X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;ds=sidebyside;f=freeglut-1.3%2Ffreeglut_window.c;fp=freeglut-1.3%2Ffreeglut_window.c;h=01b494d62ebdd5246346d3182f90be2f57eb51ee;hb=87d0622a0d1c5b8045874846d361d4d8ce0d7c2c;hp=13f4610f392ea40ed2eac2d41c449cb7b33368df;hpb=56d746d5a727b7a5fb489e81b1f19816f4ab9b9d;p=freeglut diff --git a/freeglut-1.3/freeglut_window.c b/freeglut-1.3/freeglut_window.c index 13f4610..01b494d 100644 --- a/freeglut-1.3/freeglut_window.c +++ b/freeglut-1.3/freeglut_window.c @@ -436,16 +436,16 @@ void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, i XMapWindow( fgDisplay.Display, window->Window.Handle ); /* - * This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem... - */ - //XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y ); - - /* * In game mode, move the viewport a bit to hide the decorations. * This code depends on the XFree86 video mode extensions. */ if( gameMode == TRUE ) { + /* + * This somehow fixes the glutGet() GLUT_WINDOW_X and GLUT_WINDOW_Y problem... + */ + XMoveWindow( fgDisplay.Display, window->Window.Handle, x, y ); + # ifdef X_XF86VidModeSetViewPort /*