X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;ds=sidebyside;f=bootsplash.asm;h=03e3a50823081fbdbe946dddd0b5500eb07aef70;hb=31c7db31506389bcb38340122278728b0a71e62d;hp=e8c4cc7c44bd3f44786887b77471802c3cd95534;hpb=2438014abcc5a367e917a8be9210eb393a676ccb;p=bootsplash diff --git a/bootsplash.asm b/bootsplash.asm index e8c4cc7..03e3a50 100644 --- a/bootsplash.asm +++ b/bootsplash.asm @@ -5,6 +5,9 @@ stacktop equ 7b00h boot_driveno equ 7b00h ; 1 byte stage2_size equ stage2_end - stage2_start +spawn_rate equ 5 +framebuf equ 40000h + start: xor ax, ax mov ds, ax @@ -61,6 +64,7 @@ stage2_start: xor ax, ax mov es, ax + mov ds, ax mov ax, str_booting call printstr @@ -69,21 +73,134 @@ stage2_start: .hang: hlt jmp .hang + ; splash screen effect splash: mov ax, 13h int 10h + ; setup ramdac colormap + mov ax, pal + shr ax, 4 + mov ds, ax + xor ax, ax + mov dx, 3c8h + out dx, al + inc dx + xor bx, bx +.cmap_loop: + mov al, [bx] + shr al, 2 + out dx, al + inc bx + cmp bx, 768 ; 256 * 3 + jnz .cmap_loop + + ; decompress image + mov ax, img + shr ax, 4 + mov es, ax + xor di, di + mov ax, imgrle + shr ax, 4 + mov ds, ax + xor si, si + mov cx, 64000 + call decode_rle + + ; precalculate spawn points + mov ax, es + mov ds, ax ; decompressed image -> ds:bx + xor bx, bx + mov ax, spawn_pos + shr ax, 4 + mov es, ax ; spawn_pos table segment -> es:dx + xor edx, edx + + mov cx, 64000 +.calcspawn_loop: + mov al, [bx] + test al, 0x80 + jz .notspawn + mov [es:edx * 2], bx + inc edx +.notspawn: + inc bx + dec cx + jnz .calcspawn_loop + ; update num_spawn_pos + xor ax, ax + mov ds, ax + mov [num_spawn_pos], edx + + mov ax, framebuf >> 4 + mov fs, ax ; fs will point to the off-screen framebuffer + + ; effect main loop +.mainloop: + mov cx, spawn_rate ; spawn 10 points per frame +.spawn: call rand + xor edx, edx + div dword [num_spawn_pos] ; edx <- rand % num_spawn_pos + mov bx, [es:edx * 2] ; grab one of the spawn positions + mov byte [fs:bx], 1 ; plot a pixel there + dec cx + jnz .spawn + + ; wait until the start of vblank +.waitvblank: + mov dx, 3dah + in al, dx + and al, 8 + jz .waitvblank + + ; copy to screen + push es mov ax, 0a000h mov es, ax xor di, di - mov cx, 32000 - mov ax, 0505h - rep stosw + mov ax, fs + mov ds, ax + xor si, si + mov ecx, 16000 + rep movsd + pop es + xor ax, ax + mov ds, ax - call waitkey + ; check for keypress + in al, 64h + and al, 1 + jz .mainloop + in al, 60h - mov ax, 3 +.end: mov ax, 3 int 10h + ret + + ; decode RLE from ds:si to es:di, cx: number of decoded bytes (0 means 65536) + ; - high bit set for the repetition count, followed by a value byte to + ; be repeated N times + ; - high bit not set for raw data that should be copied directly +decode_rle: + mov al, [si] + inc si + mov bl, 1 ; default to "copy once" for raw values + test al, 0x80 ; test the high bit to see if it's a count or a raw value + jz .copy + ; it's a count, clear the high bit, and read the next byte for the value + and al, 0x7f + mov bl, al + mov al, [si] + inc si +.copy: mov [es:di], al + inc di + dec cx ; decrement decoded bytes counter + jz .end ; as soon as it reaches 0, bail + dec bl + jnz .copy + jmp decode_rle +.end: ret + waitkey: in al, 64h @@ -92,6 +209,28 @@ waitkey: in al, 60h ret +rand: + mov eax, [randval] + mul dword [randmul] + add eax, 12345 + and eax, 0x7fffffff + mov [randval], eax + shr eax, 16 + ret + +randmul dd 1103515245 +randval dd 0ace1h + + + ; data +num_spawn_pos dd 0 + align 16 +spawn_pos: +imgrle: incbin "nuclear.rle" + align 16 +img: +pal: incbin "fire.pal" + stage2_end: ; vi:set ft=nasm: