X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;ds=sidebyside;f=src%2Ffreeglut_init.c;h=5fabb611160817af7c06fe3283569ef862131bee;hb=074fe7a4ceb20811af83f735d5db74d69d11442c;hp=70207e0932849768472dd1e53f4896c7b5f315bf;hpb=1fcc6b80990394c277a4c2ddeafab948ada650cd;p=freeglut diff --git a/src/freeglut_init.c b/src/freeglut_init.c index 70207e0..5fabb61 100644 --- a/src/freeglut_init.c +++ b/src/freeglut_init.c @@ -55,36 +55,36 @@ SFG_Display fgDisplay; /* * The settings for the current freeglut session */ -SFG_State fgState = { { -1, -1, FALSE }, /* Position */ - { 300, 300, TRUE }, /* Size */ +SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */ + { 300, 300, GL_TRUE }, /* Size */ GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */ - FALSE, /* Initalized */ - FALSE, /* ForceDirectContext */ - TRUE, /* TryDirectContext */ - FALSE, /* ForceIconic */ - FALSE, /* UseCurrentContext */ - FALSE, /* GLDebugSwitch */ - FALSE, /* XSyncSwitch */ - TRUE, /* IgnoreKeyRepeat */ - 0, /* FPSInterval */ - 0, /* SwapCount */ - 0, /* SwapTime */ + GL_FALSE, /* Initalized */ + GL_FALSE, /* ForceDirectContext */ + GL_TRUE, /* TryDirectContext */ + GL_FALSE, /* ForceIconic */ + GL_FALSE, /* UseCurrentContext */ + GL_FALSE, /* GLDebugSwitch */ + GL_FALSE, /* XSyncSwitch */ + GL_TRUE, /* IgnoreKeyRepeat */ + 0, /* FPSInterval */ + 0, /* SwapCount */ + 0, /* SwapTime */ #if TARGET_HOST_WIN32 - { 0, FALSE }, /* Time */ + { 0, GL_FALSE }, /* Time */ #else - { { 0, 0 }, FALSE }, + { { 0, 0 }, GL_FALSE }, #endif - { NULL, NULL } , /* Timers */ - NULL, /* IdleCallback */ - FALSE, /* BuildingAMenu */ - 0, /* ActiveMenus */ - NULL, /* MenuStateCallback */ - NULL, /* MenuStatusCallback */ - { 640, 480, TRUE }, /* GameModeSize */ - 16, /* GameModeDepth */ - 72, /* GameModeRefresh */ - GLUT_ACTION_EXIT, /* ActionOnWindowClose */ - GLUT_EXEC_STATE_INIT /* ExecState */ + { NULL, NULL }, /* Timers */ + NULL, /* IdleCallback */ + GL_FALSE, /* BuildingAMenu */ + 0, /* ActiveMenus */ + NULL, /* MenuStateCallback */ + NULL, /* MenuStatusCallback */ + { 640, 480, GL_TRUE }, /* GameModeSize */ + 16, /* GameModeDepth */ + 72, /* GameModeRefresh */ + GLUT_ACTION_EXIT, /* ActionOnWindowClose */ + GLUT_EXEC_STATE_INIT /* ExecState */ } ; @@ -239,31 +239,31 @@ void fgDeinitialize( void ) fgState.Position.X = -1; fgState.Position.Y = -1; - fgState.Position.Use = FALSE; + fgState.Position.Use = GL_FALSE; fgState.Size.X = 300; fgState.Size.Y = 300; - fgState.Size.Use = TRUE; + fgState.Size.Use = GL_TRUE; fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH; - fgState.ForceDirectContext = FALSE; - fgState.TryDirectContext = TRUE; - fgState.ForceIconic = FALSE; - fgState.UseCurrentContext = FALSE; - fgState.GLDebugSwitch = FALSE; - fgState.XSyncSwitch = FALSE; + fgState.ForceDirectContext = GL_FALSE; + fgState.TryDirectContext = GL_TRUE; + fgState.ForceIconic = GL_FALSE; + fgState.UseCurrentContext = GL_FALSE; + fgState.GLDebugSwitch = GL_FALSE; + fgState.XSyncSwitch = GL_FALSE; fgState.ActionOnWindowClose = GLUT_ACTION_EXIT ; fgState.ExecState = GLUT_EXEC_STATE_INIT ; - fgState.IgnoreKeyRepeat = TRUE; + fgState.IgnoreKeyRepeat = GL_TRUE; fgState.GameModeSize.X = 640; fgState.GameModeSize.Y = 480; fgState.GameModeDepth = 16; fgState.GameModeRefresh = 72; - fgState.Time.Set = FALSE; + fgState.Time.Set = GL_FALSE; fgState.Timers.First = fgState.Timers.Last = NULL; fgState.IdleCallback = NULL; @@ -401,39 +401,39 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) } else if( strcmp( argv[ i ], "-direct" ) == 0) { - if( fgState.TryDirectContext == FALSE ) + if( ! fgState.TryDirectContext ) fgError( "parameters ambiguity, -direct and -indirect " "cannot be both specified" ); - fgState.ForceDirectContext = TRUE; + fgState.ForceDirectContext = GL_TRUE; argv[ i ] = NULL; ( *pargc )--; } else if( strcmp( argv[ i ], "-indirect" ) == 0 ) { - if( fgState.ForceDirectContext == TRUE ) + if( fgState.ForceDirectContext ) fgError( "parameters ambiguity, -direct and -indirect " "cannot be both specified" ); - fgState.TryDirectContext = FALSE; + fgState.TryDirectContext = GL_FALSE; argv[ i ] = NULL; (*pargc)--; } else if( strcmp( argv[ i ], "-iconic" ) == 0 ) { - fgState.ForceIconic = TRUE; + fgState.ForceIconic = GL_TRUE; argv[ i ] = NULL; ( *pargc )--; } else if( strcmp( argv[ i ], "-gldebug" ) == 0 ) { - fgState.GLDebugSwitch = TRUE; + fgState.GLDebugSwitch = GL_TRUE; argv[ i ] = NULL; ( *pargc )--; } else if( strcmp( argv[ i ], "-sync" ) == 0 ) { - fgState.XSyncSwitch = TRUE; + fgState.XSyncSwitch = GL_TRUE; argv[ i ] = NULL; ( *pargc )--; } @@ -471,10 +471,10 @@ void FGAPIENTRY glutInit( int* pargc, char** argv ) * Check for the minus one settings for both position and size... */ if( fgState.Position.X < 0 || fgState.Position.Y < 0 ) - fgState.Position.Use = FALSE; + fgState.Position.Use = GL_FALSE; if( fgState.Size.X < 0 || fgState.Size.Y < 0 ) - fgState.Size.Use = FALSE; + fgState.Size.Use = GL_FALSE; if( displayName ) free( displayName ); @@ -487,15 +487,15 @@ void FGAPIENTRY glutInitWindowPosition( int x, int y ) { if( ( x >= 0 ) && ( y >= 0 ) ) { - fgState.Position.X = x; - fgState.Position.Y = y; - fgState.Position.Use = TRUE; + fgState.Position.X = x; + fgState.Position.Y = y; + fgState.Position.Use = GL_TRUE; } else { - fgState.Position.X = -1; - fgState.Position.Y = -1; - fgState.Position.Use = FALSE; + fgState.Position.X = -1; + fgState.Position.Y = -1; + fgState.Position.Use = GL_FALSE; } } @@ -506,15 +506,15 @@ void FGAPIENTRY glutInitWindowSize( int width, int height ) { if( ( width > 0 ) && ( height > 0 ) ) { - fgState.Size.X = width; - fgState.Size.Y = height; - fgState.Size.Use = TRUE; + fgState.Size.X = width; + fgState.Size.Y = height; + fgState.Size.Use = GL_TRUE; } else { - fgState.Size.X = -1; - fgState.Size.Y = -1; - fgState.Size.Use = FALSE; + fgState.Size.X = -1; + fgState.Size.Y = -1; + fgState.Size.Use = GL_FALSE; } }