X-Git-Url: http://git.mutantstargoat.com/user/nuclear/?a=blobdiff_plain;f=doc%2Fprogress.html;fp=doc%2Fprogress.html;h=0000000000000000000000000000000000000000;hb=a50dbd3c1aa9750cdbdfa1aa24eb6ebd8d946e6c;hp=8a844835ddfceadf3b462667dbde1354f1deabac;hpb=5293dd930619aa472daeda11468fd4475d4d2078;p=freeglut diff --git a/doc/progress.html b/doc/progress.html deleted file mode 100755 index 8a84483..0000000 --- a/doc/progress.html +++ /dev/null @@ -1,137 +0,0 @@ - - - - - - - - - - The freeglut project - - - -
The freeglut logo
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-I love reports. They are so full of brightness and hope... -
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January the 16th, 2000 - -

It looks like both X11 and Win32 version have reached a comparable usability stage. -They are still missing many GLUT API 3 features, but the number is getting smaller and -smaller every day :) - -

  • input devices
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    Keyboard and mouse seems to work well. There is a big guess about the mouse buttons -count under X11 (always 3) -- I must remember to correct the menu activation code if -this shows to be invalid. - -

    None of the bizarre input devices found in GLUT API is supported (and probably won't). - -

    Steve Baker contributed the joystick code. It should work fine, as it did in PLIB, -but I haven't tested it out yet. It might not compile under FreeBSD, as I had to -convert it from C++ to C and had no possibility to compile it under FreeBSD (the Win32 -version had some typos, but I've already fixed them). - -

  • pull-down menus
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    Pull down menus seem to work. The menu is displayed using OpenGL, so it requires -the window's contents to be refreshed at an interactive rate, which sometimes does not -happen. That's why I'll consider adding optional window-system menu navigation later. -For now -- extensive testing is what I believe should be done with the menu system. - -

  • fonts
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    Bitmap fonts support is done. However it would be good to add two more API functions --- glutBitmapString() and glutStrokeString(), which should limit the quantity of state -changes when drawing longer strings. - -

    Good that somebody finally told me where to get the stroke fonts data from... XFree86 -sources contain the ROMAN and MONO ROMAN stroke fonts data. For now stroke fonts are -rendered using the bitmap font GLUT_BITMAP_8_BY_13. - -

    What has changed is the way the fonts are specified. I moved to the GLUT's strange -way of supplying (fake for freeglut) font data pointers instead of some nice enums. -Hope it helps in achieving the binary compatibility between freeglut and GLUT. - -

    Added two new API calls: glutBitmapHeight() and glutStrokeHeight(), that return -a font's height. Hope this doesn't break the GLUT compatibility a lot. - -

  • mouse cursor
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    Need to have own cursor shapes, so that freeglut can pass them to the windowing -system, draw them using glBitmap() and/or texture mapping. The cursor shapes are very -probable to be found in XFree86 sources. - -

  • indexed color mode
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    This might work, however I have not tested it yet. glutGetColor/glutSetColor is not -implemented. Again, looks like a single Xlib call, but there might be some problems -with the colormap access. Need to switch into indexed color mode some day and check it -out (does Mesa 3.1 work with indexed color mode?) - -

  • planes
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    Overlays are not supported, but one of the GLUT conformance tests fails due to -glutLayerGet( GLUT_NORMAL_DAMAGED ) returning FALSE when the window has actually -been damaged. - -

    Layers would be good for drawing the menus and mouse cursor, as they wouldn't force -the application redraw to update their state. - -

  • init display string
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    I am in middle of the fight with the init display string. It's parsing OK, now it -would be cool to make it impress some effects on the display... - -

  • game mode
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    Is the game mode string parsed correctly? - -

  • geometry
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    Andreas Umbach has contributed the cube and sphere code. The teapot rendering is -done using free SGI code. I have also added the cone rendering, however it is missing -normal vectors (just as Andrea's wireframed cube does). All of the glut*hedron() -functions await to be implemented. - -

  • obvious bugs
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    1. -the visibility/window status function is a conceptual mess. I had to peer into the GLUT -source code to see what actually happens inside. It helped me a bit, but still one of -the visibility tests fails. This is probably the reason for which a window covered by -enlightenment status bar is marked as hidden and does not get redrawn.
    2. - -
    3. -GLX 1.3 spec states that glXChooseVisual() et consortes are deprecated. Should move to -glXFBConfig.
    4. - -
    5. -need to investigate what happens when initial window position is set to (-1,-1). GLUT -specification says, that the window positioning should be left to the window system. -And I do not know how to force it do so...
    6. - -
    7. -I was told it is wrong to have the redisplay forced in the main loop. Is that right?
    8. - -

  • not so obvious bugs
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    1. some of the tests freeze because they do not generate the glutPostRedisplay() call -every frame. Again, this is somehow handled by GLUT, but I can't see how. And why. - -

      Looks like I've fixed it (or rather hacked it?) by forcing a redisplay every -frame, but this is no good and kills interactiveness of my console :D

    2. - -
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