dungeon drawing
[vrlugburz] / tools / dunger / src / level.c
index f61f3f6..5825924 100644 (file)
@@ -1,11 +1,8 @@
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
-#include <GL/gl.h>
 #include "level.h"
 
-extern int view_width, view_height;
-
 struct level *create_level(int xsz, int ysz)
 {
        struct level *lvl;
@@ -28,56 +25,3 @@ void free_level(struct level *lvl)
        free(lvl->cells);
        free(lvl);
 }
-
-static void draw_cell(float x, float y, float sz, struct cell *cell)
-{
-       static const float colors[][3] = {{0, 0, 0}, {0.6, 0.6, 0.6}, {0.4, 0.2, 0.1}};
-
-       if(cell) {
-               glColor3fv(colors[cell->type]);
-       } else {
-               glColor3f(1, 1, 1);
-       }
-       glVertex2f(x, y);
-       glVertex2f(x + sz, y);
-       glVertex2f(x + sz, y + sz);
-       glVertex2f(x, y + sz);
-}
-
-void draw_level(struct level *lvl)
-{
-       int i, j;
-       float x, y, dx, dy, cellsz;
-       struct cell *cell;
-
-       dx = view_width / lvl->width;
-       dy = view_height / lvl->height;
-       cellsz = dx > dy ? dy : dx;
-
-       glBegin(GL_QUADS);
-       cell = lvl->cells;
-       y = 0;
-       for(i=0; i<lvl->height; i++) {
-               x = 0;
-               for(j=0; j<lvl->width; j++) {
-                       draw_cell(x, y, cellsz, cell++);
-                       x += cellsz;
-               }
-               y += cellsz;
-       }
-       glEnd();
-
-       glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-       glBegin(GL_QUADS);
-       y = 0;
-       for(i=0; i<lvl->height; i++) {
-               x = 0;
-               for(j=0; j<lvl->width; j++) {
-                       draw_cell(x, y, cellsz, 0);
-                       x += cellsz;
-               }
-               y += cellsz;
-       }
-       glEnd();
-       glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-}