X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=ChangeLog;h=d81b5867a737f73a921decc473fb170311807298;hb=05b541adb2915f71672fd503da2bbd93fe259b64;hp=995b58e59cb215946b55313b553aed8274c64e65;hpb=fd025d3915f90c5af286ade32f25a0922644b177;p=freeglut diff --git a/ChangeLog b/ChangeLog index 995b58e..d81b586 100644 --- a/ChangeLog +++ b/ChangeLog @@ -268,3 +268,28 @@ October 24, 2002: (99) src/freeglut_window.c:67 Removed #included "mwmborder.c" +******************************************************************************************* +* Changes on 10 August 2003 +******************************************************************************************* + +(100) GameMode fixes: src/freeglut_gamemode.c src/freeglut_internal.h src/freeglut_window.c + + src/freeglut_gamemode.c: + fghRememberState(): remember original XFree86 ViewPort + fghRememberState(): remember original pointer position + fghRestoreState(): restore original pointer position + fghRestoreState(): restore original XFree86 ViewPort + fghChangeDisplayMode(): fix glutGameModeGet(GLUT_GAME_MODE_POSSIBLE) + fghChangeDisplayMode(): remove superflous attempt to change ViewPort + glutEnterGameMode(): move special XMoveWindow() from generic code here + glutEnterGameMode(): call XSync() to avoid races with XPointer calls + glutEnterGameMode(): call to XWrapPointer() to ensure that the pointer is grabbed + glutEnterGameMode(): wait until window is viewable to avoid exit on XSetInputFocus + glutEnterGameMode(): move decorations away to fix fullscreen w/ max resolution + + src/freeglut_internal.h: + struct tagSFG_Display: add fields for saving viewport and pointer position + + src/freeglut_window.c: + fgOpenWindow(): remove obsolete special case for GameModeEnter() +