X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;ds=sidebyside;f=src%2FCommon%2Ffreeglut_gamemode.c;h=d2bbe9a98afbce4cac569568cf3f0e2caf1508c9;hb=3e5e3f51c272a95dc877b781281880061690b935;hp=48991a62e24baae8b16fcc902c9e84515f9c188d;hpb=b7cef0f768b51ec26b78e42ad5fdd5ea9bebf45a;p=freeglut diff --git a/src/Common/freeglut_gamemode.c b/src/Common/freeglut_gamemode.c index 48991a6..d2bbe9a 100644 --- a/src/Common/freeglut_gamemode.c +++ b/src/Common/freeglut_gamemode.c @@ -39,9 +39,9 @@ /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ -extern void fghRememberState( void ); -extern void fghRestoreState( void ); -extern GLboolean fghChangeDisplayMode( GLboolean haveToTest ); +extern void fgPlatformRememberState( void ); +extern void fgPlatformRestoreState( void ); +extern GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ); #if TARGET_HOST_POSIX_X11 @@ -163,7 +163,7 @@ static int xrandr_resize(int xsz, int ysz, int rate, int just_checking) * Remembers the current visual settings, so that * we can change them and restore later... */ -static void fghRememberState( void ) +static void fgPlatformRememberState( void ) { int event_base, error_base; @@ -248,7 +248,7 @@ static void fghRememberState( void ) /* * Restores the previously remembered visual settings */ -static void fghRestoreState( void ) +static void fgPlatformRestoreState( void ) { /* Restore the remembered pointer position: */ XWarpPointer( @@ -398,7 +398,7 @@ static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF /* * Changes the current display mode to match user's settings */ -static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) +static GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) { GLboolean success = GL_FALSE; /* first try to use XRandR, then fallback to XF86VidMode */ @@ -532,7 +532,7 @@ void FGAPIENTRY glutGameModeString( const char* string ) /* All values not specified are now set to -1, which means those * aspects of the current display mode are not changed in - * fghChangeDisplayMode() above. + * fgPlatformChangeDisplayMode() above. */ fgState.GameModeSize.X = width; fgState.GameModeSize.Y = height; @@ -552,9 +552,9 @@ int FGAPIENTRY glutEnterGameMode( void ) if( fgStructure.GameModeWindow ) fgAddToWindowDestroyList( fgStructure.GameModeWindow ); else - fghRememberState( ); + fgPlatformRememberState( ); - if( ! fghChangeDisplayMode( GL_FALSE ) ) + if( ! fgPlatformChangeDisplayMode( GL_FALSE ) ) { fgWarning( "failed to change screen settings" ); return 0; @@ -680,7 +680,7 @@ void FGAPIENTRY glutLeaveGameMode( void ) #endif - fghRestoreState(); + fgPlatformRestoreState(); } /* @@ -696,7 +696,7 @@ int FGAPIENTRY glutGameModeGet( GLenum eWhat ) return !!fgStructure.GameModeWindow; case GLUT_GAME_MODE_POSSIBLE: - return fghChangeDisplayMode( GL_TRUE ); + return fgPlatformChangeDisplayMode( GL_TRUE ); case GLUT_GAME_MODE_WIDTH: return fgState.GameModeSize.X;