X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=CMakeLists.txt;h=b9ffe9df5e857b97d2869710333079c0aef3aed1;hb=94f256857023b24b7a96a1be58bdc8456920b702;hp=e74b37dfb62c17ba6b2afc2acf1408c8afaa4349;hpb=e3cb6e468176e397c2efaa521a04956ebcc9c108;p=freeglut diff --git a/CMakeLists.txt b/CMakeLists.txt index e74b37d..b9ffe9d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,6 +1,17 @@ PROJECT(freeglut) CMAKE_MINIMUM_REQUIRED(VERSION 2.6) +# NOTE: On Windows and Cygwin, the dll's are placed in the +# CMAKE_RUNTIME_OUTPUT_DIRECTORY, while their corresponding import +# libraries end up in CMAKE_ARCHIVE_OUTPUT_DIRECTORY. On other +# platforms, such as Linux, the shared libraries are put in +# CMAKE_ARCHIVE_OUTPUT_DIRECTORY instead. +# Static libraries end up in CMAKE_ARCHIVE_OUTPUT_DIRECTORY on all +# platforms (unless +SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin) +SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib) + + SET(FREEGLUT_HEADERS include/GL/freeglut.h include/GL/freeglut_ext.h @@ -9,92 +20,137 @@ SET(FREEGLUT_HEADERS ) SET(FREEGLUT_SRCS ${FREEGLUT_HEADERS} - src/Common/freeglut_callbacks.c - src/Common/freeglut_cursor.c - src/Common/freeglut_display.c - src/Common/freeglut_ext.c - src/Common/freeglut_font.c - src/Common/freeglut_font_data.c - src/Common/freeglut_gamemode.c - src/Common/freeglut_geometry.c - src/Common/freeglut_init.c - src/Common/freeglut_internal.h - src/Common/freeglut_input_devices.c - src/Common/freeglut_joystick.c - src/Common/freeglut_main.c - src/Common/freeglut_menu.c - src/Common/freeglut_misc.c - src/Common/freeglut_overlay.c - src/Common/freeglut_spaceball.c - src/Common/freeglut_state.c - src/Common/freeglut_stroke_mono_roman.c - src/Common/freeglut_stroke_roman.c - src/Common/freeglut_structure.c - src/Common/freeglut_teapot.c - src/Common/freeglut_videoresize.c - src/Common/freeglut_window.c + src/fg_callbacks.c + src/fg_cursor.c + src/fg_display.c + src/fg_ext.c + src/fg_font_data.c + src/fg_gamemode.c + src/fg_init.c + src/fg_internal.h + src/fg_input_devices.c + src/fg_joystick.c + src/fg_main.c + src/fg_misc.c + src/fg_overlay.c + src/fg_spaceball.c + src/fg_state.c + src/fg_stroke_mono_roman.c + src/fg_stroke_roman.c + src/fg_structure.c + src/fg_videoresize.c + src/fg_window.c ) +# Android port requires adding a version of these compatible with +# OpenGL ES (TODO): +IF(NOT ANDROID) + LIST(APPEND FREEGLUT_SRCS + src/fg_font.c + src/fg_geometry.c + src/fg_menu.c + src/fg_teapot.c + ) +ENDIF() IF(WIN32) LIST(APPEND FREEGLUT_SRCS - src/mswin/freeglut_cursor_mswin.c - src/mswin/freeglut_display_mswin.c - src/mswin/freeglut_ext_mswin.c - src/mswin/freeglut_gamemode_mswin.c - src/mswin/freeglut_init_mswin.c - src/mswin/freeglut_internal_mswin.h - src/mswin/freeglut_input_devices_mswin.c - src/mswin/freeglut_joystick_mswin.c - src/mswin/freeglut_main_mswin.c - src/mswin/freeglut_menu_mswin.c - src/mswin/freeglut_spaceball_mswin.c - src/mswin/freeglut_state_mswin.c - src/mswin/freeglut_structure_mswin.c - src/mswin/freeglut_window_mswin.c -) + src/mswin/fg_cursor_mswin.c + src/mswin/fg_display_mswin.c + src/mswin/fg_ext_mswin.c + src/mswin/fg_gamemode_mswin.c + src/mswin/fg_init_mswin.c + src/mswin/fg_internal_mswin.h + src/mswin/fg_input_devices_mswin.c + src/mswin/fg_joystick_mswin.c + src/mswin/fg_main_mswin.c + src/mswin/fg_menu_mswin.c + src/mswin/fg_spaceball_mswin.c + src/mswin/fg_state_mswin.c + src/mswin/fg_structure_mswin.c + src/mswin/fg_window_mswin.c + freeglut.rc + ) + IF (NOT CMAKE_CL_64) + # .def file only for 32bit Windows builds + LIST(APPEND FREEGLUT_SRCS + src/freeglutdll.def + ) + ENDIF() + +ELSEIF(ANDROID) + LIST(APPEND FREEGLUT_SRCS + src/egl/fg_internal_egl.h + src/egl/fg_display_egl.c + src/egl/fg_init_egl.c + src/egl/fg_structure_egl.c + src/egl/fg_window_egl.c + src/android/native_app_glue/android_native_app_glue.c + src/android/native_app_glue/android_native_app_glue.h + src/android/fg_runtime_android.c + src/android/fg_gamemode_android.c + src/android/fg_input_devices_android.c + src/android/fg_joystick_android.c + src/android/fg_main_android.c + src/android/fg_spaceball_android.c + src/android/fg_state_android.c + src/android/fg_window_android.c + src/android/opengles_stubs.c + src/android/fg_internal_android.h + ) ELSE() LIST(APPEND FREEGLUT_SRCS - src/x11/freeglut_cursor_x11.c - src/x11/freeglut_display_x11.c - src/x11/freeglut_ext_x11.c - src/x11/freeglut_gamemode_x11.c - src/x11/freeglut_glutfont_definitions_x11.c - src/x11/freeglut_init_x11.c - src/x11/freeglut_internal_x11.h - src/x11/freeglut_input_devices_x11.c - src/x11/freeglut_joystick_x11.c - src/x11/freeglut_main_x11.c - src/x11/freeglut_menu_x11.c - src/x11/freeglut_spaceball_x11.c - src/x11/freeglut_state_x11.c - src/x11/freeglut_structure_x11.c - src/x11/freeglut_window_x11.c - src/x11/freeglut_xinput_x11.c -) - - + src/x11/fg_cursor_x11.c + src/x11/fg_display_x11.c + src/x11/fg_ext_x11.c + src/x11/fg_gamemode_x11.c + src/x11/fg_glutfont_definitions_x11.c + src/x11/fg_init_x11.c + src/x11/fg_internal_x11.h + src/x11/fg_input_devices_x11.c + src/x11/fg_joystick_x11.c + src/x11/fg_main_x11.c + src/x11/fg_menu_x11.c + src/x11/fg_spaceball_x11.c + src/x11/fg_state_x11.c + src/x11/fg_structure_x11.c + src/x11/fg_window_x11.c + src/x11/fg_xinput_x11.c + ) ENDIF() -# Neatly organize all of the output files in the build directory -SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin) -SET(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib) - # BUILD_SHARED_LIBS is already a standard CMake variable, but we need to # re-declare it here so it will show up in the GUI. +# by default, we want to build both OPTION(BUILD_SHARED_LIBS "Build FreeGLUT shared library." ON) OPTION(BUILD_STATIC_LIBS "Build FreeGLUT static library." ON) -FIND_PACKAGE(OpenGL REQUIRED) -INCLUDE_DIRECTORIES(${CMAKE_SOURCE_DIR}/include ${OPENGL_INCLUDE_DIR}) -LIST(APPEND LIBS ${OPENGL_gl_LIBRARY}) -LIST(APPEND LIBS m) +# OpenGL ES support +OPTION(FREEGLUT_GLES1 "Use OpenGL ES 1.x (requires EGL)" OFF) +OPTION(FREEGLUT_GLES2 "Use OpenGL ES 2.x (requires EGL) (overrides BUILD_GLES1)" OFF) + +IF(FREEGLUT_GLES2) + ADD_DEFINITIONS(-DGLESv2) + LIST(APPEND LIBS GLESv2 EGL) +ELSEIF(FREEGLUT_GLES1) + ADD_DEFINITIONS(-DGLESv1) + LIST(APPEND LIBS GLESv1 EGL) +ELSE() + FIND_PACKAGE(OpenGL REQUIRED) + LIST(APPEND LIBS ${OPENGL_gl_LIBRARY}) + INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR}) +ENDIF() + +# lib m for math, not needed on windows +IF (NOT WIN32) + LIST(APPEND LIBS m) +ENDIF() IF(WIN32) MESSAGE(WARNING "Insecure CRT warnings hidden (might want to fix these)") ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS) ENDIF() -if(UNIX) +if(UNIX AND NOT ANDROID) FIND_PACKAGE(X11 REQUIRED) LIST(APPEND LIBS ${X11_LIBRARIES}) IF(X11_Xrandr_FOUND) @@ -113,6 +169,7 @@ ENDIF() INCLUDE(CheckIncludeFiles) INCLUDE(CheckFunctionExists) +INCLUDE(CheckTypeSize) CHECK_INCLUDE_FILES(sys/types.h HAVE_SYS_TYPES_H) CHECK_INCLUDE_FILES(unistd.h HAVE_UNISTD_H) CHECK_INCLUDE_FILES(sys/time.h HAVE_SYS_TIME_H) @@ -123,17 +180,37 @@ CHECK_INCLUDE_FILES(fcntl.h HAVE_FCNTL_H) CHECK_INCLUDE_FILES(errno.h HAVE_ERRNO_H) CHECK_INCLUDE_FILES(usbhid.h HAVE_USBHID_H) CHECK_FUNCTION_EXISTS(gettimeofday HAVE_GETTIMEOFDAY) -CHECK_FUNCTION_EXISTS(vfprintf HAVE_VFPRINTF) -CHECK_FUNCTION_EXISTS(_doprnt HAVE_DOPRNT) +CHECK_FUNCTION_EXISTS(vfprintf HAVE_VFPRINTF) +CHECK_FUNCTION_EXISTS(_doprnt HAVE_DOPRNT) +CHECK_FUNCTION_EXISTS(XParseGeometry HAVE_XPARSEGEOMETRY) +IF (NOT HAVE_XPARSEGEOMETRY) + LIST(APPEND FREEGLUT_SRCS + src/util/xparsegeometry_repl.c + src/util/xparsegeometry_repl.h) + SET(NEED_XPARSEGEOMETRY_IMPL TRUE) +ENDIF() +# decide on suitable type for internal time keeping, 64-bit if possible +CHECK_INCLUDE_FILES(stdint.h HAVE_STDINT_H) +CHECK_INCLUDE_FILES(inttypes.h HAVE_INTTYPES_H) +IF (NOT (HAVE_STDINT_H OR HAVE_INTTYPES_H)) + IF (MSVC) + # Some old Microsoft VC don't support unsigned long long, but all we + # care about support unsigned __int64, so test for presence of that + # type + CHECK_TYPE_SIZE("unsigned __int64" U__INT64 BUILTIN_TYPES_ONLY) + ELSEIF() + CHECK_TYPE_SIZE("unsigned long long" ULONG_LONG BUILTIN_TYPES_ONLY) + ENDIF() +ENDIF() + # The generated config.h is placed in the project's build directory, just to # ensure that all CMake-generated files are kept away from the main source tree. # As a result, the build directory must to be added to the include path list. CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/config.h.in ${CMAKE_BINARY_DIR}/config.h) -INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR}) +INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/src) ADD_DEFINITIONS(-DHAVE_CONFIG_H) -# by default, at least on UNIX, we want to build both IF(BUILD_SHARED_LIBS) ADD_LIBRARY(freeglut SHARED ${FREEGLUT_SRCS}) ENDIF() @@ -145,24 +222,49 @@ ENDIF() IF(WIN32) LIST(APPEND LIBS winmm) IF(BUILD_SHARED_LIBS) - LIST(APPEND FREEGLUT_SRCS src/Common/freeglutdll.def freeglut.rc) - # XXX I assume that if we want both shared and static this one is appropriate - ADD_DEFINITIONS(-DFREEGLUT_EXPORTS) - ELSE() - ADD_DEFINITIONS(-DFREEGLUT_STATIC) + SET_TARGET_PROPERTIES(freeglut PROPERTIES COMPILE_FLAGS -DFREEGLUT_EXPORTS) + ENDIF() + IF(BUILD_STATIC_LIBS) + SET_TARGET_PROPERTIES(freeglut_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC) + # need to set machine:x64 for linker, at least for VC10, and + # doesn't hurt for older compilers: + # http://public.kitware.com/Bug/view.php?id=11240#c22768 + IF (CMAKE_CL_64) + SET_TARGET_PROPERTIES(freeglut_static PROPERTIES STATIC_LIBRARY_FLAGS "/machine:x64") + ENDIF() ENDIF() ELSE() # on UNIX we need to make sure: - # - all shared libraries must have a soname/version + # - all shared libraries must have a soname/version, see : + # http://sourceware.org/autobook/autobook/autobook_91.html#SEC91 + # http://www.gnu.org/software/libtool/manual/html_node/Updating-version-info.html + # Current: -version-info 12:0:9 -> 3.9.0 # - the output library should be named glut so it'll be linkable with -lglut # - the shared library should link to the dependency libraries so that the user # won't have to link them explicitly (they shouldn't have to know that we depend # on Xrandr or Xxf86vm) SET_TARGET_PROPERTIES(freeglut PROPERTIES VERSION 3.9.0 SOVERSION 3 OUTPUT_NAME glut) SET_TARGET_PROPERTIES(freeglut_static PROPERTIES OUTPUT_NAME glut) + IF(ANDROID) + # Not in CMake toolchain file, because the toolchain + # file is called several times and generally doesn't + # seem to be meant for it: + # '-mandroid' is not mandatory but doesn't hurt + # '-O0 -gstabs+' helps the currently buggy GDB port + # '-DANDROID' is the Android build system convention + # Too late to manipulate ENV: SET(ENV{CFLAGS} "$ENV{CFLAGS} -mandroid") + # Not using _INIT variables, they seem to be used internally only + SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mandroid") + SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -gstabs+") + ADD_DEFINITIONS(-DANDROID) + ENDIF() +ENDIF() +IF(BUILD_SHARED_LIBS) + TARGET_LINK_LIBRARIES(freeglut ${LIBS}) +ENDIF() +IF(BUILD_STATIC_LIBS) + TARGET_LINK_LIBRARIES(freeglut_static ${LIBS}) ENDIF() -TARGET_LINK_LIBRARIES(freeglut ${LIBS}) -TARGET_LINK_LIBRARIES(freeglut_static ${LIBS}) IF(BUILD_SHARED_LIBS) INSTALL(TARGETS freeglut DESTINATION lib) @@ -178,17 +280,23 @@ INSTALL(FILES ${FREEGLUT_HEADERS} DESTINATION include/GL) option( FREEGLUT_BUILD_DEMOS "Build FreeGLUT demos." ON ) SET(DEMO_LIBS ${OPENGL_glu_LIBRARY} ${LIBS}) -LIST(APPEND DEMO_LIBS m) +# lib m for math, not needed on windows +IF (NOT WIN32) + LIST(APPEND DEMO_LIBS m) +ENDIF() MACRO(ADD_DEMO name) - if( FREEGLUT_BUILD_DEMOS ) - ADD_EXECUTABLE(${name} ${ARGN}) - IF(BUILD_SHARED_LIBS) - TARGET_LINK_LIBRARIES(${name} ${DEMO_LIBS} freeglut) - ELSE() - TARGET_LINK_LIBRARIES(${name} ${DEMO_LIBS} freeglut_static) - ENDIF() - endif() + IF( FREEGLUT_BUILD_DEMOS ) + IF(BUILD_SHARED_LIBS) + ADD_EXECUTABLE(${name} ${ARGN}) + TARGET_LINK_LIBRARIES(${name} ${DEMO_LIBS} freeglut) + ENDIF() + IF(BUILD_STATIC_LIBS) + ADD_EXECUTABLE(${name}_static ${ARGN}) + TARGET_LINK_LIBRARIES(${name}_static ${DEMO_LIBS} freeglut_static) + SET_TARGET_PROPERTIES(${name}_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC) + ENDIF() + ENDIF() ENDMACRO() ADD_DEMO(CallbackMaker progs/demos/CallbackMaker/CallbackMaker.c) @@ -203,5 +311,23 @@ ADD_DEMO(spaceball progs/demos/spaceball/spaceball.c progs/demos/spaceball/vmath.c progs/demos/spaceball/vmath.h) ADD_DEMO(subwin progs/demos/subwin/subwin.c) +ADD_DEMO(timer progs/demos/timer/timer.c) - +# finally, if any demos are built, copy needed files to output directory +# (currently, thats just the input file for the Fractals demo) +IF(FREEGLUT_BUILD_DEMOS) + # 1) copy fractals.dat from freeglut/progs/demos/Fractals + IF(BUILD_SHARED_LIBS) + SET(Frac_target Fractals) + ELSE() + SET(Frac_target Fractals_static) + ENDIF() + GET_TARGET_PROPERTY(DEMO_OUTPUT_DIRECTORY ${Frac_target} RUNTIME_OUTPUT_DIRECTORY) + ADD_CUSTOM_COMMAND( + TARGET ${Frac_target} + POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy + ${PROJECT_SOURCE_DIR}/progs/demos/Fractals/fractals.dat + ${DEMO_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR} + ) +ENDIF()