X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=README.win32;h=dcde418501a83b6b5275e447fc8d0cb8854caaf6;hb=e9ebb8053106d2504605c70a1fd777a52f1d9da4;hp=e91d8938ce694efb74084efbdb5d5043d5f4fca1;hpb=38ecbfa14a0729bd205239c4e793e970719e8379;p=freeglut diff --git a/README.win32 b/README.win32 index e91d893..dcde418 100755 --- a/README.win32 +++ b/README.win32 @@ -62,19 +62,29 @@ you will need to copy various files to various locations. Building and Installing the Libraries with Open Watcom ====================================================== -To build the "freeglut" libraries, open Watcom and load the "freeglut.wpj" -file. This will load the two target files. Clicking on the "Make All -Targets" button will build both the debug and the release versions of both -libraries. - -The "make" script will copy the library files to the Open Watcom library -folder and will copy "freeglut.dll" to the correct "System32" folder. The -library files are named "freeglut.lib" for the DLL version and -"freeglut_static.lib"for the static library. - -You will need to copy the "freeglut" include files from their installed -location ("freeglut\freeglut\include\GL") to the Open Watcom include directory -("%WATCOM%\h\nt\GL"). +Start a command prompt and change directory to the freeglut installation +directory. Type "wmake -f Makefile.wat all" to build the DLL and static +libraries in both debug and release versions. + +To install "freeglut" on your system so that your other projects will see it, +you will need to copy various files to various locations. + + - The header files "freeglut.h", "freeglut_ext.h", "freeglut_std.h", and + "glut.h" (distributed in the directory "freeglut\freeglut\include\GL") + need to be copied to a "GL" directory under the Open Watcom 32-bit + Windows include directory. This usually has a path similar to + "C:\WATCOM\h\nt\GL" + - The library file "freeglut.lib" or "freeglut_static.lib" (from the + corresponding debug or release directory) needs to be copied into the + Open Watcom 32-bit Windows library directory. This usually has a path + similar to + "C:\WATCOM\lib386\nt" + - If you are using the DLL version of "freeglut", the file "freeglut.dll" + needs to be copied from the Debug or the Release directory into the + DLL directory. This usually has a path similar to + "C:\Windows\System32" + and will probably already have the files "opengl32.dll" and "glu32.dll". + Unlike the *nix release, the library names are NOT automatic replacements for the GLUT library names. You may rename them manually if you wish, but this is