X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=doc%2Ffreeglut.html;fp=doc%2Ffreeglut.html;h=0000000000000000000000000000000000000000;hb=a50dbd3c1aa9750cdbdfa1aa24eb6ebd8d946e6c;hp=fc6ca6e747b3731b8d37eed3b69843c49cc4fb40;hpb=5293dd930619aa472daeda11468fd4475d4d2078;p=freeglut diff --git a/doc/freeglut.html b/doc/freeglut.html deleted file mode 100755 index fc6ca6e..0000000 --- a/doc/freeglut.html +++ /dev/null @@ -1,163 +0,0 @@ - - - - - - - - - - The freeglut project - - - -
The freeglut logo
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-I am best at what I do worst and for this gift I feel blessed... -
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January the 2nd, 2000 - -

The alpha version has been released yesterday. Today I have been busy with moving -the project site to the SourceForge. As for -now there will be the web site available and I will give it a try to set up the -freeglut mailing lists. There will be no CVS access available for now (my dialup -internet connection sucks so badly that I wouldn't be able to work on the project). -After I am done with that, I will try announcing the project on www.opengl.org. - -

Of other things, there has been rumours floating round the routers and hubs about -Mark Kilgard changing the GLUT's license, but this is unconfirmed. It would be really -cool if he did so, there's no better motivation to work than a bit of sound competition. -As for me, I already put too much work into the freeglut project to terminate it just -now. We'll see what happens next. - -

January the 4th, 2000 - -

Ho-ho-ho. Freeglut-1.3 works fine with `Tux the Penguin and the Quest for Herring'. -At least that's what Steve Baker, the author, says. Not only that, Steve has provided -us with the joystick code (from his great PLIB project) and numerous hints and tips -about making freeglut more useful (I will try to put the results of our discussion -on the structure page). - -

As for other issues -- I promise I will start the Win32 port this weekend. -BTW. -- is there a decent cross compiler for Linux that generates Win32 executables, -so that I don't have to use windows for development? And what about Wine OpenGL -support? - -

The package is now some 40kB smaller than the previous one. Did some general -clean ups, removed unnecessary configure scripts in the genfonts directory, -the configure cahce, the Makefiles and so on. Also, I have started introducing -the new internal structure, as described here. - -

January the 6th, 2000 - -

The missing glutInit() issue seems to be solved. Chris Purnell (fxGLUT author) says -that the GLUT window and menu creation functions call glutInit() if the caller didn't -do that before. - -

The enumerations for GLUT_KEY_UP and GLUT_KEY_RIGHT were accidentally swapped. -They should be OK now. Hope the rest is OK :) - -

Added two new API calls to freeglut-1.3 -- glutBitmapHeight() and glutStrokeHeight(), -as suggested by Steve Baker. This won't break the GLUT compatibility a lot, and I've -heard it can be useful. Here you go. - -

The structure plans page has been updated. The numerous -feature hints from opengl-gamedev-l readers have been added. - -

Somebody (Chris?) hinted me that the stroke fonts can be found in the XFree86 -sources. I browsed through it and -- presto. Now I only need to define the stroke fonts -structure (should be very similar to bitmapped one) and write quite a simple parser. - -

I've spent the (late) evening doing the init display string parsing and making -my logics classes homework :) Both is harder than I primarily thought, but fortunately -for me I can commit errors in one of those tasks. Guess which one? Argh. :) - -

January the 8th, 2000 - -

First of all, both the missing glutInit() and glutGet(GLUT_WINDOW_[X|Y]) issues are -fixed now. The first problem was solved thanks to Chris Purnell, who showed me the way -GLUT dealt with the problem. Good for me there's someone who reads it's source code (I -just felt it would be unfair for me to do so :D). The second problem was solved by -adding a XMoveWindow call just after the window creation and initial mapping. This is -strange. Maybe one of the Xlib calls between the creation and mapping spoiled the -window's coordinates? - -

This makes even more GLUT tests work fine. The tests can be found in any decent -GLUT 3.7 distribution. Following tests produce a FAIL message: test18.c (some layer -issues), test19.c (see the GLUT_NORMAL_DAMAGED issue on the progress page), test22.c -(window stacking/visibilty problems), test23.c (glutInitDisplayString() is unfinished), -test25.c (the freeglut fonts differ a bit from GLUT's), test28.c (-iconic handling -is missing(?)). Gee :) - -

I've spent another hour doing the glutInitDisplayString(), but it still is far from -being complete. And I've also started gathering information on doing the game mode -stuff. The video mode enumeration in both cases will be painful. - -

There is a big issue with the window contents redrawing. Right now, it is forced -every time there are no events pending in the main loop. I know it's wrong, but it -without such an approach some of the test programs freeze soon after starting. Could -someone peer-review the main loop code please? - -

I have decided to start the Win32 port this weekend. As for now, the code compiles -under vc++5.0. I will start making it work as soon as I download the pthreads library -and the newest version of GLib for Windows. It was quite a good idea to start the port, -as the Microsoft's compiler generates much more warnings and I had quite a few things -fixed for free. - -

January the 9th, 2000 - -

Doing the Win32 port all the day... Actually, there is enough code to make it work, -however I am sure only of that it compiles (more or less). I need to download the -pthreads-win32 library to get the GLib working first, and somehow I was unable to -do it during the weekend. Once again -- the Win32 port does not work yet. Oh, and -I need adding the __declspec(dllexport) thing... - -

After it starts working, I'll have to clean up the code a bit, I guess... - -

January the 10th, 2000 - -

Here I am at three o'clock am, half-awake, uploading and downloading things for -freeglut. I never thought I'd be able to force myself getting up that early :) - -

January the 16th, 2000 - -

Both the flu and a terrible feeling about the dialup bills made me slow down -a bit, the internet activity I mean :). But here I am again uploading the latest -snapshot. The biggest news about it is the Win32 port working, with nearly all -features you can find in the X11 version implemented (still, it needs some debugging). -For the Unix port, game mode support (loosely based on SDL source code posted at Neal -Tringham's www.pseudonymz.demon.co.uk) and numerous bug fixes have been introduced. - -

In order to compile the Win32 version, you'll need pthreads-win32 library (see -sourceware.cygnus.org), the GLib-1.2.x (www.gtk.org, I've been using the 1.2.6), -a working native compiler (Microsoft VisualC++ 5.0 in my case), and a bit of patience. -See the project files I've supplied for some definitions needed (FREEGLUT_LIBRARY_BUILD -needs to be declared when building the DLL), and don't forget freeglut joystick code -is making use of Win32 multimedia extensions (link against winmm.lib). - -

Be prepared to meet the fact Mesa 3.1 (or at least my compilation) doesn't work very -well with this snapshot -- something's messed up when changing WGL contexts. This is -really strange, as the Microsoft's OpenGL works pretty fine, as does Dominik Behr's -miniGL thing. The assumption is that I've taken some approach that somehow is valid -with Microsoft's drivers, but is not OpenGL conformant. Could anyone check this out -please? - -

My plan for next week is to add some lesser features missing, and start learning -maths as the session at my university is coming in really fast :) This way or another, -expect the next release not any sooner than next weekend (given that no nasty bugs get -digged out). - -

Argh. Don't be surprised if the code doesn't compile under X-11 other than XFree86. -It could fail when trying to include the X11/extensions/xf86vmode.h include header, -in that case just comment out that inclusion line (found in freeglut_internal.h). -Is there any intelligent way to detect the existence of an include header, and if -it's autoconf to be the answer, how to use it? - -

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