X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;ds=sidebyside;f=src%2Ffreeglut_window.c;h=a8bdf21020328914ba1c5e83de80552875a482ce;hb=46fdc013410ba2df0ca8bd738f489b1e5bbde8b1;hp=99f871f016d17b6488476ce0202e3f93a9ebb6d5;hpb=98ea79ef777bea593a87aef9600ee3d4fda6e110;p=freeglut diff --git a/src/freeglut_window.c b/src/freeglut_window.c index 99f871f..a8bdf21 100644 --- a/src/freeglut_window.c +++ b/src/freeglut_window.c @@ -554,13 +554,34 @@ void fgCloseWindow( SFG_Window* window ) #elif TARGET_HOST_WIN32 - SendMessage( - window->Window.Handle, - WM_CLOSE, - 0, - 0 - ); + /* + * Make sure we don't close a window with current context active + */ + if( fgStructure.Window == window ) + wglMakeCurrent( NULL, NULL ); + + /* + * Step through the list of windows. If the rendering context + * is not being used by another window, then we delete it. + */ + { + int used = FALSE ; + SFG_Window *iter ; + + for( iter = (SFG_Window *)fgStructure.Windows.First; + iter; + iter = (SFG_Window *)iter->Node.Next ) + { + if( ( iter->Window.Context == window->Window.Context ) && + ( iter != window ) ) + used = TRUE; + } + + if( ! used ) + wglDeleteContext( window->Window.Context ); + } + DestroyWindow( window->Window.Handle ); #endif } @@ -601,7 +622,7 @@ void FGAPIENTRY glutDestroyWindow( int windowID ) freeglut_return_if_fail( window != NULL ); { fgExecutionState ExecState = fgState.ExecState; - fgAddToWindowDestroyList( window, GL_TRUE ); + fgAddToWindowDestroyList( window ); fgState.ExecState = ExecState; } } @@ -922,13 +943,39 @@ void FGAPIENTRY glutFullScreen( void ) } } #elif TARGET_HOST_WIN32 - MoveWindow( - fgStructure.Window->Window.Handle, - 0, 0, - fgDisplay.ScreenWidth, - fgDisplay.ScreenHeight, - TRUE - ); + { + RECT rect; + + /* For fullscreen mode, force the top-left corner to 0,0 + * and adjust the window rectangle so that the client area + * covers the whole screen. + */ + + rect.left = 0; + rect.top = 0; + rect.right = fgDisplay.ScreenWidth; + rect.bottom = fgDisplay.ScreenHeight; + + AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | + WS_CLIPCHILDREN, FALSE ); + + /* + * SWP_NOACTIVATE Do not activate the window + * SWP_NOOWNERZORDER Do not change position in z-order + * SWP_NOSENDCHANGING Supress WM_WINDOWPOSCHANGING message + * SWP_NOZORDER Retains the current Z order (ignore 2nd param) + */ + + SetWindowPos( fgStructure.Window->Window.Handle, + HWND_TOP, + rect.left, + rect.top, + rect.right - rect.left, + rect.bottom - rect.top, + SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING | + SWP_NOZORDER + ); + } #endif }