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evolving the basic gfx abstractions
[nexus3d]
/
test.p.glsl
diff --git a/test.p.glsl
b/test.p.glsl
new file mode 100644
(file)
index 0000000..
aecbf05
--- /dev/null
+++ b/
test.p.glsl
@@ -0,0
+1,9
@@
+#version 410
+
+layout(location = 0) out vec4 ocol;
+layout(location = 3) in vec4 vcol;
+
+void main()
+{
+ ocol = vcol;
+}