X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=doc%2Ffreeglut.html;h=fc6ca6e747b3731b8d37eed3b69843c49cc4fb40;hb=570dabfa0925fbaa32a4494239bfbb16eb64f87f;hp=7357dea7e9f8fcd61d0bf43c25c6a49b96bb0f0f;hpb=057254a3eaf0f58056b025bf34f6be860cbfbbb4;p=freeglut diff --git a/doc/freeglut.html b/doc/freeglut.html index 7357dea..fc6ca6e 100755 --- a/doc/freeglut.html +++ b/doc/freeglut.html @@ -70,7 +70,7 @@ feature hints from opengl-gamedev-l readers have been added.

Somebody (Chris?) hinted me that the stroke fonts can be found in the XFree86 sources. I browsed through it and -- presto. Now I only need to define the stroke fonts -structure (should be very similiar to bitmapped one) and write quite a simple parser. +structure (should be very similar to bitmapped one) and write quite a simple parser.

I've spent the (late) evening doing the init display string parsing and making my logics classes homework :) Both is harder than I primarily thought, but fortunately