X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;ds=inline;f=tools%2Fgltest%2Fsrc%2Fmain.c;fp=tools%2Fgltest%2Fsrc%2Fmain.c;h=82042ca95f4f4f3711d5d401a3202638d261b6f3;hb=1fc50fb52faab54b3d5e160d3765d866c6cf173a;hp=0000000000000000000000000000000000000000;hpb=45f6f46fe758d15aafccdb69ae837fc7d84ee466;p=dosdemo diff --git a/tools/gltest/src/main.c b/tools/gltest/src/main.c new file mode 100644 index 0000000..82042ca --- /dev/null +++ b/tools/gltest/src/main.c @@ -0,0 +1,159 @@ +#include +#include +#include +#include "bsptree.h" +#include "mesh.h" + +int init(void); +void cleanup(void); +void display(void); +void reshape(int x, int y); +void keydown(unsigned char key, int x, int y); +void mouse(int bn, int st, int x, int y); +void motion(int x, int y); + +static float cam_theta, cam_phi, cam_dist = 5; +static int prev_x, prev_y; +static int bnstate[8]; + +/* ----------------------------------- */ +static struct g3d_mesh torus; +static struct bsptree torus_bsp; +/* ----------------------------------- */ + +int main(int argc, char **argv) +{ + glutInit(&argc, argv); + glutInitWindowSize(800, 600); + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); + glutCreateWindow("OpenGL test"); + + glutDisplayFunc(display); + glutReshapeFunc(reshape); + glutKeyboardFunc(keydown); + glutMouseFunc(mouse); + glutMotionFunc(motion); + + if(init() == -1) { + return 1; + } + atexit(cleanup); + + glutMainLoop(); + return 0; +} + +int init(void) +{ + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + + gen_torus_mesh(&torus, 1.0, 0.25, 24, 12); + + init_bsp(&torus_bsp); + if(bsp_add_mesh(&torus_bsp, &torus) == -1) { + fprintf(stderr, "failed to construct torus BSP tree\n"); + return -1; + } + + return 0; +} + +void cleanup(void) +{ + free(torus.varr); + free(torus.iarr); + destroy_bsp(&torus_bsp); +} + +void display(void) +{ + float vdir[3]; + float mat[16]; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0, 0, -cam_dist); + glRotatef(cam_phi, 1, 0, 0); + glRotatef(cam_theta, 0, 1, 0); + + glGetFloatv(GL_MODELVIEW_MATRIX, mat); + vdir[0] = -mat[2]; + vdir[1] = -mat[6]; + vdir[2] = -mat[10]; + + //g3d_draw_indexed(torus.prim, torus.varr, torus.vcount, torus.iarr, torus.icount); + draw_bsp(&torus_bsp, vdir[0], vdir[1], vdir[2]); + + glutSwapBuffers(); +} + +void reshape(int x, int y) +{ + glViewport(0, 0, x, y); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(50, (float)x / (float)y, 0.5, 500.0); +} + +void keydown(unsigned char key, int x, int y) +{ + switch(key) { + case 27: + exit(0); + } +} + +void mouse(int bn, int st, int x, int y) +{ + prev_x = x; + prev_y = y; + bnstate[bn - GLUT_LEFT] = st == GLUT_DOWN ? 1 : 0; +} + +void motion(int x, int y) +{ + int dx = x - prev_x; + int dy = y - prev_y; + prev_x = x; + prev_y = y; + + if(!dx && !dy) return; + + if(bnstate[0]) { + cam_theta += dx * 0.5; + cam_phi += dy * 0.5; + + if(cam_phi < -90) cam_phi = -90; + if(cam_phi > 90) cam_phi = 90; + glutPostRedisplay(); + } + if(bnstate[2]) { + cam_dist += dy * 0.1; + + if(cam_dist < 0.0f) cam_dist = 0.0f; + glutPostRedisplay(); + } +} + +/* dummy functions to allow linking with all the demo code */ +void swap_buffers(void *buf) +{ +} + +unsigned int get_msec(void) +{ + return glutGet(GLUT_ELAPSED_TIME); +} + +void wait_vsync(void) +{ +} + +void demo_quit(void) +{ +}