_SRGB 0x8db9
+#endif
+
+#ifndef GL_MULTISAMPLE
+#define GL_MULTISAMPLE 0x809d
+#endif
int main(int argc, char **argv)
{
+ int i, test_aa = 0, test_srgb = 0;
+ unsigned int mode = GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE;
+
+ for(i=1; i<argc; i++) {
+ if(strcmp(argv[i], "-ms") == 0) {
+ test_aa = 1;
+ } else if(strcmp(argv[i], "-srgb") == 0) {
+ test_srgb = 1;
+ }
+ }
+
+ if(test_aa) mode |= GLUT_MULTISAMPLE;
+ if(test_srgb) mode |= GLUT_SRGB;
+
glutInit(&argc, argv);
- glutInitWindowSize(1024, 768);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
+ glutInitWindowSize(800, 600);
+ glutInitDisplayMode(mode);
glutCreateWindow("miniglut test");
glutDisplayFunc(display);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
+ if(test_aa) {
+ glEnable(GL_MULTISAMPLE);
+ }
+ if(test_srgb) {
+ glEnable(GL_FRAMEBUFFER_SRGB);
+ }
+
+ torus = glGenLists(1);
+ glNewList(torus, GL_COMPILE);
+ glutSolidTorus(0.3, 1, 16, 24);
+ glEndList();
+
+ cone = glGenLists(1);
+ glNewList(cone, GL_COMPILE);
+ glutSolidCone(1.1, 2, 16, 2);
+ glEndList();
+
+ sphere = glGenLists(1);
+ glNewList(sphere, GL_COMPILE);
+ glutSolidSphere(0.4, 16, 8);
+ glEndList();
+
+ teapot = glGenLists(1);
+ glNewList(teapot, GL_COMPILE);
+ glutSolidTeapot(1.0);
+ glEndList();
+
glutMainLoop();
return 0;
}
glRotatef(tm / 10.0f, 1, 0, 0);
glRotatef(tm / 10.0f, 0, 1, 0);
}
- glutSolidTorus(0.3, 1, 16, 24);
+ glCallList(torus);
glPopMatrix();
- glutSolidSphere(0.4, 16, 8);
+ glCallList(sphere);
glPushMatrix();
glTranslatef(torus_pos[0] - 2.5, torus_pos[1], torus_pos[2]);
glPushMatrix();
glTranslatef(2.5, -1, 0);
glRotatef(-90, 1, 0, 0);
- glutSolidCone(1.1, 2, 16, 2);
+ glCallList(cone);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(0, -0.5, 2.5);
+ glFrontFace(GL_CW);
+ glCallList(teapot);
+ glFrontFace(GL_CCW);
glPopMatrix();
glBegin(GL_QUADS);
glEnd();
glutSwapBuffers();
+ nframes++;
}
#define ZNEAR 0.5f
{
static int fullscr;
static int prev_xsz, prev_ysz;
+ static long start_msec;
switch(key) {
case 27:
anim ^= 1;
glutIdleFunc(anim ? idle : 0);
glutPostRedisplay();
+
+ if(anim) {
+ start_msec = glutGet(GLUT_ELAPSED_TIME);
+ nframes = 0;
+ } else {
+ long tm = glutGet(GLUT_ELAPSED_TIME) - start_msec;
+ long fps = (nframes * 100000) / tm;
+ printf("framerate: %ld.%ld fps\n", fps / 100, fps % 100);
+ }
break;
case '\n':