X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmesh.c;fp=src%2Fmesh.c;h=0027ccfeaed0c2a35e4365e73c3911e358e6b562;hb=8cee0ffb00cce3d81487f1161286ac299db7d044;hp=0000000000000000000000000000000000000000;hpb=9ed338a5e703fc819cede5cb797e82e08046ac17;p=dosdemo diff --git a/src/mesh.c b/src/mesh.c new file mode 100644 index 0000000..0027ccf --- /dev/null +++ b/src/mesh.c @@ -0,0 +1,233 @@ +#include +#include +#include +#include "mesh.h" +#include "3dgfx.h" + +int load_mesh(struct g3d_mesh *mesh, const char *fname) +{ + return -1; /* TODO */ +} + +static struct { + struct g3d_vertex *varr; + const float *xform; +} zsort_cls; + +static int zsort_cmp(const void *aptr, const void *bptr) +{ + const float *m = zsort_cls.xform; + + const struct g3d_vertex *va = (const struct g3d_vertex*)aptr; + const struct g3d_vertex *vb = (const struct g3d_vertex*)bptr; + + float za = m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14]; + float zb = m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; + + ++va; + ++vb; + + za += m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14]; + zb += m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; + + return za - zb; +} + +static int zsort_indexed_cmp(const void *aptr, const void *bptr) +{ + const int16_t *a = (const int16_t*)aptr; + const int16_t *b = (const int16_t*)bptr; + + const float *m = zsort_cls.xform; + + const struct g3d_vertex *va = zsort_cls.varr + a[0]; + const struct g3d_vertex *vb = zsort_cls.varr + b[0]; + + float za = m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14]; + float zb = m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; + + va = zsort_cls.varr + a[2]; + vb = zsort_cls.varr + b[2]; + + za += m[2] * va->x + m[6] * va->y + m[10] * va->z + m[14]; + zb += m[2] * vb->x + m[6] * vb->y + m[10] * vb->z + m[14]; + + return za - zb; +} + + +void zsort_mesh(struct g3d_mesh *m) +{ + zsort_cls.varr = m->varr; + zsort_cls.xform = g3d_get_matrix(G3D_MODELVIEW, 0); + + if(m->iarr) { + int nfaces = m->icount / m->prim; + qsort(m->iarr, nfaces, m->prim * sizeof *m->iarr, zsort_indexed_cmp); + } else { + int nfaces = m->vcount / m->prim; + qsort(m->varr, nfaces, m->prim * sizeof *m->varr, zsort_cmp); + } +} + + +void draw_mesh(struct g3d_mesh *mesh) +{ + if(mesh->iarr) { + g3d_draw_indexed(mesh->prim, mesh->varr, mesh->vcount, mesh->iarr, mesh->icount); + } else { + g3d_draw(mesh->prim, mesh->varr, mesh->vcount); + } +} + + +#define NORMAL(vp, x, y, z) do { vp->nx = x; vp->ny = y; vp->nz = z; } while(0) +#define COLOR(vp, cr, cg, cb) do { vp->r = cr; vp->g = cg; vp->b = cb; } while(0) +#define TEXCOORD(vp, tu, tv) do { vp->u = tu; vp->v = tv; } while(0) +#define VERTEX(vp, vx, vy, vz) \ + do { \ + vp->x = vx; vp->y = vy; vp->z = vz; vp->w = 1.0f; \ + ++vp; \ + } while(0) + +int gen_cube(struct g3d_mesh *mesh, float sz, int sub) +{ + struct g3d_vertex *vptr; + float hsz = sz / 2.0; + + mesh->prim = G3D_QUADS; + mesh->iarr = 0; + mesh->icount = 0; + + mesh->vcount = 24; + if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) { + return -1; + } + vptr = mesh->varr; + + /* -Z */ + NORMAL(vptr, 0, 0, -1); + COLOR(vptr, 255, 0, 255); + VERTEX(vptr, hsz, -hsz, -hsz); + VERTEX(vptr, -hsz, -hsz, -hsz); + VERTEX(vptr, -hsz, hsz, -hsz); + VERTEX(vptr, hsz, hsz, -hsz); + /* -Y */ + NORMAL(vptr, 0, -1, 0); + COLOR(vptr, 0, 255, 255); + VERTEX(vptr, -hsz, -hsz, -hsz); + VERTEX(vptr, hsz, -hsz, -hsz); + VERTEX(vptr, hsz, -hsz, hsz); + VERTEX(vptr, -hsz, -hsz, hsz); + /* -X */ + NORMAL(vptr, -1, 0, 0); + COLOR(vptr, 255, 255, 0); + VERTEX(vptr, -hsz, -hsz, -hsz); + VERTEX(vptr, -hsz, -hsz, hsz); + VERTEX(vptr, -hsz, hsz, hsz); + VERTEX(vptr, -hsz, hsz, -hsz); + /* +X */ + NORMAL(vptr, 1, 0, 0); + COLOR(vptr, 255, 0, 0); + VERTEX(vptr, hsz, -hsz, hsz); + VERTEX(vptr, hsz, -hsz, -hsz); + VERTEX(vptr, hsz, hsz, -hsz); + VERTEX(vptr, hsz, hsz, hsz); + /* +Y */ + NORMAL(vptr, 0, 1, 0); + COLOR(vptr, 0, 255, 0); + VERTEX(vptr, -hsz, hsz, hsz); + VERTEX(vptr, hsz, hsz, hsz); + VERTEX(vptr, hsz, hsz, -hsz); + VERTEX(vptr, -hsz, hsz, -hsz); + /* +Z */ + NORMAL(vptr, 0, 0, 1); + COLOR(vptr, 0, 0, 255); + VERTEX(vptr, -hsz, -hsz, hsz); + VERTEX(vptr, hsz, -hsz, hsz); + VERTEX(vptr, hsz, hsz, hsz); + VERTEX(vptr, -hsz, hsz, hsz); + + return 0; +} + +static void torusvec(float *res, float theta, float phi, float mr, float rr) +{ + float rx, ry, rz; + theta = -theta; + + rx = -cos(phi) * rr + mr; + ry = sin(phi) * rr; + rz = 0.0f; + + res[0] = rx * sin(theta) + rz * cos(theta); + res[1] = ry; + res[2] = -rx * cos(theta) + rz * sin(theta); +} + +int gen_torus(struct g3d_mesh *mesh, float rad, float ringrad, int usub, int vsub) +{ + int i, j; + int nfaces, uverts, vverts; + struct g3d_vertex *vptr; + int16_t *iptr; + + mesh->prim = G3D_QUADS; + + if(usub < 4) usub = 4; + if(vsub < 2) vsub = 2; + + uverts = usub + 1; + vverts = vsub + 1; + + mesh->vcount = uverts * vverts; + nfaces = usub * vsub; + mesh->icount = nfaces * 4; + + printf("generating torus with %d faces (%d vertices)\n", nfaces, mesh->vcount); + + if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) { + return -1; + } + if(!(mesh->iarr = malloc(mesh->icount * sizeof *mesh->iarr))) { + return -1; + } + vptr = mesh->varr; + iptr = mesh->iarr; + + for(i=0; ix, theta, phi, rad, ringrad); + + vptr->nx = (vptr->x - rcent[0]) / ringrad; + vptr->ny = (vptr->y - rcent[1]) / ringrad; + vptr->nz = (vptr->z - rcent[2]) / ringrad; + vptr->u = u; + vptr->v = v; + vptr->r = chess ? 255 : 64; + vptr->g = 128; + vptr->b = chess ? 64 : 255; + ++vptr; + + if(i < usub && j < vsub) { + int idx = i * vverts + j; + *iptr++ = idx; + *iptr++ = idx + 1; + *iptr++ = idx + vverts + 1; + *iptr++ = idx + vverts; + } + } + } + return 0; +} +