X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=ChangeLog;h=937980c914f00347a56911aa4719475ff593d0c6;hb=6f691544cb64c4cdf22440b4cc4cf0ce19302763;hp=c385ac447df1dae60b306fc5b6f77f54be902273;hpb=f3841b1993425e78f3251567c83ccff338007d7b;p=freeglut diff --git a/ChangeLog b/ChangeLog index c385ac4..937980c 100644 --- a/ChangeLog +++ b/ChangeLog @@ -895,3 +895,172 @@ default. (233) Fixed part of bug #926883 (Video mode matching code, memory leaks, fullscreen), i.e. memory leak caused by not freeing the mode lines returned by XF86VidModeGetAllModeLines + +(234) Fixed part of bug #926883 (Video mode matching code, memory leaks, +fullscreen): Now we first try to get an exact mode match, ignoring the +refresh rate if none could be found. This way the X11 part and the WinDoze +behave similarly. NOTE: We still don't behave like GLUT, because it has a +wider notion of "best" match. We have to refactor and extend freeglut quite +a bit to do that. + +(235) Fixed part of bug #926883 (Video mode matching code, memory leaks, +fullscreen), i.e. issue warnings when XF86VidModeFOO fails. + +(236) Reworked the X11 part of glutSetCursor, fixing bug #764187 (Variable +mouse pointers don't work) on the way: + * Use slightly more compatible cursor shapes for GLUT_CURSOR_RIGHT_ARROW + and GLUT_CURSOR_LEFT_ARROW. + * Refactored and fixed the erroneous code for GLUT_CURSOR_NONE. + * Removed the incorrect use of XFreeCursor and use a cache of cursors + instead. Cursors are never freed now, we could do this e.g. via + reference countig if this is really needed. + * Fixed error handling. + * Unknown cursor types are an error now. + * Now the window state always corresponds to the wanted cursorID, even in + the case of GLUT_CURSOR_FULL_CROSSHAIR. + +************************************************************************** +* Changes between January 3 and April 15, 2005. +************************************************************************** +(237) Moved the "#include "config.h"" statement to the header file + +(238) Changed the "assert" checks to more dignified statements that print + useful error messages before exiting. Also added initialization + checking to all GLUT interface functions. + +(239) Changed some menu code around to remove duplicate code. + +(240) Implemented the ability to attach a menu to multiple windows. + +(241) Implemented the "GLUT_AUXn" color buffers for X11 and Windows + +(242) Improved the cursor handling marginally; also removed some duplicate + cursor code + +************************************************************************** +* Changes on April 15, 2005. +************************************************************************** +(243) Changed some comments in "freeglut_internal.h" as a test for the new + pCVSc project. + +(244) Changed the names of the "fgStructure.Window" and ".Menu" variables + to ".CurrentWindow" and ".CurrentMenu" to make maintenance easier. + +(245) Tried implementing Yuri D'Elia's game mode changes. + +************************************************************************** +* Changes in late April 2005 +************************************************************************** +(246) Added French version of README (called LISEZ-MOI") and a Windows-specific + version of README describing how to operate under MSVC + +(247) Changed definitions of "FETCH_WCB" and "INVOKE_WCB" to allow compilation + with GCC 4.0 + +(248) Changed the Makefile path to the "include" directory to allow for + off-directory compilation + +(249) Added some initializations and changed a hard-coded number of mouse + buttons to a defined constant + +(250) Added code to the Windows timing to allow for millisecond granularity + in the execution time + +(251) Fixed a reported bug in the fullscreen mode + +(252) Added window exit event handling to the Windows code; also put in a note + about adding window entry event handling + +************************************************************************** +* Changes in early May 2005 -- in the run-up to 2.4.0 +************************************************************************** +(253) Added handling for negative position specifications for subwindows + +(254) Made the display string handling in "freeglut_init.c" ever so slightly + more general + +(255) Changed the key repeat flag initialization from "GL_TRUE" to + "GLUT_KEY_REPEAT_ON" to make it consistent with its use elsewhere. + +(256) Removed the unused joystick function "fghJoystickParseElement" + +(257) Added a comment to "glutCreateWindow" about why "freeglut" does not + match GLUT when "glutInit" is not called. + +(258) Removed an unused "Pixmap" variable + +(259) Changed the "shapes" demo to the OpenGLUT "shapes" demo, which is much + niftier. + +(260) Necessary compilation fixes for newer GCCs (e.g. 3.3.5, 4.0). + Side effect: The shapes demo has a new 'i' key now. + +(261) Fixed a cuboctahedron vertex, implemented wire mode for that shape. + +************************************************************************** +* 8 May 2005 -- 2.4.0 Release Candidate 1 Released +************************************************************************** +(262) Fixed the "vfprintf" for Windows so that error messages get printed + out again + +(263) Implemented Takeshi Nishimura's menu fixes. Menus should work now. + +************************************************************************** +* 15 May 2005 -- 2.4.0 Release Candidate 2 Released +************************************************************************** + +(264) More game mode fixes + +************************************************************************** +* 19 May 2005 -- 2.4.0 Release Candidate 3 Released +************************************************************************** + +(265) Lowering minimum autoconf version required. + +(266) Guarantee consistency of names/addresses in glutGetProcAddress by +using a macro. In addition, this avoids any non-constant initializer +issues which might be raised when using WinDoze GCCs. The additional code +overhead is negligible, at least for x86 (a few instructions per name). + +(267) When switching to game mode under X11, no ConfigureNotify event +will happen and consequently no reshape callback will ever be called via +the normal mechanism. To fix this, note that the game mode window needs +to be resized and handle this before redraw. + +(268) The original glutEnterGameMode() returns the window id of the game +mode window, not TRUE/FALSE, we should better follow that. Note that most +man pages claim that this function returns void, but this is definitely +wrong. + +(269) Dan Torop's patch to fix joystick polling times (resolves bug 1206856) + +************************************************************************** +* 25 May 2005 -- 2.4.0 Release Candidate 4 Released +************************************************************************** + +(270) Takeshi Nishimura's changes to make the Windows mouse wheel/button mapping match that of X11; also fixing a typo in the associated mouse callback argument list. + +************************************************************************** +* 2 Jun 2005 -- 2.4.0 Release Candidate 5 Released +************************************************************************** + +************************************************************************** +* 9 Jun 2005 -- 2.4.0 Released +************************************************************************** + +************************************************************************** +* Changes in late June 2005 +************************************************************************** + +(271) Added an RPM spec file based on the one shipped with SuSE 9.3. + +(272) Implemented Joe Krahn's "Input Devices" code--at the moment, a dial +box. + +(273) Fixed a bug in the Sierpinski sponge code that caused the application +to crash if it called the code with a negative number of levels + +(274) Added --enable-debug configure flag. Currently it only turns on X11 +event tracing, but in the future we could add more. + +(275) Cleaned up CreateNotify/ConfigureNotify handling.