X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=ChangeLog;h=3f6451350a01ebc24765a9e3fb09990adf4f78af;hb=742284d34d48722d24178fb1e77d2cb0a31e8905;hp=d4dd68680c833f973063abba17affb327454dff6;hpb=91ec2fe55f0d74795b2fe0f64f2f6e82e4ed72d4;p=freeglut diff --git a/ChangeLog b/ChangeLog index d4dd686..3f64513 100644 --- a/ChangeLog +++ b/ChangeLog @@ -996,3 +996,67 @@ mouse pointers don't work) on the way: Side effect: The shapes demo has a new 'i' key now. (261) Fixed a cuboctahedron vertex, implemented wire mode for that shape. + +************************************************************************** +* 8 May 2005 -- 2.4.0 Release Candidate 1 Released +************************************************************************** +(262) Fixed the "vfprintf" for Windows so that error messages get printed + out again + +(263) Implemented Takeshi Nishimura's menu fixes. Menus should work now. + +************************************************************************** +* 15 May 2005 -- 2.4.0 Release Candidate 2 Released +************************************************************************** + +(264) More game mode fixes + +************************************************************************** +* 19 May 2005 -- 2.4.0 Release Candidate 3 Released +************************************************************************** + +(265) Lowering minimum autoconf version required. + +(266) Guarantee consistency of names/addresses in glutGetProcAddress by +using a macro. In addition, this avoids any non-constant initializer +issues which might be raised when using WinDoze GCCs. The additional code +overhead is negligible, at least for x86 (a few instructions per name). + +(267) When switching to game mode under X11, no ConfigureNotify event +will happen and consequently no reshape callback will ever be called via +the normal mechanism. To fix this, note that the game mode window needs +to be resized and handle this before redraw. + +(268) The original glutEnterGameMode() returns the window id of the game +mode window, not TRUE/FALSE, we should better follow that. Note that most +man pages claim that this function returns void, but this is definitely +wrong. + +(269) Dan Torop's patch to fix joystick polling times (resolves bug 1206856) + +************************************************************************** +* 25 May 2005 -- 2.4.0 Release Candidate 4 Released +************************************************************************** + +(270) Takeshi Nishimura's changes to make the Windows mouse wheel/button mapping match that of X11; also fixing a typo in the associated mouse callback argument list. + +************************************************************************** +* 2 Jun 2005 -- 2.4.0 Release Candidate 5 Released +************************************************************************** + +************************************************************************** +* 9 Jun 2005 -- 2.4.0 Released +************************************************************************** + +************************************************************************** +* Changes in late June 2005 +************************************************************************** + +(271) Added an RPM spec file based on the one shipped with SuSE 9.3. + +(272) Implemented Joe Krahn's "Input Devices" code--at the moment, a dial +box. + +(273) Fixed a bug in the Sierpinski sponge code that caused the application +to crash if it called the code with a negative number of levels +