X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;ds=inline;f=src%2Ffreeglut_window.c;h=eb1842d10fb727256bb45e9a3f6359103de8383c;hb=0c26580b96f8e2f431489049be61077bd24dd21d;hp=f99b673763577b185fe0e489eefdd659a0b7d598;hpb=fc5b93fd6592f84aa605e18cb6456a1af770e483;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index f99b673..eb1842d 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -29,7 +29,7 @@ #include "config.h" #endif -#include "../include/GL/freeglut.h" +#include #include "freeglut_internal.h" /* @@ -268,11 +268,12 @@ void fgOpenWindow( SFG_Window* window, const char* title, * XXX simplify this. */ if( !window->IsMenu ) - window->Window.VisualInfo = fgChooseVisual( ); + window->Window.VisualInfo = fgChooseVisual( ); else if( fgStructure.MenuContext ) window->Window.VisualInfo = fgChooseVisual( ); else { + /* XXX Why are menus double- and depth-buffered? */ unsigned int current_DisplayMode = fgState.DisplayMode ; fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH ; window->Window.VisualInfo = fgChooseVisual( ); @@ -310,7 +311,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, window->State.IsOffscreen = GL_FALSE; if( fgState.DisplayMode & GLUT_OFFSCREEN ) { - window->State.IsOffscreen = GL_TRUE; + window->State.IsOffscreen = GL_TRUE; window->Window.Pixmap = XCreatePixmap( fgDisplay.Display, fgDisplay.RootWindow, w, h, @@ -336,11 +337,8 @@ void fgOpenWindow( SFG_Window* window, const char* title, * XXX A: Not appreciably, but it WILL make it easier to debug. * XXX Try tracing old GLUT and try tracing freeglut. Old GLUT * XXX turns off events that it doesn't need and is a whole lot - * XXX more pleasant to trace. (Hint: Think mouse-motion!) - * XXX - * XXX It may make a difference in networked environments or on - * XXX some very slow systems, but I think that that is secondary - * XXX to making debugging easier. + * XXX more pleasant to trace. (Think mouse-motion! Tons of + * XXX ``bonus'' GUI events stream in.) */ winAttr.event_mask = StructureNotifyMask | SubstructureNotifyMask | ExposureMask | @@ -395,7 +393,7 @@ void fgOpenWindow( SFG_Window* window, const char* title, ); } -/* window->Window.Context = fgStructure.MenuContext->Context ; */ + /* window->Window.Context = fgStructure.MenuContext->Context; */ window->Window.Context = glXCreateContext( fgDisplay.Display, window->Window.VisualInfo, NULL, fgState.ForceDirectContext | fgState.TryDirectContext @@ -483,7 +481,8 @@ void fgOpenWindow( SFG_Window* window, const char* title, #elif TARGET_HOST_WIN32 WNDCLASS wc; - int flags; + DWORD flags; + DWORD exFlags = 0; ATOM atom; freeglut_assert_ready; @@ -536,14 +535,18 @@ void fgOpenWindow( SFG_Window* window, const char* title, flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE; if ( window->IsMenu ) - flags |= WS_POPUP ; + { + flags |= WS_POPUP; + exFlags |= WS_EX_TOOLWINDOW; + } else if( window->Parent == NULL ) flags |= WS_OVERLAPPEDWINDOW; else flags |= WS_CHILD; } - window->Window.Handle = CreateWindow( + window->Window.Handle = CreateWindowEx( + exFlags, "FREEGLUT", title, flags, @@ -645,14 +648,20 @@ int FGAPIENTRY glutCreateWindow( const char* title ) */ int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h ) { - SFG_Window* window = NULL; - SFG_Window* parent = NULL; - - freeglut_assert_ready; - parent = fgWindowByID( parentID ); - freeglut_return_val_if_fail( parent != NULL, 0 ); - window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE ); - return window->ID; + int ret = 0; + + if( GL_FALSE == fgStructure.Window->State.IsOffscreen ) + { + SFG_Window* window = NULL; + SFG_Window* parent = NULL; + + freeglut_assert_ready; + parent = fgWindowByID( parentID ); + freeglut_return_val_if_fail( parent != NULL, 0 ); + window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE ); + ret = window->ID; + } + return ret; } /* @@ -1029,7 +1038,7 @@ void FGAPIENTRY glutFullScreen( void ) rect.bottom - rect.top, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING | SWP_NOZORDER - ); + ); #endif } }